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noname1986

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A member registered Jul 06, 2021

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Suddenly I thought of a setting: machine guns or submachine guns. They fire very fast. Each magazine only has one live bullet, and the others are dummy bullets. Each person can only take turns to press the trigger once, and a different number of bullets are fired according to the time of pressing. Different firearms have different rates of fire, and the minimum number of bullets fired by one trigger is different. Players must consider the time to press and the time to release.

Since bullets are randomly loaded into the chamber, players can rely on some method, such as the sound in the magazine, to determine how far away the bullet is from them.

BUG:

Some BUGs are not only in Christmas mode:

When the heroine's weight enters the next stage, it's a game BUG.

When the heroine goes on a trip, the game is BUG.

If an NPC is given repeated "equipment", the game will be BUG.

Wrong results will occur when items such as pumps are used by NPCs.

If the slime is too big, it will take up the entire package and cannot be sold but must be thrown away.

View NPC information and game bugs on the phone in specific modes (such as travel)

Some NPC equipment displays incorrectly in Christmas mode

AYA expansion mode lower abdominal piercing mold

Taking a shower together and changing states will cause character clones, leading to stacking.

Watching TV together, changing states will lead to character cloning, or even the appearance of two heroines with different actions.

BUG in unfinished game:

Some NPCs in Christmas mode have different models, inflated and sculpted figures, and belly sizes.

Massaging the abdominal status cannot fully recall the abdominal size status.

There is still no follow-up from the farmer and the police.

Even in the friendship and LUST states, when the heroine uses a water pipe/shower for an enema, her companions will still leave in shock.

Some of the roommate’s new NPC options “go against common sense”…

Thanks to you the game is getting more and more interesting now.

Suggestions and BUGs:

1. I can "flash" to the bed and sleep on the stairs.

2. When the protagonist’s belly sink exceeds one-third of the screen, the belly will become very deformed. When it exceeds half of the screen, the belly bulges upward incorrectly, without the feeling of falling. And when jumping in this state, the protagonist's legs will penetrate the module. Similarly, the protagonist's belly will penetrate the wall, otherwise the volume judgment will be increased.

3. I think the protagonist's walking level should be advanced because her legs pass through the belly module, adding a special "pregnant woman walking" action. When the protagonist's belly is too big, it will be almost impossible to move. Both running-walking-pregnant woman walking-nearly immobile.

4. In "interactive" situations, a black screen will occur. I think this can be completely ignored... However, a few times, I pressed "F" a few more times and the game remained in a black screen forever, and the game still continued.

5. Overstretching clothes on the belly causes distortion. I think it adds a "undressing limit". If possible, add a belly support belt and walker.

6. "GUN-STORY"...WHY?

7. The "capacity bar" above the protagonist's head is not very obvious, especially at dusk.

8. I saw a certain basement and a camera, but it didn’t seem to be the protagonist’s home. Is there any secret here?

9. Add some shortcut keys, such as hiding UI, excreting, displaying time (in the game), and restoring the rescue position when stuck in a BUG.

10. The heroine can’t jump anywhere now…

11. There are many strange places in the scene, such as the wooden frame next to the neighbor's house, the lack of sidewalks, the air walls of the wooden shed, the strange brick walls, the unlimited supply of drinking fountains...

I am a game producer. Although I am not a 3D artist, I have experienced several games as a planner. Therefore, when I see players making games, I always give feedback that is like an "occupational disease."


I don't know what your 3D level is, so I made this for your reference.

Updates for playing on STEAM, but to prevent negative effects, I still want to post them here. Thanks to the author for constantly updating the game, adding a propulsion system, new weapons, new parts, and new BOSS, as well as adding storylines.

1. The melee weapon setting in the game is currently very useless. There is only a chainsaw in the front. I hope there is an "edge-blade" side weapon to create a "horse battle" attack method for the enemy. This weapon can be extended for a short period of time, causing large damage and then rebounding. Maybe, what do you think about extendable drills and chainsaws?

