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This is a very BIO/RE LIKE work! The tank action mode + low-poly module + monitor lens, it just makes me go back to 25 years ago, playing Resident Evil 2 with a second-hand PSONE in a leaky shack! Except for soul games, there are few games that can make me so nervous, and except for FNAF, there are few games that can scare me. The author has done it! If there is another bomb zombie, I think I will throw the controller away!I LOVE IT!:>

I like your idea: Vietnam War + RE/BIO + a little bit of THE THING biological fear.

Keep this rhythm, continue to develop the game, add some infected wild animals and mutants, add a stress mode similar to the outbreak of infection (such as being bitten and injured by mosquitoes, and staying for a long time), the game will become the best PSXLIKEGAME in 25 years.

Thank you for playing! We are glad you enjoyed, and appreciate your feedback! An RE Outbreak like mode would be interesting and would add to the tension for sure...

My little suggestion, I hope you can consider improving the game:

1. I hope to have a boss similar to Nemesis, and players can choose to fight it to get some unique rewards or simply escape.

2. In terms of weapon balance, the shotgun should be obtained earlier to deal with the head spider. The assault rifle should be obtained later, and the positions of these two weapons should be changed.

3. It is better to add a classic close-up shot of the first zombie "looking back".

4. According to the wildlife situation in Vietnam, mutated buffaloes, wild boars, monkeys, crocodiles, and even infected animals such as boss elephants can be added to make the game content richer.

5. The attack method of the head spider is very strange. It touches you and passes through your calf, and you are injured. It should be improved...

6. Vietnamese zombies seem to only like to eat alone... Isn't it good to have a meal with three people? :c?

7. I actually used a lighter to burn a roadblock in the rainforest on a rainy day... :O? I don't understand why this puzzle is so unreasonable.

(1 edit)

1. A boss similar to Nemesis would be interesting..

2. Due to this being closer to a preview/demo, there are plenty of decisions that have been made purely based on overall length. Everything (weapon/item placement etc.) will be thoroughly looked at for a full fledged release.

3. Noted!


4. Again, we aim to have a wider variety of enemies for a full fledged release. Also, a future update will tone down the spawn rate of the headspiders... We went a bit crazy there and we don't want them to get annoying/feel overused.


5. Noted.


6. This is a good one XD.


7. Could you elaborate a bit? Are you talking about setting the barrel of oil on fire to clear the path?

At the end of the game, there is a roadblock before you get the key, which needs to be ignited with a lighter.

In reality, in the rainy and hot rainforest, these things are completely soaked. Theoretically, even if you have gasoline, you can't successfully ignite the roadblock. The best way is to find other ways to destroy the roadblock. For example... C4 and TNT. Or just the plot, let the infected zombie elephant crash here.

Got it, thanks. Everything is subject to change, and we like explosions as well... :D

We also have a discord server with a dedicated feedback channel. If you'd like to join and create a thread there, we will be able to keep better track of all your feedback items.