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noname1986

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A member registered Jul 06, 2021

Recent community posts

My technical experience:

1. For clothing, you can use the old method: use multiple color textures for one model.  Simply import the clothing texture into Photoshop and adjust the hue.

Then, set a "color judgment" for the NPC to read the corresponding color texture.

However, I don't recommend pre-loading all textures in bulk; instead, the game should only reload the selected textures during "nighttime sleep" and "passing time" scenarios.

2. Yes, several authors I know think this way. Purely erotic content is difficult to survive in today's AI-driven, free-mod environment. Only better storylines and more detailed settings can guarantee the continued development of the game.

3. I just hope that the effort put into each NPC will not be in vain.

4. For now, only weather is needed; weather is only a partial trigger condition. As for issues like wet fur and water stains... I know this is troublesome, which is why I didn't mention wetting the NPCs before.

Keep up the good work.

you make D-I-A?You are skilled in a variety of artistic styles and techniques.

(2 edits)

Current Version Bugs and Issues:

Bugs:

1. Regarding the "red screen" issue, as I mentioned before, it's a UE (Unreal Engine) problem.  Using DX11 mode reduces this issue. If the player is using a 50X0 graphics card, set "Anti-Anisotropic Filtering" to application-controlled in the settings, or disable it completely. This issue appears in global illumination and bloom settings...

2. The following clipping issues need to be resolved:

If a woman's belly is too large, hugging or using the "wheelbarrow position" or "hugging position" will cause abdominal clipping. Try changing positions or simply refuse certain interactions. Excessively large male testicles can also cause clipping. Occasionally, NPCs will have overly exaggerated expressions leading to facial deformation. The issue of ejaculation effects appearing on the back of the head during oral sex still persists.

3. Chatty NPCs repeatedly ask questions and bring up topics during intercourse.

4. Optimize the game; memory usage should be kept under 6GB. This is not for mobile phones and tablets, but for game stability.

5. The abdominal size in cutscenes such as the bathroom scene seems inconsistent with the standing posture size...? I don't know if this is a specific case.

Recommended Changes and Adjustments (Technically Easy to Implement):

1. Give NPCs clothes with different color schemes (hue adjustment is sufficient) and some unique clothing.You can set the NPCs' preferred colors, leaning towards clothing that matches their personality and color scheme.

2. Change the standing posture when the abdomen is too large, and change to a more difficult posture when it's extremely large, otherwise it looks very strange. (This is to prepare for 10000CC later.)

3. Add NPC background and occupation descriptions, and add "part-time jobs" for NPCs with occupations (only helping with some work on the farm outside of their main job, such as salesclerks and students).

4. Change the time-of-day lighting effects, adding distinctions between daytime, afternoon, and nighttime, and adding different weather effects (e.g., a heavy rainstorm).

Different weather conditions will affect the appearance rate of NPCs, so be prepared for the appearance of dragons, sharks, and other creatures.

Furry creatures dislike heavy rain.

I imagine that in the final version of the game, there won't be dozens of NPCs standing around in the park basking in the sun for hours...

5. The player can choose to take a shower once a day in the bathroom under "ACT"... (This will trigger a scene where a female NPC requests intercourse in the bathroom.)

6. The protagonist will be forced to go home or sleep nearby at 11 PM.Similarly, by adding work schedule changes to some NPCs (see reference 3), players will not be able to find them in locations such as parks and public restrooms during their working hours. (This excludes situations like skipping school or being on field assignments.) Since the mother and sister can "disappear for a day," the same applies to other NPCs.

Feedback and suggestions for the new version:

1. In custom scenarios, selecting the "Fur" type causes family members' color schemes to revert to the system default instead of your chosen colors.

2. NPC distribution and respawn still have some issues. For example, family members can disappear during the day and not be found on any map. Or, NPCs in the wild might crowd into the toilet or suddenly disappear entirely. It even feels a bit eerie…you know Slender Man? It's that kind of feeling.

3. The farm system seems to be disabled; I can't properly start planting and raising animals on the farm. The storyline and quests lack direction; I've already finished talking to the mother. I need a quest log or general guidance (in-game).

4. Using the world map to reach shops and other areas feels almost the same as using movement within those areas…it even feels a bit repetitive.

5. As someone mentioned below, some descriptions about milk and milking are unclear. I still haven't found the main farm menu.

6. Outdoor sky light is not distinct, lacking obvious lighting changes. It seems the lighting issue is affecting some players, resulting in the classic "red global illumination" problem from Unreal Engine.

7. In situations where the character is inflated, it might result in values of 2500/2750, or even 3500/3750... This excessive inflation negatively impacts game judgment and experience gain; it must be reduced to return to normal.

8. The male protagonist is still running around naked...

9. Abdominal movements still exhibit compression and deformation, causing severe clipping during hugs and kisses. It's recommended to replace the movements at a certain volume or simply refuse these actions altogether. Additionally, during sex scenes, adjusting the position causes the female character's hand to penetrate the abdomen.

10. The time setting needs improvement. The protagonist's lifestyle is chaotic; even without player interaction to NPC, time is deducted. Conversely, time almost freezes during mating scenes, with only 5 minutes elapsed. (Joke: Men are too fast!)

This issue only occurs with Lumen and some integrated graphics cards, specifically due to problems with "Global Illumination" and "Global Flood" in UE4 and UE5.

In game environments, using a stable graphics card driver and operating in DX11 mode can reduce the occurrence of this problem; the issue is more severe in DX12 mode.