2. I think it would be fun to spray the enemy with a flamethrower or acid jet installed on the side of the car and then watch the enemy die slowly. Perhaps electromagnetic weapons can be added to confuse the opponent's controllers and weapon systems, such as reversing operations.

3. I hope to add a chip system, equipment system, whatever you want to call it. The vehicle can be equipped with some chips to adjust its performance, such as increasing weapon stability, vehicle body stability, increasing propulsion time, and even getting immunity to acid, fire and electromagnetic, or slow life recovery and increased defense. Of course, this may also bring To subtract and multiply.

4. I haven't gotten the weapons such as mines yet, I don't know if you added it. But now it seems that it is a little difficult for mines to hit the opponent... Maybe induced mines will be better.

5. I want to be able to create "support vehicles", which are 1VSALL every time. Players can DIY their own support vehicles, and they can be resurrected in the next level after being killed. Several AI commands can be added to them to allow players to help them in battle. As you know, some "car bodies" and "weapons" will be discarded by players in the later stage. These car bodies can be used to DIY their own support vehicles.

6. PVP and PVE online, YESsssssssssssss! I've been waiting for this, hoping for Brawl Arena.

6. I want more original BOSS, such as a super heavy helicopter, a huge wasteland tank that can crush your steamroller, a land cruiser, a slow fearless fortress, or even some kind of terrifying alien machine or evil god ( All we need is to destroy them anyway.) These monsters don't even need to appear in the main plot. I like to attack monsters that are far larger than us.

7. I found that although the weapons are better, the previous secondary weapons were abandoned. Can a weapon synthesis or equipment synthesis setting be added? Keep weapons upgraded or improved to avoid hoarding. As for the body, please see item 5.

8. I don’t know what else I want to say... All I can do is recommend the game to friends from STEAM and other aspects.

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Some suggestions and ideas

1. The chef setting occasionally leads to getting lost, it would be better if the filled cake is changed to instant.The ammo refilling effect can be similar to that of a shotgun, replenishing one round at a time.

2. The role of the chef can be used to make giant food to feed to the dragon, but players will lose their combat ability if they carry giant food. If the player takes damage, the food will be lost.

3. The final surface of the dragon looks much bigger than in the game. Perhaps a difficulty mode can be added to get a dragon with a bigger belly. At the same time, the more the dragon eats, the slower it moves. In order to increase the special effect, you can increase the state of the dragon's abdominal armor being stretched.

4. Free mode, players can feed the dragon and adjust the size and movement of the dragon at will.

5. The thieves are too annoying and the puppets are too monotonous.

6. Add an upgrade option, allowing players to gain greater attack power, longer attack distance and faster attack speed. Firearms are upgraded to straight-line shooting, larger magazines, and bigger cakes.

7. I have no idea about FUCK dragons...I prefer to expand them.

8. If I need, I can bounce on the dragon to hoard puppets, avoid wolves and thieves and then kill them collectively in exchange for a lot of food to feed the dragon. This feels like a boring tactic.

About game building upgrades and levels

The difficulty of the game is not exaggerated, but it seems rather boring. Especially the addition of thieves makes the balance problematic.

I personally recommend designing several dragons in the game. Each dragon has different skills and minions. The enemies encountered in each level theme will also be different, and the corresponding strategies will also change. The dragon's picture program only needs to change the skin and skills, so it shouldn't be too much work. I can also do pixel art, so I can spare some time to help if needed.

For example:

The default dragon only has a single puppet and wolf, etc., which seems simpler now.

The Necromancer Dragon can summon skeletons and ghosts flying in the sky around it to interfere with the protagonist's feeding.

The warrior dragon has the ability to harass thieves and others and knows how to defend against the feeding of the protagonist.

The mage dragon has a protective shield and can only be fed when casting spells.

The Chaos Dragon has powerful range distortion power and an unstable force field. When players feed it, it will not move in a normal parabola.

New ideas:

Mom's Knife: One hit will kill the enemy in the designated square,CAN`T KILL BOSS!

Martyr: All turrets have temporarily received increased firepower.

