Technical Suggestions: The character's side movement animation has issues, mainly due to leg animation frame rate and lack of shoulder movement.
Doors are difficult to enter and exit from the side because there's no visible path.
Door frame perspective is incorrect… the top of the wall and the door frame should be aligned.
The story and logic in the school arrival section have serious flaws…
Dialogue selections are prone to accidental activation.
In the first scene where the female protagonist is attacked by a monster, the character on the right seems oblivious.
Recommended Improvements:
Doors, door frames, and walls should have clear visual differences.
Shadows, carpets, and highlights can be used to indicate passageway locations.
Adding some supernatural elements to the school would better reflect the "Supernatural" state of the game.This suggests that this set of devil chess pieces seems to have influenced the surrounding reality and human logic.
Dialogue selections should ideally be changed to individual key presses, such as 1 and 2 or Z and X, instead of automatically selecting the first option when pressing the spacebar.
Besides dialogue, some dialogue scenes should have added body language. I still haven't memorized the game's character names.
Minor Bug: On the second floor, after a cutscene, an NPC can be seen lingering outside the right wall for about 0.3 seconds.









