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A jam submission

ExecutionerView game page

Submitted by Osayuware (@_Osayuware) — 5 days, 1 hour before the deadline
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Executioner's itch.io page

Results

CriteriaRankScore*Raw Score
BOSS DESIGN#743.3173.317
ART / VISUALS#753.7563.756
SOUNDS / MUSIC#853.3413.341
FUN#1003.1463.146
Overall#1073.1543.154
CONTROLS#1682.7562.756
USE OF THEME#1742.6102.610

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
The player can exchange their stats before each boss fight

Did your team create the vast majority of art and music during the game jam?
Yes, most of the art and music. The sound effects are downloaded but all free to use for commercial purposes.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

Great job! I really enjoyed the art direction of this game!

Developer

Thank you!

Submitted (2 edits)

Faboulously stylish game! Shadow puppet style art looks absolutely gorgeus. Animations are very good too.  Fights take too long to finish maybe you did that because there are only three fights. Exchanging stats between fights doesn't have muh of a point i think but it makes the game fit the theme. Like the music and sound effects. Each boss have 2 phases i think. Boss AI is pretty good.

A good game mostly with it's artistic side but gameplay is fun as well. Great job!

Developer(+1)

Thanks a lot. Funny thing is the fights were longer originally. The stat exchange was added to fit the theme and add some difficulty without stretching out the fights even more. Thanks again. 

Good job! Will come and play it more thoroughly, trying to get through a basic test run and at least give it a try! Trying to get to everyone I can!

The silloutte style was really cool! good job! 3.75/5

Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end....  :( best of luck to you in the Jam 

Sorry for the inconvenience if you have a chance to rate/re-rate

Developer

Thank you

Submitted

I like the silhouettes, great visual choice! Animations are also great!

Developer

Thank you! 

Submitted

the game is really cool, I like the Mortal Kombat style

Developer

Thank you. That was one of the games I drew inspiration from.

Submitted

The visual are nice, I really like the animation for the characters. The music and sound are really cool too. The gameplay are interesting, I like how you can do different combo depends on the order of the atttacks.

The bosses are nice, I like how each of them have some special attacks in the middle of the fight. Tho I feel like it is way too easy to stagger bosses, which makes them not able to attack you most of the time beside when they do their special attacks.

But still, cool game!

Developer(+1)

Thank you. I'll look into balancing the bosses and provide some post jam updates. Thanks for playing. 

Submitted (1 edit)

Some strange power scale in this game) First it's some kind of alien grunt, then the lady with the Megaman cannons, and then just a random dude in boxers.... well, when I say it now it's doesn't sound so strange.

Exchanging all my speed to health after the first boss was really funny) I'ne became a full on grappler on the second stage, the megamen lady couldn't  stand a chance. The kicks are too strong, you can just chainstugger enemies in the corner most of the time and on the other hand blunderbuss that we have are relatively weak compared to invuln grabs, fast punches and kicks.

But the vibe of the game and it's surreal aesthetic really build's up an interesting experience, that's for sure.

Developer

I had to lower the gun's strength and use the longer animation to avoid spamming (which you can still do, and then that led to adding in some invulnerable attacks for the bosses and I just kept going). There's some balancing to do, but I'm glad you found it interesting. Thank you!

Also, I originally wanted only monsters/creatures, but after the first one, I decided to switch to have more interesting characters because they're just silhouettes.

Submitted

Holy moly so many unique attack animations! I was mashing, but boy was it fun to mash and see what combos my guy did :P -- I couldn't figure out how the defense worked (not if my blocks were actually blocking anything and I couldn't figure out how to break a grab when a boss grabbed me). Also interesting how the game gets progressively harder over time, kinda reminded me of Sifu. Good work!

Developer

Thanks a lot. I'm glad you enjoyed it. I haven't had the chance to play Sifu but I watched a lot of videos while trying to make this game. I kept pushing off adding proper block animations until it was too late but I'll fix that in a post jam update. And there's no way to break grabs but I'll consider that. Thanks again. 

Submitted

Very inresting and creative use of the theme, also loved the art style and the music. Did feel like the bosses were a little to easy though, they could be defeated just by spamming punch and kick. Overall though well done!

Developer

I'll do more work to balance it. Thank you! 

Submitted

Ngl I was able to cheese the whole thing just with the combo kicks and grabbing constantly jaja, but the concept here for the exchange was really interesting, the art style is good and in general the moves are really flashy and it's quite the spectacle!! Nice job ^^

Developer

Thanks a lot! 

Submitted

Awesome art style. Creates such as fantastic athmosphere and it directs the focus to the battle. Well done.

Developer

Thank you! 

Submitted

Max Steel meets Noob Saibot and the result is super fun

Developer

Lmao. Thank you! 

Submitted

Super fun!

Developer

Thanks! 

Cool, but for some reason the controls stopped working for me in the middle of the battle

Developer

Oh.. I'll look into that. Thanks for playing!

Submitted (1 edit)

The art and animations are very polished and the gameplay is cool, I would love to see a hard mode and more combos :)

Developer(+1)

Thanks a lot! I'll definitely do more work on this game. But I have so many ongoing projects, lol. I'll do more stuff soon. Thanks for playing. 

Submitted

The game with its animations and style is so cool! Id tell you to please turn this into a proper fighting game now!! I tried to chain the attacks into a combo but the player has a lot of recoil for his moves. Otherwise its a solid game so no need though.

Developer

Thanks a lot. I'm definitely going to work on it. I'll consider allowing canceling into the next ckmbo attack after the first attack hits. But that'll speed up the game and I've gotten some complaints about spamming being very effective. Well, there's always a middle ground and I hope I can find it. Thanks again! 

Submitted

Love the style and animations! What was the technique used? Looks almost like rotoscoping. The fighter genre not usually my jam but loved button mashing in this one.

Developer

Thank you! I used 3d models. Then rendered with an orthographic camera. I'm glad you enjoyed it. 

Submitted

Good art style!!good job!

Developer

Thank you! 

Submitted

Amazing sound design and loooove how impactful the attacks are! Good job :D

Developer

Thanks a lot! 

Submitted

Great game! The boxer beat the crap out of me lmao

Developer

Lmao. Thanks for playing! 

Viewing comments 34 to 15 of 34 · Next page · Last page