Monster Manual: Summon a random monster at a designated location to help you fight.

Attraction: Pull enemies in the upper and lower rows into the same row.

Mask of Shame: Summons an invincible mask at a designated location, which will disappear after a short stay.

Workbook with tampered names: Randomly converts enemies in the scene into elite enemies, dropping pills and money.

Graduation photo: Summon a row of ghost babies from the right to attack and disappear after a while.

Vicious loophole: Convert all deployed turrets on the field (including ?? and I`M ERORR) to random turrets.

Leather Picker: Summons several poops at random.

Sacrificial Dagger: Use on a turret and it will become a worm and dash forward.

curse:

I`M ERROR: An "I`M ERROR" that cannot be killed, sacrificed, or transferred away by the player will appear randomly on the map. He will occupy this block and cannot be used, but enemies can move past him.

turret:

Rotten Tomato: Throws a liquid and pollutes the ground. The liquid will not cause direct damage to the enemy, but any enemy who steps on the green liquid will be damaged. It is very suitable for AOE and against Skull Cap.

Healing Baby: Healing Baby will heal the surrounding turrets in a 3X3 grid. It is expensive, but worth it.

Fire and Brimstone: Fires slowly, but is powerful and can penetrate all expensive babies in front of it. YES! He is too expensive!

Beggar Baby: Automatically help you recover gold coins on the map, but he will keep a few for himself.

Sworn Guardian: He will place a protective shield on random turrets around him every once in a while, or it may be himself...

Epic Dr. Fetus: Corn Cannon...yeah!

Bob: Throws a bomb head forward, but the rate of fire is very slow and there is a shooting distance. If there are pellets to enhance the firepower, the bomb will become an incendiary bomb.

Parasite: When a bullet passes through it, it will split the shell into two and send it to the upper and lower channels. But the channel it was in had no firepower.

Rotten Babies: Will automatically spawn flies to hit enemies, much faster than eggs. Although flies have little health, they effectively make up for it with numbers and have special restraint on whales.

Incubus: It will fire bullets from four adjacent turrets around it at the same time. If it is not adjacent to an attackable turret (including shadow, self, parasite, etc.), it will not attack.

Shopkeeper: Will not attack, but will automatically give you money over time. After strengthening the firepower, he will give you better coins.

Insanity: Gives random buffs to surrounding turrets every few seconds.

I know you probably don't want to copy PVZ, but I still have some ideas based on the old Isaac game ideas.

1. Add a hero baby, which can be your meat boy, Isaac, or the hero in bangbang. This hero baby can only be summoned once per level, but its ability is quite powerful. To balance the game, baby heroes need to be unlocked in specific ways.

Summoning a hero baby will cause the hero to come out of the door on the left, go to the right and fight to save the situation, especially when the player is at a disadvantage.

2. Bad drugs seem useless, and we should have other ways to use these drugs.

3. Treasure: Small dice, which can convert a turret designated by the player into a random turret of the same level. Big dice will randomly convert all the player's turrets into other turrets of the same level.

4. Promotion: Players can spend a lot of money to strengthen their turrets and make them stronger. The normal turret can shoot two tears, the mortar will randomly attack multiple targets at once, the meat block turret will turn into a meat boy to bite others, and the spiked head will be able to heal itself. etc.

5. I hope the vomiter's shape can be redrawn, he looks too much like minions.

6. New enemies

According to what I thought of in the Binding of Isaac:

Ripper: If the player kills him, his headless body will turn into a sprint or jump method to quickly charge the player, but he has very little health.

Knight: An elite who is completely immune to frontal attacks. He is only afraid of penetration, ghosts, ground thorns and melee. It is a very difficult monster in the later stage.

Meatball: He will restore the health of surrounding units by 1 tear level every few seconds. If there are more than one, he will restore it multiple times.

Blood Corpse: After being killed, it will turn into mud and resurrect. After being killed, it can only be killed by thrown weapons, ground stabs, and melee. It will flee after being killed multiple times.