Additionally, if the above issues are ruled out, the 5060 series graphics cards have a specific bug: go into NVIDIA settings and set Anti-Anisotropic Filtering to application control. Alternatively, simply disable it completely.

New Bugs and Feedback:

1. When setting character appearance, selecting a face shape causes the mother and sisters' fur color to use the program's default color instead of the selected scheme.

2. During sex scenes, the game may crash due to excessive memory usage (up to 8.77GB, while the game engine's default should be below 6GB). This may be related to dragging the camera; I experienced two drag-and-drop crashes during the egg-laying scene.

3. Issues of NPCs disappearing after being approached and the map refreshing to deserted areas still exist. This is unrelated to the passage of time and is likely caused by the random placement of NPCs on the map.

4. The farm storyline bug persists… I can buy items and turn my savings into a negative balance.

5. Many NPCs reject the player's job offers, even when all four attributes are at their maximum. There seems to be no annotation for NPCs' jobs/studies in the game, making it difficult for players to quickly identify whether they are recruitable.

6. Are egg-laying and milking separate processes? Or is the setup incomplete? It's impossible to switch between these two options during sex.

7. There are still issues with repetitive and overlapping dialogue during sex scenes. Flirting only needs to be done once… Also, switching positions during dialogue can cause bugs, even forcing NPCs and players who have already “stopped” from having sex to have sex again.

Future Desired Features:

1. The protagonist's face is too feminine; I want him to look more masculine. Could you add some clothes for the male protagonist? Let the player choose his clothes… because men don't need to be completely naked during sex scenes. In the cutscenes of the farm and family storylines, the player is always naked.

2. The characters are too monotonous. Currently, there are only two modules, which feels like picking toys from a toy box in a park. The characters stand there all day… Each character should have their own work and study schedule and action patterns… This could also lead to more maps. Some NPCs can only be encountered at specific times and in specific weather conditions.

3. Clipping and abdominal compression are common problems in 3D games… When the abdomen reaches a certain size, the NPC shouldn't be able to walk upright, but rather change between several standing postures. Some sexual positions should be disabled, as this could create advantages/disadvantages while working on the farm. Fortunately, your game doesn't have walking animations. Because… another game developer I know is going crazy over varying degrees of “penguin walk” and “staggering” animations and interactions for pregnant women… (similar to what my Deviantart friend, TNT-3D, did, but implementing it in UE is a different story…)

4. The weather system and its effects on players and NPCs. This might become a feature as more races are added later: furry creatures dislike rain, but sharks and lizards might. This will also affect farm productivity…

5. Your community has escaped the “naked community” predicament… however, casual sex in the wild or in shops… in full view of others, especially if discovered by other mistresses…

6. After NPCs become severely corrupted, uterine implants should allow players to freely adjust the size of the NPC's abdomen without automatically shrinking it. A maximum capacity of 10000cc is recommended, and many sexual actions will also be disabled. This system could be integrated with the spawning system to make the NPCs more interesting. Of course, once you reach 10,000 CC, you can no longer hug them normally. If they haven't become corrupted, they might even complain about being stranded whales.

7. Currently, the game lacks a reasonable concept of time and life; players can basically only "sleep on demand." I personally think "tiredness" and "fatigue" should be calculated separately. Adding a food system would be helpful if possible. However, please don't let the sex machine protagonist be infinitely recharged by energy drinks and coffee, like in some games.

8. The mobile phone system is still imperfect… Could you consider integrating it with the NPC housing system… allowing players to invite their favorite NPCs to their homes/live with them, instead of entering separate housing instances? Finally, I recommend you refer to the designs of other fetish games and learn from their strengths…

9. The farm system should be improved. In conjunction with the NPCs' work/studies, there should be two options: "temporary help" and "recruitment," so as not to affect the NPCs' normal work.

10. To increase the enjoyment, NPCs' quirks and dislikes should be hidden, allowing players to discover them on their own (through dialogue and behavior). Players are now like "mind readers," able to learn all of an NPC's information at a glance...

I've posted a suggestion here: It seems you can attack any NPC in the game, but I'd like to ask the esteemed author to perhaps implement a timer for when an NPC's health reaches 100%. If the player enters combat without actually harming the NPC, and after several rounds the NPC's health remains at 100%, some special events should occur…

For example, Jasper, even without harming him, still mutates on his own, as if I did something to him…

The newly added storylines for Dan and others are touching, but the game suffers from a balance issue… Early story characters like the little girl and the mouse child seem less important now… Even the little girl only mentions a spider smelling bad, without any further development… Returning her to the car results in her being devoured by her mother.

Also, the game surprisingly lacks any school-related levels… This surprises me… Since version 1.5, the number of child characters has increased significantly, but their childhoods haven't been explored… I noticed Dan's house has many empty bottles, and the protagonist is obsessed with video games. Perhaps the author could consider expanding the game with a school setting to reveal the past of many NPCs…

Here's a summary of some bugs and suggestions:

1. Some characters appear to have two presences in shops…very strange.

2. When interacting with certain characters, such as touching their stomachs, a soft lock may occur due to repeated button presses.

3. After saving and loading at certain locations, the camera will appear to go underground…

4. In some cases, loading a save may cause NPCs to temporarily lose their clothes and hair/become invisible…the cause of this bug is unknown. They will automatically recover the next time they change clothes.

5. During sex scenes, dialogue stacking causes the start button to display incorrectly. Occasionally, there will be stacked dialogues of refusing to continue, changing positions, and flirting, resulting in strange conversation content.

