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N.V03

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A member registered Dec 17, 2022

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No problem, modding in this game is honestly so fun. I think Cultist would be a perfect unit when the stomach system is finished, but for now they might be too advanced.

 Oh also I forgot to explain why having the: "[Connection]Body, Twin" was the issue.  I'm thinking it's because this type of connection can and will only digest simultaneously. Since the first tentacle is tied to her body they essentially act as two halves of one stomach that must be digesting at once or else none of them can, which creates the softlock. And the other tentacles are also tied to each other which makes them and extension of this rule. 

I think Unity had some security issues recently that created vulnerabilities for many game developers which gave them no choice but to update their game to a newer and more secure build.

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I've found some solutions to her issues:

The first one I noticed was that she'll always be overburdened after consuming 2 units (whether they were in the tentacles or in her actual stomach).

-Fixed this by removing the "Digest" and "Extra" tag from all of the Tentacles in the Class.txt file and increasing her stomach size to six.

Another issue, being the major one was units not digesting unless she contained prey within her ACTUAL stomach (Being the "[Stomach]Body" in the Class.txt).

-The Cause of the issue is the highlighted  part in the  [Stomach]Tentacle1 Cultist Stomach Issue

The "Twin" type connection is the culprit

-By changing that field to: "[Connection]Body, Tract" All of the tentacles are now an extension of her main stomach and will begin digesting as soon as you swallow a unit (the digest button also works now)

-The only drawback to this solution is that you cannot contain your prey without digesting right away so you won't be able to fill the tentacles and her unless you keep devouring units before the digestion timer runs out.

(There probably is another way to fix these issue but it's hard to say since the new stomach system, is not done and it is pretty buggy sometimes. I got no clue if the Patreon Build has the new system fully implemented or not but if it is, it might fix this issue without modifying the "Class.txt" file so much.)

Here's the link: https://www.mediafire.com/file/y0hopenl0bugamj/Cultist+(Fixed).zip/file I got so eager to keep testing her out I forgot to send it lol.

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The game is nice and visually appealing but mechanically it definitely still needs some work. It feels a bit too difficult due to how many enemies can spawn and swarm you on the maps that feel too small for the amount of things happening. 

I'm genuinely liking the game so far, but I would recommend remapping the action controls to z,x,c instead of a,z,x as it would feel more comfortable and additionally increasing the time between enemy spawns and adding another timer to let you know when the next wave is would be neat.  I also feel like  we should get an increase in hp due to the sheer numbers of enemies as it feels WAY too easy to die due to one mistake. There should be a 30-60 second timer between a wave as an enemy spawning right after you have eaten another make them feel genuinely endless and nearly to defeat all of them unless you try to abuse platforms.

This game has alot of potential it just needs more quality of life changes and difficulty tweaks to make it more forgiving for the more casual players who just want to have fun and see the animations.

Sanura has the wrong battle sprites for power 400.

Sanura's image is also misplaced when making her the formation leader:

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This is a small thread of me replying to myself with proof of bugs I've found so far. 

Valorie is missing an image at her current max weight, when she is made the Leader of the formation and softlocks the game into constantly trying to find it and fail.

Thank you for your help I'll try that method.

I found a temporary fix by using Netcaster's class .txt as the base for the others. They appear in my barracks with everything correct except for their name.

Aon, Adder and Ark aren't appearing in the barracks for me, though they work in the sandbox at least. Is anyone else having this issue?