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Omega273

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A member registered Feb 01, 2022

Recent community posts

Fantastic work! I loved the demo, but here's all of the bugs/oversights I discovered while playing:

General:

There are not "ghosts" of collectables, showing that you collected them before, if you restart a section (or the game)and try and find collectables you grabbed before the restart, the only way to know you grabbed them is to check the menu, which could grow tedious in the future with a large amount of collectables.

There is no way to easily cancel an item action. (ex: grabbing an item in your inventory, but not having anything for it to interact with. It can be 'canceled' in a way by interacting with Ms.Happ while holding it to perform the usual, "I don't think that's what I'm supposed to do" dialogue.)

Performing an action while Ms.Happ is drinking from a cup will cause the cup to stay attached to her hand.

Office:

The "Out of Order" sign on the restroom uses the inspection description of the adjacent fire safety poster.

You can't inspect the elevator buttons.

There is an invisible box between the Water cooler and the nearby table with tech support poster, you can interact and inspect it, but it just isn't there. (At least on a second playthrough)

Interacting with a chair with the brown jacket on it causes the chair to clip through the clothing.

Cups with straws in them cannot be interacted or inspected. (Minus the "Lardies" cup on Eighton's desk, that one works fine.)

The cubicle with the Jacket doesn't have the same name as the one in the note.

You cannot close the storage closet door.

Elevator minigame:

Upon player defeat, the minigame's progress bar doesn't reset, but the progress itself does properly reset.

The "Copy the Boss" minigame doesn't state that you have to Press And Hold the appropriate key, not just Press.

Bedroom:

The door handle isn't interactable either on the first attempt, if you interact with the pizza menu first, or if you're directly in front of the electrical box (most likely either the third reason or a combination of them all.)

The Pajama shirt will turn towards the camera during the bath cutscene as if interacted with if you interact with the Pajama shirt before the bath cutscene.

The phone cannot be interacted with or inspected when the receiver isn't present.

Collecting all the dirty laundry and putting it in the basket doesn't seem to do anything, or there is a bug with the spawning of the reward.

Cell:

The lock's code is a bit messy, but the code does reset properly after each run (it just seems to be a little stubborn).

If you interact with the vent when it is open, it closes itself and only opens when you talk to The All Knowing again.

You can't inspect the Prize Slammer.

Another journey has reached its conclusion, and what a hell of an adventure it was. Great job my friend! Good luck on your next creatons!

There is a bug in 3.2 that makes the quest for gaining multi-vore play out backwards, making it so getting multi-vore is currently impossible.

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Great work! It feels incredibly smooth to play, no complaints at all! I can't wait to see more!

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Check the level where you become a Froglin again, that's all I'll give to avoid spoilers.

To the dev, don't be discouraged by all the negative comments and the 
non-constructive criticism, you are putting your personal time into a project you care about. Keep doing what you think is right, and I believe you will go far. Safe travels friend.

If you get the backpack before you get the shoes, the backpack becomes the shoes, and doesn't revert even if you go get the shoes afterwards.

Anyone got any luck on the "better" 12 letter word yet? I ran out of ideas...

Correction, upon a recount, there is only 5, my apologies, I have every other plushie so I lost track. (Also the gold fish doesn't have a duplicate catch dialogue. How do I know this? I have three.)

May I ask how many plushies can be caught in the fishing minigame? I've already found 6 but I don't know how many there are.

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Before unlocking Elf Queen's daughter (forgot name)  in the Manor she's there already, the door is still closed though.

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The name is self explanatory, while the bug report topic is used to submit bugs, errors, and so on, this topic will be for areas that may or may not have been forgotten or have thought to have already been finished specifically in the Elf Kingdom update.

Certain NPC allow you to sell them divine seeds. They sell for 150 G each, make sure you check your achievements in the teleport area to see if you can get extra ones.

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The Fertility Tea Recipe is glitched to give you the spicy tea recipe instead, Evelyn seems to have an error with being unable to give her more divine seeds for her quest, the quest for the "Tree Mother" isn't loading the image properly, Tier 4 births for Valorie and Sanu are missing both their text and sounds, the dragon character that wants to visit Rose doesn't appear at the manor, and there's lots of characters that are missing dialogue in Brasswall and the Cherry Blossom Town, there is a slight text loop in the intro dialogue with the guard in Brasswall, and there is some story bubbles that won't leave during the Brasswall and Dragon Isle storylines

Ok, I've banging my head against the metaphorical wall because I haven't figured out where the endless water item is. I've got the other three, but not this one. Any hints? If I can't find it after that I'll just ask for a direct location.

OK, I just noticed someone else had the exact same problem, but since its at the bottom of the topics I didn't seen, for those also curious, F1 opens a settings menu where you can then fix the issue.

Whenever I try and open the game I get a window that is about the size of the average wallet, the button for making the menu full screen is grayed out and I don't to ham-fistedly go through game files to try and fix it and accidently break something. Is there an easy fix to this that I just can't see or is this a problem on my end?

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The imps that appear when you defend the elf village have their names pluralized, despite the fact you fight them one at a time.

If you do a non-gas run specifically, heading to Argard and defeating the pirates will only cause their captain to leave, causing the rest of the crew (and the boat) to be left behind, permalocking one of the chests and leaving them in their starting positions when you return.

Spending tokens reduces your character level in the checker but not the sprite, if your total collected tokens reaches one of the expansion points, the model will change, but to see the short cutscenes your currently held token count has to reach that level, thus leading to the player hoarding tokens to get the new abilities instead of using them on NPC's.

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Also chapter 5 during the two week flash back section the game crashes when the modernite assistant (forgot name) leaves Mitzi's office for the first time. But only when fast forwarding for some reason.

I think the male and female modernites aren't loading their pictures in the database properly.

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Never mind, I found it, its at the lake on Sunday night.

I can't seem to find Hailey's moonstone, I forgot where it was and now I'm just banging my head against the proverbial wall.

The BGM for the outside of the pyramid before its restoration isn't loading properly, causing an infinite error message loop that only leaves upon closing the application. Instead the BGM is silent, with the pop-up showing the song is failing to load, it interrupts dialogue, cutscenes, menu transitions, and even pops up on the main menu if you didn't close the game.

Upon inspection of the traceback, it may be checking for a webp photo instead of a PNG, which 'alexpastphoto4' is.

The photo marked as "Alex past photo 4" refuses to load in all photo trade scenes (scrapbook, Haily, trading for favor, etc) making large parts of corruption for a 1/3 of the cast impossible.

Amazing work! The new design for Clara looks great, the new characters look absolutely adorable and I can't wait to see more. Great job on the first part and props to all the developers involved on the project!

Your work is absolutely fantastic! This will probably become the next Some Bullshit I can already tell! You actually got me to laugh and be scared from the boss at the end of section 7*. 

(*Figured out a way to describe the different parts of the game w/o spoiling it. Sections are split based on the crystal in the pc, thus section 7 is the last boss implemented in version 0.3.1)