6. Occasionally, the abdomen's volume and capacity will be displayed incorrectly, and occasionally the abdomen will disappear completely. There are two situations where the capacity is not displayed, resulting in 0; the other is that it displays 6000, but actually shows approximately 4000, and when you touch it, it seems like you are touching the air outside the abdomen.

7. In DIY scenarios, clicking "Reset" will cause your family members' and your character's hair color to differ...

8. The game may display insufficient configuration or optimization issues, causing PC temperatures to rise. "Format error" errors appear, seemingly related to game compatibility and system conditions.

9. There seem to be texture issues in distant park restrooms and other locations... white stripes have been observed. In other locations, texture loading errors occur with a certain probability.

10. Under certain circumstances, if the game stops due to an NPC's fluid leakage or CUM (Cumshot) and then returns to the park, the game's frame rate drops sharply.

11. Sometimes, during the protagonist's CUM, the penis or fluid will pierce through the NPC's body or head.

12. When an NPC's abdomen is excessively large, an incorrect abdominal compression state appears during animation, a problem common in many games. I personally suggest altering some sex poses based on abdomen size to prevent clipping and causing the abdomen to appear flattened. Similarly, I hope to change NPC standing postures... pregnant women with large bellies should not be able to "stand at attention."

13. There's a certain chance that after you talk to an NPC or have sex, all NPCs in the area will disappear and the location will refresh and be restored. (This doesn't require time.)

14. I leveled up too much, and the protagonist is carrying half a ton of semen without any change in his body! He's become a tanker truck! Is this magic?

15. In some situations, such as certain actions, switching actions, and poses, the character may exhibit a "pseudo-human" module stretching issue.

(2 edits)


Bugs and Suggestions:

1. Some creepy fake characters POSE have appeared, such as "Jarmin" and "DE"...

2. Could you separate the video modes for lighting, view distance, and vegetation... only enable the optimal view distance and disable lighting, etc.?

3. If you're too lazy to be a animation, please change the car window texture to black.... and don't use the convertible model... it's very eerie.

4. Sometimes, when I "push NPCs into the air" during Bobbie's dialogue, their heads get stuck in the ceiling... oh, eerie. She might also cause traffic jams...

5. I need a map and radar system... because there are too many similar houses, and sometimes I can't find NPCs.

6. Pressing TAB brings up a blue frame; I don't know what it's for.

7. If possible, add a return system to manually teleport the protagonist home to the second floor (remember, not the first floor, as this might cause them to fall back underground; I've encountered similar bugs in my games): I occasionally fall underground.

8. Some obstacles are... unrealistic, such as the plants behind the blue seats in the baseball stadium. 9. The motel floor is sparkling with stars... Oh, they're coins! Mario!!

10. With a certain probability, NPCs around the motel will walk to the red jeep and get stuck, standing still—quite a sight...

11. If I'm interacting between the second and first floors, sometimes I'll be stuck in a "moonwalk forward 45-degree" state... I need to talk to someone again to recover.

12. Talking to some NPCs will freeze you; you need to press ESC or open the menu and exit to recover.

Talking to Yumi has a chance of getting you stuck in a counter, causing a soft lock that prevents you from getting out.

13. You fixed the gym bug, but the slime key bindings haven't been changed, making accidental presses easy.

14. Pressing O to drop an item and picking it up again will double the reward...

15. There's a bug with soda; if you overeat, it will low-increase the reward instead of vomiting it all at once.

16. Time is paused, but the actual character doesn't pause; they continue talking, and there are even strange displacements...

17. There are one-way invisible walls at the gas station entrance, the beach entrance archway, and in shooting rooms and other locations.

18. Added "Excrete" and "Vomit" buttons simply to completely empty the body (available in the menu), thus thoroughly clearing food and other substances from the body. (Nitrogen bug)

19. Based on the current volume, approximately 50,000 volume is optimal (for a pregnant woman carrying quadruplets).

20. Benches in locations such as clinics cannot be sat on…

Newly discovered bugs:

1. Ogres and Barbarians are invisible. They've lost their textures and modules. Using S-E-X with some leg armor equipped will cause the legs to be hollow.

2. Staffs can't cast magic... Maybe consider my previous idea?

3. Pets are mysteriously falling to their deaths and disappearing. I found the bodies of the masked man and the old wizard in the wild... 9000 health isn't enough to fall down the slope!

4. There's a chance you'll get stuck in the spiral staircase when fighting dar.

5. Occasionally, duplicate NPCs and enemies will spawn...

6. Did you seize the windows? That's causing snow and rain to drift into the room.

7. Minions and pets are fighting, and they're even killing dragon.

8. The blue treasure chest has been redesigned as a crate. It seems the crate in the first room will respawn and destroy the items stored inside. Old bugs not fixed:

1. While riding a dragon, pressing ALT while falling onto uneven ground will cause supersonic backward movement.

2. You cannot mate with demons and other monsters, and some matings may produce incorrect offspring.

3. Monsters in the Dragon Island crypt still fall into the void.

4. You cannot delete artificial map markers that are covered by teleport stone markers.

New Feedback

1. When selecting skins for sisters, switching between any of the three skin effects will cause the fur color to return to the default.

2. Characters like NORA appear double in the shop.

3. Occasionally, “start” and “pause" the sex will  errors due to dialogue and switching poses.

4. Except for family members, other NPCs will wake up immediately when they are asleep and talk to the protagonist.

5. Sometimes, story dialogue may overlap with optional dialogue, resulting in strange flow and repeated dialogue selections.