Skeleton: It can only be damaged when it is moving. It cannot be damaged or hit when it is not moving. Will automatically absorb fire from "thrown" weapons, but is afraid of horizontal fire.

Long-Legged Spider: It's fast, immune to ground stings and able to get over any obstacle, but is easily killed by fire. He may be difficult to hit with a thrown weapon.

Mom's Eyes: If not repelled in time, a turret will be killed with a Mom's leg trample.

Roshan: moves slowly and is very durable. He will continuously release as if to attack the player's front line. And will crush any turret that stands in its way.

Round-headed Worm: An enhanced version of the Vomiter. It can only be attacked when it leaks out of the ground. If it is not killed, it will attack the player with bullets behind it and then hide underground. He has less health than a vomiter.

Wailer: If the player kills this monster, it will cry loudly and then die, and the surrounding enemy units will be supported by an acceleration. (The shouting skill of the first BOSS)

Leech: Appears after killing a random "elite" enemy, has little health, but is very fast.

Skeleton Boy: Every time he moves one square, he will throw a bone attack, which is slightly more powerful than ordinary enemies.

Black Goat: A very difficult enemy. It will charge quickly and has relatively strong health. At 25% health, it will enter frenzy mode. If you cannot kill him at this time, he will release brimstone fire to attack a row after a few seconds. All turrets. Each black goat can only release fire and brimstone once per life.

BUG & COMMENTS:

1. It is estimated that the animation has not been completed, so many mating actions cannot be realized. Freezing occurs in rare cases.

2. There are problems with customization, such as the hair of the color palette spider, the male penis and breasts, etc.

3. Fertility needs to be balanced. I gave birth to creatures with no attack characteristics and four identical skills XD. In a small number of cases, the children born were lost due to plot and other reasons.

4. Once the wrong name is entered for the monster born, it cannot be changed.

5. Monsters need to be trained for a long time, and it will be too torture in the later stage.

6. The owl doesn’t want to send me to the city behind.

7. I cannot feed monsters outside of combat.

Some suggestions:

Overdue medicine: It can prevent the birth of monsters and maintain it above the maximum abdomen, but it will cause a negative effect of slowing down and also gain an attack buff.

Experience Book: Let monsters gain part of experience to ensure later growth.

Mission navigation: Add a mission flag to the NPC to let me know where to go.

Added pheromones: allows players to encounter specific monsters, such as pure males, pure females, pregnant women, etc.

Monsters can be restored using medicine outside of combat.

Action guide: I want to know which monsters can have mating animations.

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I have some knowledge of the game engine you use, and have developed small novels. (My job is to produce and plan low-end pixel graphics games) I have helped several authors before, of course, all on a voluntary basis.

Some ideas can actually be achieved by relying on a specific variable, and some can be achieved by using branches. I will try to help you set up a simpler tree diagram for your reference. I hope this will be helpful to your game design.

Please forgive me that my native language is not English, I had to use translation software, I know it is strange, but I still try to help you...


Question: (My native language is not English, so the English translation of the character’s name may not be directly expressive)

Some AI pictures seem to have big bugs, for example, the wings of the ice bird turned into suspended objects when asking questions, black underwear appeared in the thunderbird, the color of the roc appeared in the flame bird, etc.

suggestion:

The ship is a good base. Games such as Heroes of Corruption/Hybrid Power Research Institute/TITS will use a small base to develop the plot or create a small harem paradise. Players can interact with specific NPCs in each room when entering the "guest room".

some specific gameplay

Inflation and fake pregnancy: Players can use some special gameplay to inflate NPCs and maintain inflation.

Overdue Pregnancy: Players can use certain methods to make NPCs sterile.

If the player goes too far with the above two items, the NPC will become too large and refuse some interaction.

Modify the ship: Maybe the ship can go to farther continents, or even fly in the space, and go on adventures in other worlds (looking for ghost dragons)

Destinations: Choose several locations to explore and even return to previous areas.

Interactions with tenant NPCs:

Fight again: There will be different plots if the player loses and wins.

