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(2 edits)

Bugs:

1. The game console in the crew room has a plot error; images from the second trimester appear instead of the first trimester, and the AI's portrait doesn't disappear.

2. During repairs, ignoring the computer on the left may lead to repair errors.

3. During repairs, a strange bug occasionally occurs where two final repairs are required, or a malfunction replaces the completed repair. Even a second power outage can render interaction impossible.

4. Power outages and repair events stacking together can cause errors. In the third level (second trimester), if you return to the crew room, you will be unable to interact with food, resulting in permanent confinement.

5. A very small chance of encountering unsolvable puzzles that require SL to solve.

6. Engine puzzles have bugs.You must SL to continue.

7. In the first level, during the repair period, the player investigates the illustration in the cockpit and finds it to be non-pregnant.

8. Power outages and entering the map or investigation events stacking together may cause the following bugs: the game freezes, the character cannot move (but the menu can be opened), the protagonist's portrait or character portrait remains on the screen. Events cannot continue, resulting in a soft lock on the story.

I will look into all of thesse and fix what i can. Thank you for your detailed analysis 

To be precise, these are all event logic bugs; the character art issue is a switch error.

Also, a common problem with engines from RPG 2003 to the present: A delay buffer (i.e., event waiting for sorting) must be added to events. Otherwise, processing two events concurrently will cause soft locking or the second event to become invalid.

Even if the event needs to be activated later, an empty event prerequisite should be added according to the layer, and then enabled using a switch to prevent the "no prerequisite refreshed" bug.

Again, thank you. I appreciate it as I am still learning :)