6. When NPC to MAX, NPCs will lose their abdomen models when rubbing breasts or caressing each other. Occasionally, the abdomen will be larger or smaller than 6000, resulting in different sizes when talking to each other than in other states.

7. Sometimes, due to a trend, NPCs will uniformly wear "killier sweaters"...

(4 edits)

Bugs and Improvement Suggestions:

Bugs:

1. Added a "critical head damage check" for monsters like vampires/bats, scorpions, and quadrupeds. Yes, a scorpion is more powerful than a nightmare.

2. A persistent issue: In the northwest Demon Palace, demons and monsters fall into the void during combat. I recommend moving the main combat location to the lobby.

3. The rewards for locked treasure chests are confusing. They should reduce the amount of wood and stone and increase the amount of rare materials.

4. In the Green Dragon quest, I don't know where I'm going. After flying, I lose my camera, get stuck in a mountain, or fall into the water and fall backwards at high speed.

5. The environmental segmentation in some areas needs adjustment. I jumped into the water and still felt hot...

6. The animal species spawned by demons, werewolves, and other creatures are incorrectly represented by their abdominal size.bady is wrong! Werewolves should be the smallest, demons second only to dragons, and subspecies dragons second only to demons.

7. There have been some documented instances of false pregnancies that cannot be conceived. These cannot be reversed unless using cheat mode or using "abortion pills." 8. The sub-dragons don't raise their heads when breathing fire, allowing me to easily attack them from a high platform.

9. Occasionally, I'll be stuck rolling endlessly and unable to run...

10. Most monsters will briefly disappear when using "Jump Charge," sometimes getting stuck in stone or falling into the void.

11. If I save on certain set pieces, I'll fall into the void or into stone after loading.

12. Enemies have aggro errors: I attack the sub-dragon, the sub-dragon attacks the bear... or the monster attacks the barbarian, and the barbarian attacks the protagonist.

13,Sometimes, when I attack an enemy, the damage value appears, but the enemy does not take damage. This problem occurs with spear and thrust attacks.

14,Sometimes, I and the monster would get stuck on a slope, and if I attacked or rushed at that point, I would fall into the void. This was especially true in places like the Demon Dungeon.

15,When I was running and shooting from a specific position, I would accidentally shoot the arrow at myself or somewhere outside the crosshairs.

16,If a player mistakenly double-clicks the map to place a marker on a teleport stone, the player will be unable to delete their marker.

17,If the player performs stacking actions in certain modes, such as restarting the masturbation mode, a screen overlay will appear. This can only be resolved by SL.

18,There is an air wall on the left side of the farm fence, where the horse herder NPC is located, there is an air wall at the bottom of the watchtower on the right rear side of the orc base, and there are also some air walls in other places.

19,Sometimes, the player can still act in the conversation and masturbation mode. If you click the dialogue selection box at this time, the protagonist will use weapons to kill the NPC...

20,After entering the Southern Underground Palace, all my equipment was confiscated, but I didn't get it back even after breaking through the palace.

21.

Summoning Errors:

Due to a reproductive error, demon babies cannot be obtained.

Unable to have sex with summoned demons.

Unable to summon dragons.

Unable to have sex with dragons.

When you select a minion to follow, a wild neutral unit may also follow.

Your summons may be resummoned, or even appear in multiples when switching scenes.


Improvements and Suggestions:

1. On the main map, you can return to the "Teleport Stone" at any time. Add a "beam" to the Teleport Stone's location.Easy to find location~

2. Add a system similar to spells or skills. These skills can only be used while pregnant, with different fetuses gaining different skills. Multiple pregnancies may occur randomly, and their skill levels will increase, up to level three. The size of the abdomen will also increase.

For example: a dragon fetus can use Dragon Flame, a nightmare fetus can use Flyby Assault, and a bear fetus can use Super Heavy Attack. 3. Added penalties for "abdominal size affecting movement speed" and "random fetal movements causing imbalance." If the character is too large, they will be unable to run or even shoot arrows (to balance this, they can use a vehicle or mount). This is the price of increased strength. "Ovulation Potion" can significantly increase this chance.

4. Slightly increased the size and visibility of items like carrots when picked up.

5. One-click fertility can be disabled in the menu to prevent players from accidentally accessing it.

6. Added certain accelerated stamina recovery methods, such as being naked, and consuming certain foods and medicines.

7. Added siege scenarios. When the player has too many custom buildings, monsters will attack the player's shelter. Alternatively, add a setting where buildings in non-safe zones will weather.

8. Adjusted the recipes to include stews, fruit pies, and more to expand the selection. Survival mode is truly fascinating...

9. Can I give my replaced weapons and equipment to a custom NPC? This NPC can also grant SEEDs, allowing them to become Hyper-pregnant turrets or warriors... or simply help you with childbirth and farming.

10. High-quality axes are completely worthless... and still are.

11,If possible, I would like a boat,Instead of calling a dragon

12,Teammates often get stuck, and I wish you could automatically "teleport" to the side of the player at a certain distance.

(1 edit)

I just got home from get off work...

I've made some games before, but they weren't about quirks. They were about "cultivating female super soldiers." They also used innate abilities to influence acquired abilities combined with fixed class traits. Now I know which quirks are easy to create using the engine:

Values and switches are the easiest to create. Special items increase or decrease a specific value, such as physique, chest size, muscle strength, and lactation. Similarly, specific events can be used to change hairstyles.