Sex: There will be different ways to play or refuse different ways depending on the pregnancy, the degree of bloat, and whether it goes to extremes.

Chat: Maybe find out about their relationships with other tenants and get some specific subplots.

Sleep: You can choose who to stay with for the night and restart your day.

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It is a great honor to test and play this game. This work is still relatively good, but it lacks some follow-up content. In general, the author has set up a very thoughtful framework, and this game is really worthy of attention.

BUGs and other issues:

You can move after pressing "ALT" while masturbating.

Special camera pressing "0" cannot hide the UI.

Sex in some places will fall into the void, such as dungeons, and some houses.

Excessive wear on Pickaxes and Axes in some locations...

If you refuse birth or carry out a second pregnancy while pregnant, the status will be reset. There may be a big belly but no sign of pregnancy, or a state of giving birth out of thin air without pregnancy.

Goddess disappeared...

The map is misaligned or does not display light parts properly, especially after multiple teleports.

Sleeping casually will cause enemies to spawn bugs and even squeeze you into the void.

The follower is "on rollerblading" and doesn't seem to be able to fight...Somehow, my ogres and night goblins, they suddenly rebelled.So the dragon and they began to fight.

Some items are a little harder to target, such as branches.

Wish teleportation steles were highlighted, especially in the woods.

Greatsword attack judgment and spear overpowering issues.

The female bandit is talking to me and fighting me at the same time...In the same way, if you enter the SEX scene during the conversation, it will also cause the screen to darken.

The key was made but the cage could not be opened, and the monster in the cage did not interact with the dragon.

Part of the terrain is stuck or a pillar is stuck in the house.

suggestion:

Add a regression ability to prevent BUG.

Sexual actions are optional, and some actions may not be available due to stomach problems.

According to the species of the fetus, "ability" and "enhancement" are obtained, so that rejecting birth will also become a game method. If the player wants to maintain these powers, the pregnancy must be maintained.

Multiple pregnancies and special pregnancies also add penalties, such as reduced speed or even being unable to run. With great power comes great price.

Repair cost reduced, or increased iron ore veins

More monsters and more NPCs are needed, supplemented to interact with dragons, caged monsters and goddesses.

Let NPC help players collect some materials, but I don't want to pick up branches anymore.

Let NPCs interact with monsters, and even control their pregnancy and birth.

I need some healing medicine...

If minions can fight, it should also be possible to heal and revive them.

If the empty houses in the village are useless, delete them. Since you can build them yourself, you don't need these houses.

A little thought:

If the game is normal, there should not be so many items, but players need at least a stone ax or a stone pickaxe for basic exploration.

But there were werewolves around the village in the early days, and it was dangerous to pick up branches...

Moreover, stones could not be mined in the early stage, and very few were picked up.

Therefore, the goddess can be used as the basis for maintaining the minimum game in the early stage.

Although the game has a construction system, I don't know why it is built, because the base and the game are not linked at all. There are no monsters attacking the village and no NPCs for you to keep. The key... This island doesn't even have a freshwater lake! ! ! ! OMG! author! There is no fresh water!

Although the game has carrots and other plants, it does not need to be planted...

Let the wild boar die once while picking carrots...

The buck was so brave...that he challenged me.

I made a lot of spears and leveled them up as I stabbed them, and eventually I got to level 15 because there was no iron ore repair.

All my points were invested in "stamina", and the extra points were purchased to upgrade learning backpacks and double jumps, but I found that the dragon had no interaction at all.

I ended up getting 10 werewolf "souvenirs" to make a werewolf minion and he wouldn't fight for me...

Oh... I used the spear all the way to level 36, I am now in the dungeon... No one can stop my spear...

I only seem to find two buttons, and stroking the belly... don't know if there is some secret.

Belly clothing treatments may need repainting, such as taut buttons and stretched textures.

The stretching of the clothes seems distorted...

I can't seem to find any secrets.

i'm curious about the origin and backstory of the space station, as well as its construction. Perhaps it would be possible to have the heroine take a walk on the space station while pregnant.

Also, are there any other human NPCs out there?

