Thank you for playing and we are glad you enjoyed the experience!
Dong Lechoso
Creator of
Recent community posts
Making a unique RE clone definitely has its challenges, but we tried to do certain things different like the setting + various quality of life changes so we are glad most people agree it paid off. At the start this was only intended to be a preview (short, but full game with some replay value) and we designed things with that in mind. That being said, there isn't a crazy amount of innovation here, but for the full release we plan on throwing more interesting ideas and features into the mix. We hope you stick around for the future and thank you for playing!
Thank you for playing and we are glad you enjoyed your time with the preview. I enjoyed watching your review and appreciate Jungle Rot being mentioned alongside the classics! Some good news, Vexe and I have decided to expand Jungle Rot into a fuller release and we've made the game available on Steam as well. Looking forward to bringing more content in the near future, and we are both grateful for your support!
Thank you for your donation to the project and your kind words! We are glad you enjoyed the experience (albeit on the shorter side) and we are grateful to have been apart of your contest! Vexe and I put a lot of work into getting the "feel" right so we are ecstatic you noticed all the little details as well as the throwbacks/references. Thanks for playing!
Hey Kassel, glad you enjoyed our game! We are looking at a possible expanded release in the future and we hope to have more news to share soon.
Also, I saw your review, just to clarify all pre-rendered backgrounds (menu/in game) were all made for this project. No stock footage here! Thank you for your support.
1. A boss similar to Nemesis would be interesting..
2. Due to this being closer to a preview/demo, there are plenty of decisions that have been made purely based on overall length. Everything (weapon/item placement etc.) will be thoroughly looked at for a full fledged release.
3. Noted!
4. Again, we aim to have a wider variety of enemies for a full fledged release. Also, a future update will tone down the spawn rate of the headspiders... We went a bit crazy there and we don't want them to get annoying/feel overused.
5. Noted.
6. This is a good one XD.
7. Could you elaborate a bit? Are you talking about setting the barrel of oil on fire to clear the path?