Implants are like manually adjusting a specific value. They can be increased or decreased using specific items (such as silicone, hydrogel, and saline). This value can be built into a branch of the "Cum Inflation" value. Because there's no leakage or fertilized eggs, it's relatively easy to create.

Regarding Quirk conversations, you can actually set a maximum number of unique quirks.

For example, for races: wolf, fox, human, shark, and dragon, each race will have a specific dialogue, exclusive to that race.

Exclusive: Each character can only obtain one specific Quirk, and Quirks don't stack with conversations from other Quirks. This prevents a lot of plot confusion. For example, if someone likes expansion, there won't be a pregnancy preference, or someone likes a large figure, but not a petite one. Only one of each type will be drawn.

The maximum number of dialogue options is limited. Generally, four is the maximum, and three is sufficient for races.

Personality: Personality is essentially just an additional set of conversation types, directly related to specific Quirks and other specializations. This allows for specific lines and interaction types, reducing workload. Generally, a maximum of four personality types per type is sufficient (Strong Office Lady, Introverted and Well-behaved, Virtuous Mother, Tomboy).

Other more complex and complex aspects that increase workload:

Environment:

Because different NPCs live in different social circles and have different dates (in my game, training and surgery), I had to create environments that fit the NPC's life experiences. This gradually evolved into a small community... Each map had to create a ton of events related to the NPCs. Oh... my.

In the end, I had to switch to a phone and command system to invite specific NPCs to labs, departments, and even my own home, significantly reducing the amount of extraneous scene creation. I only preserved a few environments that normal people would perceive and a few more unique locations. In total, we've reduced the number of locations from over 40 to 18.

Character Accumulation:

In the later stages of the game, a "working contact list" will inevitably take shape. Excessive characters will lead to the "heavy workload" you and I discussed before, so I ultimately implemented a cap. The number of subjects undergoing experiments at any one time cannot exceed a certain limit. If you're designing random NPCs, it's also best to have a cap system. Generally speaking, the optimal number of personalities x the number of types is optimal, ensuring two people of each race. (Not counting fixed NPCs.)

Character Animation and Interaction System:

This is also quite demanding. Besides the basic physical abilities (my game includes interactive animations for nine activities like treadmills, weightlifting, shooting, etc.), along with specialized animations and interactions (even wall-breaking and vehicle-throwing in the later stages), there's a lot of work to be done. You can probably tell that the game only has three sex moves right now... but there's going to be more in the future. There's going to be dating, chatting with NPCs, eating, playing games, watching movies, dancing... there's probably going to be a lot of that later on. Doing this was one of the things that ultimately got me down.

Come on, Let the flames devour you, and don't let your passion die.


(1 edit)

1.3.X Issues and Feedback:

1. If I accidentally touch NEWgame or restart, my save files will be lost.

2. Settings should be adjusted to disable motion blur, depth of field, and other issues, which can easily cause dizziness.

3. Adjust the obstacles in the racing levels; I got stuck in the wall twice.

4. I'd like to add adjustments to the character's appearance so players can choose the appropriate look.

5. Add new item notifications; I've twice forgotten the last key I obtained due to interruptions.

6. The rolling shutter and access door should be adjusted after obtaining the key; I didn't realize I could enter the nurse in room until later.

6. The hall staircase needs adjustment; I got stuck while going down... and even fell into the void.

7. The hero's flashlight is completely useless...

8. If possible, please change the heroine's hair texture; it looks like she has a piece of plaster stuck to her head...

YOU BACK,Have you considered using other software to make games? This engine platform is ultimately just flipping pages and recording simple numbers...

(2 edits)

Okay, my native language is French, not English, so please accept my apology.

The clerk couldn't be found at home, and the shop was another naked human woman. It seems the time difference needs to be adjusted. I understand that the internal code settings have characters in each area acting like "doppelgangers."

Sometimes, when chatting with or having sex with certain NPCs, the camera is forced to move in front of them, and if you're in a certain position, the camera is blocked. This problem is very common in "Todd" games, such as The Elder Scrolls and Fallout.

PS: Also, I should mention that many of these games fall into a specific "mechanized pacing" problem, which ultimately severely affects the game's longevity. I've given this same advice to many designers. Some have abandoned their simple old works to start new ones, while others have transformed simple "interactive sex between two modules" into interactive novels with more complete worldviews.

For example:

1. Some games play with NPC activity times and player attributes, making the player's basic tasks repetitive: meeting an NPC for a date in the morning, another NPC for a date at noon, and another NPC for a date in the evening. It feels more like feeding the NPC than dating.

2. Some NPCs are very similar, and players simply choose characters with different skins to date, then move on to another after exploring one's storyline. It's like... using a tool and then discarding it, rather than dating.

3. While notes, trait attributes, and random hair color make the game feel "PalWorld"-like and can significantly increase playtime, they can also lead players to overspend for specific notes. If you really want to do this, consider balancing randomness with DIY. For example, hairstyles can be adjusted, but pupils and hair cannot be altered. Breasts, muscles, and height can be altered using drugs or other methods, but they shouldn't be too extreme.

4. Fetishes... (or perhaps special sexual fetishes?) are where games transcend reality and embody their dreams. These can satisfy certain niche communities, such as fake uterine implants, cum expansion, body size differences (female gigantism), and unbirth (fetal simulation). However, the key is how to integrate these into the game system and make them a factor in the game. Simply put, if a woman is several years pregnant and runs around with an unrealistically large belly, it might make the news. Or if a woman in the community appears with a giant belly the next day, people will definitely be interested. Several fetish games have simply added "breast and abdomen enlargement" features, which is obviously intrusive.

