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(1 edit) (+10)

it is kinda annoying trying to track recoil damage with the new system. not impossible, just annoying, since it is in the exact same spot that damage and recoil were in the previous action, just reversed. so if i do an attack, and then the enemy does an attack and receives recoil, the recoil is in the same space as the attack. I'd almost rather all of the damage numbers, along with a record of what/who did them, stayed for the whole combat round and only left when it goes to the next round. that way I can see both my outgoing damage and the recoil they received from their move. it would be really good if the move/source was shown when you hover over the damage number, like "Thrust" or "Recoil" or whatever the monster's move was, so I can keep track of what is doing what. before, I could look in the message history and see it all there, and while I understand and agree with moving it out of the text box so that more storytelling can happen, I would also really like to be able to keep track of things.

Maybe also add a combat log alongside the text history, that keeps track of every move used and the effects? You could also move temptation checks there so they don't take up space in the text history. 

(+1)

Improvements shall be considered! :D

Hovering the damage text for more context and history log things especially so I think. 

And ye there were a lot of considerations for how to make the current iteration readable, while also not clogging up space on screen either, ensuring the information is trackable and makes sense is very important.