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Luminimpetus Prime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #184 | 2.621 | 3.286 |
BOSS DESIGN | #184 | 2.621 | 3.286 |
CONTROLS | #193 | 2.621 | 3.286 |
ART / VISUALS | #213 | 2.849 | 3.571 |
Overall | #215 | 2.507 | 3.143 |
SOUNDS / MUSIC | #238 | 2.279 | 2.857 |
USE OF THEME | #252 | 2.051 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Exchange your range attack and special ability with the boss once you defeat them!
Did your team create the vast majority of art and music during the game jam?
No
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
The control is nice, the movement is really smooth, I like the wall running and grappling mechanics. The gameplay is fine, the design of the bosses are cool too.
Tho not sure if it is a bug or not but you can kill the first boss in two hit with the right click abilities. Also, there is a place where you can get stuck between the red pillar and the wall, and when the boss fire attack hit you, you can get out of bounds like this.
But still, nice game!
Thanks for the feedback! The ranged damage is indeed unintended, but in the second build it is fixed. However, exclusive to that build there is a UI element stuck on the screen for the second boss fight which is unintended. You can find more info on the game page.
This game has great visuals. I had a lot of fun playing this game. Good Job. This game is incredibly polished.
If you are interested, could you please play my game. I would really appreciate it.
Pretty fun game. You have some great potential with the movement, the wall running is well done, and then adding the grappling hook feels great. I managed to beat the 2 bosses, and jumping around the platforms with the grappling hook in the 2nd boss was pretty satisfying when I got it right.
The bosses felt a bit spongy, mostly because they move around a lot. You can't hit them that often, so they feel like they have a lot of health. However, them moving around so much forces you move a lot too, and I feel that the movement is the selling point of this game, so it's probably fine. Overall, a pretty nice game, good job!
You have got such a great foundation to make a movement shooter, ditch the sword, give player a gun and let her rip. I enjoyed my time with it.
Really fun movement system. Combat feels very weighted towards the bosses, but i suppose that challenge isn’t really a problem. At first I didn’t understand how to progress in the first arena because none of the pillars had been destroyed but on my second attempt it was more clear. 1st bosses aim is a bit off when shooting down. I like that you can shoot his projectiles with your own, especially since they’re homing and do a lot of damage. Overall a very enjoyable experience and with more time Im sure it could make for a great full release.
That was fun ! GG
This was a pretty fun game, I like the style, reminds me a bit of tron. For some reason the music was muted when I started the game so I thought it was mostly mute, until I turned it up! I enjoyed it and the music fit the part, good work to you :)