5. The game's superhero protagonist and the paradise mode where they don't need to work must be revised. I don't know how your community operates, but a basic prototype is already in place, with a farm, a university, a market, and seemingly even a company in the background. This way, you can expand the protagonist's network, make the environment more lively, and make the protagonist's approach to meeting a mistress more normal and relatable. You can also integrate plastic surgery, fetish experiments, implants, special medications, haircuts, and other methods into the community, rather than just using God's hand to change things out of thin air.

6. Similarly, many games feature furries, but they're just humans in disguise. Different species have different cultures. I know we definitely don't have the time to create a species concept as complex as something as old as Dungeon & Dragons or as new as "Avowed." However, we can still incorporate aspects of these creatures' morals and cultures, such as wolves' preservation of their fur, sharks' love of fitness, and dragons' possessiveness. We can also reflect different like level, such as foxes' love of the wild and their pursuit of slenderness, sharks' love of exclusive space and bathrooms, and their fetishization of fitness or big belly, and dragons' love of expanding themselves to become enormous, even at the expense of implants and stuffing.

Please keep up the good work, author... I have TOO MANY work to do too:


Some bugs and oddities:

1. Occasionally, certain events will cause NPC birth events to execute multiple times.

2. There's a chance that a shop assistant NPC will disappear from their home.

3. NPCs can be at 6000ml in-game, but only at 4000ml during conversations. The belly-stroking animation will cause a bug where the hand isn't actually touching the belly.

4. There's a chance that NPCs will block each other, making it impossible to select the NPC behind them.

5. Occasionally, scenery will appear to be blocking NPC.

Suggestions and Improvements:

1. Optimize graphics card load. I don't understand why the 3090 is hitting 78C. The main framerate issue seems to be due to liquids and other factors.

2. I'd like to allow humans and furries to wear clothes... even to be able to choose clothes.

3. Adjust the difference between my home and other people's rooms... I once thought I couldn't sleep, but then I remembered I was at an NPC's home.

4. Also, adjust the balance between lactation and pregnancy. Use medication to adjust it, or at higher levels, let the NPC choose whether to do it themselves, rather than turning it off in settings. 5. Increase NPC differentiation. Right now, there seem to be only two modules... I know adding more actions might increase the workload, but right now, many NPCs just have different textures. We could add different chats and other content.

6. More places to explore, with different NPCs only encounterable in specific locations. Also, add sleepiness settings, so characters can rest, eat with NPCs, and so on, just like normal people. After fully leveling up, you're basically a supersex man... 24/7 constant reproduction... Of course, I hope many NPCs have their own stories and plots.

7. SCP eyes seem to symbolize the inclusion of "zombie wolves" in the game? (Mi-o?) They don't seem to be very useful. As for other races, sharks and dragons seem to already exist in the game. Personally, I think more species is better, but how to differentiate between different species' kinks and styles is the real challenge.

8. Add special kink settings, such as uterine implants (NPCs can use fluids or manually adjust the size of their non-pregnant lower abdomens). This will affect NPC conversations and touches, resulting in special dialogue. Breast enlargement creams and shrinkage medications (to adjust breast size), body shape-modifying medications, lactation initiation and deactivation, birth control pills, ENEMA, small sex toys, and special interactive furniture. This is not about changing NPC settings.

9. Adjusting some UI. The mobile (private room) interface is not user-friendly. Add a reminder when loading a save to prevent accidental touches. Adding settings, such as sounds and special effects.

GREAT GAME~

Possible bugs:

1. If the game crashes after reaching 800 experience points due to a pop-up window, the game will crash if the player reaches 800 experience points, as the game doesn't level up above 800 experience points.

2. When knocking on a door, if the player is supposed to gain pink beads, the game will crash because the player can't find the data.

3. The door locations on many maps don't match the map markers.

4. Game data should be optimized. Chatting can cause duplicate loading, which can cause the player to exit the game.

Balance and Comments:

1. The Fire Mage's attacks are too strong, and you might use a shield charge, causing a health swap. There are three of them in the later stages, and two of them would defeat me.

2. The Snake Archer's reactions are too quick, and this is often the cause of my deaths.

3. If you get too close to the edge of a staircase,you can`t jump, you'll be stuck or even fall off the map.

4. You might get injured while teleporting to the Snake Merchant...

5. The "Ambush" spawn is very forced; it should be more than sufficient, or have more supplies. Luckily I had grenades, otherwise I'd be chased and killed by the Snake Guards.

6. Please add "Settings"; I need to adjust the mouse speed...

7. The game's walls are monochrome, and on some monitors and for people with visual impairments, they appear misaligned, which is very difficult to play.

8. The gun's crosshair system is difficult to see... practically non-existent.

9. The enemy distribution needs adjustment... The Fire Ghost and the Snake are a bit similar.

10. The right-click button seems to be useless right now. You could integrate the melee control directly into the right-click button.

great work

YES, listings are back

Hey, it's me again. I'm glad you didn't give up on this game.

I got the latest version of this game on the PlayStation and spent about three hours finishing it. Now, let me talk about the game's flaws and areas for improvement:

1. The game mostly sticks to the basic "driving and shooting" mechanics, but I think it would be nice to add some occasional combat in a blocked area. Could players fight some unusual bosses, like a powerful crusher that only rams into people in the field, a modified bulldozer, or a tank with special, powerful weapons? The game could also include side missions, such as fighting bosses or enemies in tunnels, abandoned stadiums, and other restricted or obstructed locations.