Can you add a "play" mode after the game is won, just simply play the animation stage on the left.

Dear author, I don't know whether your native language is English or Japanese, because I don't know both, and I can only express my meaning with a far-fetched translation.

I have been playing since the original version, and I have always been very interested in this strange game, because it contains several types of "expansion".

However, I still have some opinions on some settings of the game:

1. The school uniform fabric in the game is too stretchy, even a bit magical. In my opinion, instead of simply letting the fabric expand the coverage, the new school uniform should be designed to ensure that it fits the female character's body. Necessary nudity should also be present...

2. Some "extensions" in the game simply change the volume of the sphere on the picture. I know a friend who is pregnant with multiple births. It is impossible to stand upright with a huge belly. Women's breasts are not balloons, they will naturally become a "water bag" shape.

3. I really like some of the stories in the plot, but the role of "Pregnant" is very "different", because other people can be "friends and confidants", but she can only be "family"

4. Can you open a harem?

Such as UNBIRTH and dystocia, HYPER PREGNANT is even bigger.

Dystocia can be skipped with medication, or resolved with a walk.

It is best to have other lying positions or a side view.

Some self-appreciation and poses to the mirror.

It's not just a production line like an assembly line. Fetal movement, a walk, or even a date? There may be easter eggs stuck on the door.

The uterus expands to the maximum (MOD is not turned on), and the slime still grows, exceeding the maximum volume.

BUG: Slime will grow outside the womb...

Ore can be found in volcanoes

Tentacles can be found in the Devil's Beach Tentacle Shrine

If you want to be lazy, evil items can be purchased from the black market cultist merchant in the capital's slum sewers.

As I mentioned, there is also one-click packing of backpacks. Clean out the fridge and more. When the author returns when he is free, I will continue to sponsor and pay attention.

400 can`t run 362 save,YOU MUST NEW+ GAME!

Thanks, I tested

1. There is indeed no maximum value, but it will "decrease", and it will become negligible after a certain size.

2. The camera system can really help lock items.

3. There is indeed no method of "inheritance of the subject of investigation", you can only look at your own.

4. There are a lot of unreasonable problems in the game, stuck pillars, vacant terrain and setting problems. I don’t know if the author will update it.

The supermarket's ingredient system is still buggy, and the cooking system isn't performing properly.

I would like to add an option to buy in bulk. my poor mouse...

Occasionally, you may accidentally touch the "Takeaway" option or double-click the button to make an error.

Small comments:

1. It is recommended to add a department store to buy some equipment to improve the gameplay, such as optional air pumps, automatic air pumps, and water pumps.

2. It feels relatively sluggish when NPCs are tied to a map, but in fact, more scenes can be done. I know that the time system may be difficult for you to design. You can only set four stages: early, noon, late and midnight.

3. It will be better if the part-time job system is tied to girls, and it will become boring to get money from simple games. The place where the girl is located can correspond to the corresponding job best.

4. Some appointments and behaviors can be repeated and become optional items. Girls are inflated, full, empty, and over-inflated. The plot is different in the state.

5. I do not recommend copying, but you can learn some settings of "Belly Life".

6. Food now has special actions except for Coke + Mentos, other foods only exist in numerical values, and different combinations may increase additional effects.

7. Each girl cannot continue to feed on the day after she is full. However, after expansion, it is optional whether to release, dating and actions will be different in different states.

Some small questions:

1. The maximum size they can grow, or how small they can shrink. As for the body part, is there a limit?

2. When the waist circumference exceeds the length of the endurance, the model will appear abnormal. If it is larger, the flesh will sink into the abdomen and become a "bean" shape. I used the "pump" to increase the value to several thousand, but I could only see a deep concave bean.

3. How do I investigate the genetic material status of a Kobold?

4. Is it possible to add a command to order kobolds to act on their own, such as automatic spawning and planting, or even selling.

5. Can you add kobolds to follow orders, just hope to take a few AIs for a walk.

6. The body shape does not seem to affect their actions. If possible, can the kobolds' walking actions be changed if they have a large belly and obesity.

