Question: if someone loads a save in v81 in which the player character has megaboobs and is currently in UNA via the load set glitch that v81 patches, if they then unequip their glitched upper/upper undies clothing, will the game be soft-locked? The "Plain Robe" cannot be worn with megaboobs, so the UNA guard won't be able to equip it (it seems to work by loading a defined clothing set on the player, so in theory it should fail to apply the same way the player's clothing set would fail after this patch), causing the player to still be indecent while in UNA, re-triggering the guard encounter.
Cano Lathra
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keep getting an error when trying to use the milker after keeping megaboobs from the UFO sequence, causing a softlock.
"Failed to load: img/enemies/x-BentOver-milker5.png"
Checked files and sure enough, no file with that name. Checked the zip file in case there had been an issue when extracting and there's no file in the zip either.
EDIT: attempting to bypass this by putting in a blank file as a replacement results in a second missing file, again causing a softlock.
"x-BentOver-lact5.png"
I will assume that there are probably more after this one.
Can anyone tell me what I'm supposed to do for the 1 memory crystal I haven't unlocked yet? It tells me to do the mafia questline, but that quest isn't in my quest notebook, and the don just says "go take care of those scumbags" or something like that with no indication of where to go. A pointer would be greatly appreciated.
it is kinda annoying trying to track recoil damage with the new system. not impossible, just annoying, since it is in the exact same spot that damage and recoil were in the previous action, just reversed. so if i do an attack, and then the enemy does an attack and receives recoil, the recoil is in the same space as the attack. I'd almost rather all of the damage numbers, along with a record of what/who did them, stayed for the whole combat round and only left when it goes to the next round. that way I can see both my outgoing damage and the recoil they received from their move. it would be really good if the move/source was shown when you hover over the damage number, like "Thrust" or "Recoil" or whatever the monster's move was, so I can keep track of what is doing what. before, I could look in the message history and see it all there, and while I understand and agree with moving it out of the text box so that more storytelling can happen, I would also really like to be able to keep track of things.
Maybe also add a combat log alongside the text history, that keeps track of every move used and the effects? You could also move temptation checks there so they don't take up space in the text history.
In addition to this, if you do give the girl the second seed, she will ask for a third seed. If you refuse the third seed, the question will loop. If you give it to her, her final dialogue for the third seed will loop. Interacting with her after giving her a seed will softlock no matter what you do.
Not sure if anyone else has had this problem, but Chica isn't moving away from the office door, no matter how long she sits there. I did a couple of test nights and she sat there the whole night until I ran out of power (she got to the door around 1AM most nights and I ran out of power between 3AM and 5AM). Seems a bit off.
I was expecting a Virility to happen eventually, so I'm not surprised to see it.
What I am surprised to see is a GLOBAL NERF TO ENERGY COSTS for both casters and penetrative stance builds. Especially for penetrative stance builds, given the inherent dangers you have to build around with such a build. penetrative stance already requires you to focus hard on either Pow or Tech, and a LOT of Will and All to deal with recoil, so seeing Int get added to that list feels a bit much. Forcing casters to spec harder into energy regen makes sense, forcing penetrative stance characters to obtain and spam Channeling Thrust to maintain their energy economy does not, at least to me.
Also rather sad to see the nerf to Luck, Goddess' Favor is a pretty mandatory stat to stack ASAP at harder difficulties, and this will only be more true with higher energy costs for skills. Cutting the amount gained through stats in half is rough. Perhaps if more could be obtained through perks?
Otherwise, really liking the new content and the updates to older content.
I did guess the last digit. Good to know that's all that is there.
As for Meh, I have talked to every NPC I've rescued, done all of their side quests, and exhausted the dialogue available to me. Is it an existing piece of dialogue that I already went through but need to go through again?
EDIT: I went back through and redid everyone's dialogue and found the required information. Thanks for the hint!
MAJOR SPOILERS, DON'T READ IF YOU HAVEN'T COMPLETED VERSION 17!!!
Is this far enough to make it collapse by default? I hope so. I wish this text box had spoiler options (or if it does, that it made them obvious).
||I don't buy that we are the ones who caused the outbreak on the island, for two reasons: 1, the tent encounter, and 2, the sleeping guy. It makes no sense that we could infect one person, and then in the time it takes us to walk to the next area two other persons not even near the person we infected are already infected themselves. My theories: either the island was already infected (and the leader was refusing us because Someone was controlling them), or the giant rock Levi threw at the island served as an infection vector. We know the virus can work fast once you are exposed to it, but if the military had actually been as dedicated to preventing an outbreak as they claimed to be, then the infection would still need to spread either person-to-person or in the air, and neither of those explain what we saw on the island.||
I think just removing the enemy's ability to inflict confusion would make it okay. It would still be a difficult fight, especially with Janet's best defensive option and most consistent offense option (blind and poison) being unavailable, but it would at least be possible.
I would say that any time a fight is solo, CC effects probably shouldn't be inflicted on the player character because without teammates there's no counterplay. You either are lucky and don't get CCd or you are unlucky and probably die. With teammates you can heal or status cleanse the CCd character as a counterplay, but that's not present in solo fights.
Can I just say, the Janet-only fight is bullshit? The enemy is immune to both blind and poison, making half of her kit unusable, it deals way too much damage for not having a tank character present, and if it happens to proc confusion then you just lose the fight no matter what. I have tried this thing multiple times, and every time I wind up getting confusion and dying with no counterplay.
I would suggest that the reward per baby be capped at some value, while the passive income have a cost that increases with every purchase. Even if it is just +1 cost per level, it would prevent the run-away growth that's possible. And capping the value per baby is just for logical consistency: no matter how healthy the baby is, it doesn't make any sense that someone would pay 10k each when they start out at so much less than that.
As it is, I spent all of my cash from the first birth on passive income, continued to level that until it was decently high, then spent the rest on baby value until the second birth, then immediately dumped all of the cash from that birth into guaranteed embryos, spent all of my passive income during the third pregnancy upgrading baby value, and then got so much money from the 3rd birth that I saw no reason to keep playing, as it would take a few minutes to spend all of the cash I got from that birth.
Quite fun, and definitely something there, but it needs a balance pass.
To transfer a save file you may need to go to your AppData. When transferring the save, make sure you also transfer your settings too otherwise it may not work.
I personally find it fascinating that you use an encrypted settings file (or at least a settings file that is not a .json as it claims to be) that verifies the authenticity of the save file through some sort of checksum, but didn't encrypt the .exe file. I wasn't quite able to figure out exactly which script does it, but I was able to see that every time the program writes to the save file it also writes to the settings file. Nifty trick to prevent save file manipulation, shame it overwrites itself on load when mismatched because I get the feeling a fair number of players are going to have just enough computer knowledge to know how to find the save file and not enough reading comprehension to know they need the settings file as well.
Most of the bugs do not really detract from the gameplay. The only major one is the no enemies bug in endless, but that's the endgame so you can still complete the entire story without running into it. Other than that, just use Succubi/Demons instead of Imps to defend against flyers and you won't run into any real issues with bugs.
Works fine on my PC, but on my phone the physics freak out and causes her body to glitch all over the screen.