Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sunflower-404

14
Posts
A member registered Mar 20, 2023

Recent community posts

Love this game. It is quite rare for a niche fetish game to have such a fleshed-out mechanic, but it is definitely something I'd like to see more.

Speaking of more. I do wish there are more opponents in bottomless mode. Especially when the game ends with quite some unused capacity. And some QoL like a "Return to Menu" button or the ability to save high score (Max capacity reached, Max size reached, Fastest victory by turn, etc.) would be appreciated.

Haven't unlock the vore success ending yet. (At least I assume there is one without image) The obvious strategy would be 1. stay in Round 1~3 as long as one can to farm capacity and 2. finish Round 4 as soon as possible. But I found it difficult since it's basically RNG.

There is a bug about action cards. Whenever there are duplicates in Inventory, all of them get deleted after a single use. It is not game breaking or anything, but it would be nice if it gets fixed. (Or maybe let the game auto reroll if the next action card is a dup?)

Before:

After using "Reduce Op: -1" one time:

All and all, a very fun and somewhat addictive game. Would love to see where it goes in the future.

I've also noticed the RNG situation but I don't consider it as a problem. There's already a reset/randomize button on the bottom right of the playing area. I use it when ever I need more specific color for reaching the goal.

The demo 2 feels like a waaaay better game. The game play is a lot more fluent, and being ablbe to see my cursor is just something I didn't think I needed. Besides, the new girls Eva and Valerie are really cute. 

But since this is still a demo, I would leave my thoughts on some features that could be the cherry on top.

1. Repeatable scenes with each girl after they reach max level
Since currently there is nothing left to play after reaching max level, perhaps some repeatable game play and scenes can be added for each girl. They serve as rewards for the player and add some replay value without starting over again.

2. The ability to match in square
I not sure if I'm using the right term. In some match-3 games player can match a 2x2 square to get a small power up (such as the candy fish in soda crush). Even without the power up, I think it still will be a nice addition for this game. But I'm not sure how hard it will be to implement it, since there are actually 9 possible shape it can occur (2x2 and 2x2 with 1 tile on each neighboring position).

3. The ability to save while using joiplay on Android or an Android version of the game
I've been playing on Android using joiplay for these two demo. Using a touch screen while playing match-3 games just feels so much better than using mouse and keyboard for me. But when ever I try to save I get the error message as follow:

I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 382, in __call__ AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL' -- Full Traceback ------------------------------------------------------------ Full traceback: File "_layout/screen_load_save.rpymc", line 35, in script File "renpy/ast.py", line 923, in execute File "renpy/python.py", line 2235, in py_exec_bytecode File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> File "renpy/ui.py", line 298, in interact File "renpy/display\core.py", line 3276, in interact File "renpy/display\core.py", line 4110, in interact_core File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\screen.py", line 726, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1297, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1297, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\behavior.py", line 979, in event File "renpy/display\behavior.py", line 914, in handle_click File "renpy/display\behavior.py", line 329, in run File "renpy/common/00action_file.rpy", line 382, in __call__ File "renpy/loadsave.py", line 415, in save File "renpy/loadsave.py", line 401, in save File "renpy/loadsave.py", line 49, in dump AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL'

I don't know if it's possible to fix this though.

Overall, I think this game has develop a solid base so far, and I'm looking forward to future updates.

(1 edit)

The game feels a bit harder than normal match-3 game. Probably because there's no power-ups player can create while playing. I would suggest maybe lower the total mineral type by 1, if this game is meant to be a more relaxing experience instead of a grindy one.

Edit: Or maybe make the board(? bigger. I think that would also help. 

(1 edit)

After exit the forest to world map, head south then go west. There should be a beach where you can find a purple hair guy in a booth on top side of the map. He can take the MCs to the Amazon island where you should be able to continue the story. 

(2 edits)

The kids were move to the button right of the same map. It's the door next to the item shop. (the fabulous one) 

I didn't know about the 魔化計画 thing. I thought it was just about unifying the game's art style. Which I actually quite enjoy. I think Valorie's new CG looks super cute.

The problem I have about Damia's new CG is that she looks nothing like before. I thought it was quite odd to change a character's vistual design that much after half way through the story/development. But since the old CG was from another game, maybe the one we complain about is the design Preggopixels have had in mind this whole time.

Even I can understand the reason now, I still think it doesn't look good though. 

I don't think it has been changed at all.

Find the cool kids > Talk to the teacher > Buy some popsicles > Talk to the teacher again > Get the cool kids' stuff

It's just there is an air wall near the classroom door, so you can't get out unless you have "no clip" cheat on. 

You don't have to. Upon getting any recipe, the new crafting option will unlock in the crafting menu automatically. As for the crafting menu, it has been move from specific locations in the world to your pause menu.

Damia's new CGs sure are ugly. They don't even look anything like the originals :'(

discord.gg/mZH5CFSEYm

The link is on their DeviantArt home page. In order to join, you have to pass some kind of human verification which I failed to do so.

(2 edits)

It's a new bug. The item require for the quest was changed from "hot spring water" to "fresh hot spring water", but the duologue wasn't changed. You can aquire fresh hot spring water in the back yard of the mansion.

It seems like a new bug. Fortunatley I was playing on Joiplay, so I just turn on "no clip" and got out.