7. The dildo is always turning in the hand. Sometimes it is difficult for me to align the position. If it is too big, it will even be inserted into the player's mouth automatically.

8. The "tank" wastes liquid when it is used. I still don't understand its function.

9. What is the jewelry for?

10. Meat sauce can increase the carrying capacity, but it will become very troublesome. Can you make a specific selection system, I have to switch two bodies, one for shopping and one for planting...

I just hope that the protagonist has an NPC who can let her eat a meal for free every day (the chef NPC I mentioned) because there is not enough money in the early stage, and she will be hungry occasionally, and an NPC who helps her clean up the refrigerator and recharge the items "Handmaid" (the fake pregnant NPC I mentioned), my refrigerator is now a garbage dump that I can't be bothered to tidy up.

Also thanks for the recipe collection, I just want to reduce everyone's workload.

I made a basic early version of the guide and lost the original text because of "converting to Chinese"... oh so sad. Maybe that guide can help you with something.

Yes, the nanny's room and gallery in the mansion also lack walls, places like this seem to exist on other maps as well.

Author, have you thought about challenging other styles, such as protruding belly buttons and belly veins?

There is a clown on the right, talk to him five times, you can learn the password and enter the black market.

If you want a normal plot: defeat the smugglers - orphanage - come to the casino - play a few times - go to the office to find Mrs. Lucky - go to the bar and talk to the witch to get the application for the witch academy - enter the orphanage, at this time it should trigger the church to save the captain plot, and then you can enter the sewers.

Fairy forest can be found, check small plants in the left area

YES,SAVE IS "

fucked over

"

Good morning... After completing the route of saving the princess in the capital, the tower can be entered from the bee forest on the left through the abandoned temple, and you can also find the tenant elves along the way.

you must Complete the Amazon Jungle story……

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The lush towers of abandoned temples are full of red flowers, which can be picked up.






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.4 All known bugs and unopened locations, and some inhumane settings.

Fatal BUG:

3_6 Pictures lost

Missing Tenant:

black rabbit

dragon girl bathing

fox gril

PS: It seems that the Amazon salamander can also join, but I don't know where she is.

Map bugs, and unopened areas:

The Armory in Riverside Village is inaccessible

Classrooms in the capital, unable to leave.

Unable to activate crafting/alchemy table

After finishing Punk Village, I found that I can't enter through the gate...

Places such as galleries can walk up walls

A dark presence can teleport you from the sewers to your home

The second stage of the tentacle maze, the rolling stone girl on the right, if you go after completing the temple, she will still happen, and you will still be sent back to the fertility room if you touch it.

The caves in the deforestation area northeast of the first village cannot be entered.

ice sheet

Fairy Continent

new island

Chapter 4 areas, such as Devil's Village

Under the second area of the Ocean Tentacle Temple - the unknown door on the right.

Pyramid underground mysterious door

Mission question:

Maid beach dates can go on infinitely.

The pickle quest cannot be ended.

Twin missions stopped.

impersonal settings

Special effects and noise appear randomly after the maid becomes a goddess... too much flash may induce epilepsy.

It is difficult to distinguish the materials of the scenery plants and the plants that can be picked up... It is best to have a hint on the map.

Some tasks lack guidance or lack item prompts.

Skill confusion...

The Queen of Bees wants all my hoarded honey at once.

dislike

Damia has become ugly, her face is more masculine...

You must complete the blacksmith branch and restore the villa blacksmith house.

I think:

The three female faces of Damia, the kitten and the knight are very out of shape, it is best to redraw... The maid is relatively dissatisfied.

The one-eyed captain, the forest snake girl, and Mrs. Lucky can also be original.

I know that the original material belongs to the "魔化計画", but I think it is better to avoid plagiarism...so my own games have caused a surge in the workload of pictures.

My English is not my mother tongue:

Copy a file with a similar name and change the name of the missing file. In fact, as long as the name matches, no matter what the content is, although there may be screen bugs, the game can still run normally.