2. The game has no final ending; I just get crushed by the crusher. I'm not sure if there are any side missions.

3. The game could use a few more aircraft bosses... Have you played "Hard Truck Apocalypse: Rise of Clans"? It would be fun to shoot down giant helicopters and flying saucers.

4. Online or AI wingman mode? Or it could just be a simple training test mode, where players can release any enemies and bosses they want to challenge them in order to determine their current weapons and combat levels.

You don't lose much, they just "shadowed the keywords". I find you still have your posts and promotions on 95, you can move your game there.

FieryLion, any updates?

LANA doesn't seem to be in the 2D game, maybe it's the FAKE PREGNANT we talked about before?

The 2D game hasn't been updated for a long time.

Perhaps you can combine the mobile emulator with the 2D version...

Thanks for your answer

Excuse me ,I don't fully understand Japanese. I have two questions:

1. In the cave, I found a sign with Chinese/Japanese characters, which seemed to be East Blocked, West Blocked, Fire Blocked? Only the west side can get the bell, what does this mean?

2. Is the lakeside where the ritual takes place in the game in the protagonist's dream? Or vice versa? The protagonist is in the memory of his grandmother's house.

OH, this story finally has an ending.

The only thing I don't understand is the mutation problem in the aquarium (is it dependent on food?) and why the couple has such a strong fighting power. It would be nice if the game could have a "director's cut" to explain the perspective of the mutant (does everyone see the cartoon world like AMU?) and more detailed story content.

The 2D realistic LAMU picture in the game seems to have not been used in the game.

I found an easter egg in the game: after putting a hat on the plant, it will talk to the protagonist. At this time, perhaps LAMU's mental state has already had problems.

In the game, the author also thoughtfully made a blinking animation for Ram (hidden behind the box)

I always feel that the plot about the mutant drug can continue to be released in new works. At least in the case of "biochemical weapons", the speed of taking effect and the mutation effect in the aquarium surprised me. The hostility of the mutant creatures exceeded the general horror games I knew. (It's just that the couple is too strong.) I really hope to see a sequel in the same universe. At least, LAMU's corpse is still worth studying.

LOVE YOUR GAME!

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Got it

I found a way to avoid the page problem:

Inspect the page directly and go to the linked index.html to play the game, I can even use the web translator to convert it to other languages.


PS:Lana reminds me of the FAKE pregnant woman I once suggested to you...

GOOD WORK and keep working hard

itch client and Chrome

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Play the game in the Browser and enter the virtual phone selection:Settings-Appearance-(Change settings)-←=freeze

I use a tablet iPad

Is there only the first chapter of the game? Does the story end after chatting with seven people?

(1 edit)

only one bug has been found: when exiting Appearance the phone settings, the screen will go black.

Some bugs:

1. When spitting fire, pause the game, the flame still has a judgment...

2. If you are attacked in 1 (such as the belly of a flying dragon), you will become invincible. It will not be cancelled if you do not pause the game.

3. Occasionally, there may be a large fireball with an incorrect number of remaining bullets.

4. You can get the hard mode switch without completing the third level.

5. After completing the game in hard mode, it will still show that the hard mode is unlocked.

6. The large red flying dragon and other balloon forms still have damage... I lost my vitality when I was hit by it when I completed the game.

Future hopes:

Dragon illustrations and inflatable entertainment

Dragon's Nest Aquarium

More dragon species and levels

Add claws to Wyvern's wings...

Why do dragons have belly buttons? Maybe...breast MODE?

Save mode

Color blindness assistance (balloon items are difficult to identify)

The protagonist's equipment mode and palette

Author, you made a 80s childhood nightmare... the kind of child fear caused by low-quality horror movies...: In the dream, I was separated from my parents and chased by a strange dinosaur. It has been 40 years, and I still remember the fear brought by that dream.

Especially the ending of the game and that electronic music, it makes people resonate with the 80s. I like this game. Maybe we need more!

At the end of the game, there is a roadblock before you get the key, which needs to be ignited with a lighter.

In reality, in the rainy and hot rainforest, these things are completely soaked. Theoretically, even if you have gasoline, you can't successfully ignite the roadblock. The best way is to find other ways to destroy the roadblock. For example... C4 and TNT. Or just the plot, let the infected zombie elephant crash here.

My little suggestion, I hope you can consider improving the game:

1. I hope to have a boss similar to Nemesis, and players can choose to fight it to get some unique rewards or simply escape.

2. In terms of weapon balance, the shotgun should be obtained earlier to deal with the head spider. The assault rifle should be obtained later, and the positions of these two weapons should be changed.

3. It is better to add a classic close-up shot of the first zombie "looking back".

4. According to the wildlife situation in Vietnam, mutated buffaloes, wild boars, monkeys, crocodiles, and even infected animals such as boss elephants can be added to make the game content richer.

5. The attack method of the head spider is very strange. It touches you and passes through your calf, and you are injured. It should be improved...

6. Vietnamese zombies seem to only like to eat alone... Isn't it good to have a meal with three people? :c?

7. I actually used a lighter to burn a roadblock in the rainforest on a rainy day... :O? I don't understand why this puzzle is so unreasonable.

This is a very BIO/RE LIKE work! The tank action mode + low-poly module + monitor lens, it just makes me go back to 25 years ago, playing Resident Evil 2 with a second-hand PSONE in a leaky shack! Except for soul games, there are few games that can make me so nervous, and except for FNAF, there are few games that can scare me. The author has done it! If there is another bomb zombie, I think I will throw the controller away!I LOVE IT!:>

I like your idea: Vietnam War + RE/BIO + a little bit of THE THING biological fear.

Keep this rhythm, continue to develop the game, add some infected wild animals and mutants, add a stress mode similar to the outbreak of infection (such as being bitten and injured by mosquitoes, and staying for a long time), the game will become the best PSXLIKEGAME in 25 years.

bug:

In some cases, if you load the game on a different platform, the game will go to the second chapter and the protagonist's name will be changed to "O"

If you save the game with the wrong title, the save file cannot be loaded (seems to be an engine setting problem)

On some platforms, star zooming is not possible.

There is a slowdown on some previewers, which can be eliminated by using the inspection page and connecting to the game directly.

Wish:

Add chapter selection

Add different situations of standing pictures

CG viewing

Longer story...

This is a great game, yes, I have never felt this familiar.

I will buy this game and keep it forever.

This game is full of fear, distortion, but also contains some warmth, self-sacrifice and betrayal.

Maybe my own experience is the same as some of the background of the game, some PTSD has been haunting my nightmares, and some monsters feel very familiar to me... as if I have seen them before.

Maybe it's the disability of my right hand and the damage to my teeth... and my experience in the army.

Some settings in the game seem to have been seen in my childhood... For example:

Brushing teeth and taking a bath are similar to: Dark Gu

Some mutations are like: Resident Evil GBC and NES Sweet Home.

The mutation of infected people reminds me of THE THING

And some things seem very novel... For example, I feel the feeling of Undertale and Megan and the Monster.

The chasing aspect reminds me of Doraemon + Resident Evil, a work produced by AAAA.

If possible, I would like to see a nightmare school, at least one level that can make people experience the most twisted period of childhood, the injustice, fall and violence suffered in school, and the teacher who is a clown.

BUG (possible)

The monster that appears when the lights are turned off, it is resurrected.

I lost my arm, but I still brush my teeth with two healthy arms.

BGM error (already fixed)

I want to improve:

A possible strategy hint (that is, the internal NPC suggestion), I don’t know if I can save my arm and save the rat BABY at the same time. How to chase the head NPC...

I can’t be sure of the existence of some bosses. Sometimes, the boss is not more obvious than the elite enemy, which leads to me entering the battle without preparation and causing the game to fail. (For example, the hell taxi, I thought the police car was the boss of this level.)

A PTSD level with a horror theme in the school.

A quick return home prop (the military PTSD level is a bit difficult, I wasted three days... I got lost.)

A monster encyclopedia hut and NPC introduction. I want to re-watch a few monsters. I have to say that your pixel drawings are very detailed.

We encountered the same problem:

The file can be reached using similar replacement, but this will cause image errors.

Not only the triplets mission, but also after the main story ends.

I guess this location is definitely not finished. The giant tree monster, the fairy kingdom, and the cave in the forest cannot be reached. Similarly, some old maps are not completed.

Due to the hard bug, many people no longer talk to me. You can check one village at a time.

Soft lock warning: Don't talk to people such as the dragon messenger. If you inherit the archive,You will be transferred to the dark map and soft locked.

Summary of some bugs and problems in the new version:

1. In the Dragon Chapter, after the end, talking to the NPC in the upper right corner of the Dragon Temple will cause a soft lock bug in the plot loop. Similarly, there are conversation bugs in several other places.

2. A FACE/XXXMOM picture cannot be found, which is triggered in the Elf Kingdom.

3. There is a certain probability that the girl's pregnancy value will be restored to 100 or the fertility level will be wrong, inheritance save problem, and the trigger effect is unclear. This will also cause a bug in the angel portrait on the throne.

4. Some plots have been completed, but the NPC does not seem to have solved this problem. They have not changed the lines at all.

5. Tenant: Dragon Girl, disappeared while taking a bath, and the new plot conversation seems to have no progress... (Old problem, not yet fixed...)

6. Tenants, the banquet hall is emptied... Bunny girl, elves and other tenants are missing...

7. If you completed the plot of the Magic Academy first in the previous version, the NPC at the teleportation stone gate of the Magic Academy will be stranded.

8. Same as 7, the door to the farm will be blocked by cows.

9. The difficulty of the mandatory mission level is a bit high... The inability to use items requires the management of magic points, but there is a certain chance that you will be killed instantly by the Elf Queen + Mother's skills.

10. Some mission instructions are unclear... For example, the location of the Three Mothers' Woods... There seems to be foreign language and typos? Uh, the missions of the Elf Princess and the Female Mage seem to be infinitely superimposed.

11. You seem to have forgotten the subsequent stories of the brewery and the steampunk town...

12. There are still some strange locations and NPCs, such as the town outside the capital, the Asian town, the abandoned town, etc. Sometimes, I have to go back to the early villages and towns many times to find out if there are any new plots. After the update of the big vortex on the big map, the temple appeared. It would be better if there were hints on the big map for other places, such as the village expansion area.

13. Many maps have collision bugs, such as the world map Elf Forest will enter the forest background if you go left, and you can climb the wall in the lower right corner of the mansion, etc.

14. It is recommended to change the chapter jump to jump to each regional plot and branch plot, so that it will not cause too many bugs.

15. The flash and hidden prompts for some missions are very good. It would be nice if there were some for old missions and some scenes, which would save my spacebar.