The presentation here is so so good! And it's so much fun, amazing job
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Monkey Mode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #85 | 3.823 | 3.823 |
Fun | #92 | 3.542 | 3.542 |
Presentation (graphics, audio) | #122 | 3.781 | 3.781 |
Originality | #163 | 3.417 | 3.417 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
If you collect enough bananas, you go MONKEY MODE!
Comments
TIED FOR BEST RATING FOR ME!!! art, music, sfx, gameplay, controls, all perfect. this is the most fun game in the jam, please make 100s more levels. what's with the steep difficulty spike from level 20 up? juking the gorillas is the best feeling ever, only behind MONKEY MODE! awesome job! adore it!
20 onwards is hard because I like movement like that where you were this close to dying and somehow you lived. If there's a full version it will use Monkey Mode much, much more. Will even add a banana worth 10. Also will have a wonderful world map where you beat levels to get stars to progress further into new worlds. So pretty non linear.
Couldn't have been a more simple idea, and yet, it has been the most satisfying game I've played all jam. The difficulty ramps up on a good pace, and new mechanics are well fitting and introduced when appropriate. Seriously one of my favourites, great work!
I like that the puzzles use navigation in different ways, between the enemies and blocks and just the layout and switches between them to help keep the levels fresh.
"Monkey mode" announcement is now living rent free in my head. I think it'd feel really cool and satisfying if there were a lot of effects for whacking stuff in monkey mode.
Managed to beat it! Enjoyed the originality and a sense of power that comes from entering Monkey Mode.
Unfortunately, the later stages felt like they were going against that, requiring very precise movements and some lengthy enemy kiting, so that in the end you enter the monkey mode only for a few seconds before getting the big banana. While I appreciate the puzzle elements, completing the levels did not feel very cathartic compared to the first half of the game. The hitboxes of the monkey and bananas also felt weird, which combined with the strange, unnatural flow of level 20 made it more frustrating than it had to be. I did realize you have to go for the right banana first at some point, but still died a few times after. I'd suggest that the banana and/or player collection hitboxes are adjusted.
Lastly, I'd suggest emphasizing the monkey mode more, by having the player do more stuff in it before they beat the level, since most levels atm are simply "beeline to the exit" as the optimal move. I liked the level where the player races to the exit while collecting bananas on the way, extending the monkey mode. I also liked the level where monkey mode runs out before you reach the exit, so you need to clear up the obstacles and enemies first. I think the game could really use more levels like that to increase the fun factor, rather than levels with precise solutions.
Lastly lastly, it felt weird that the enemies were still rushing you in monkey mode, maybe make them run away instead? (suggestion)
Anyways, I had fun, hope my feedback will be of use. Congrats on finishing the jam!
I like all of the feed back. I want you to be more Monkey Mode. I like very precise like movement which is why I have some levels like that. Not so sure any of them should be required if there's a final version. (The final version would have a world map with levels to select and a lot of new gimmicks).
There're Gorillas, they see monkey they run at monkey. :) (Maybe could add a new Gorilla that runs away when you enter Monkey Mode).
The hitbox of the banana? Yeah, I could see how to make it better.
Surprising amount of levels, loved the how over the top it was when you went monkey mode
The monkey mode transformation is great, I really like the sound and art for it. The gameplay and short maps while simple are addictive. The transformation and how you can refill the timer by collecting bananas reminded me of super sonic in a good way lol. Good job!
Ape together strong. MONKEY MODE!! stronger.
This was fun and really cohesive. Lots of great level design on display. Great graphics and sound too. The experience of playing it reminded me a lot of pacman, and I did not expect that comparison until I was actually playing it, that's really neat.
Great visuals! Monkey mode is fun , can be faster so we feel stronger. Good job
Good work! I enjoyed going monkey mode the most, I loved the announcer when he said, monkey mode. Every time I was monkey mode was a good time. Great job!
Monkey mode transform was hilarious; so much character and charm. Loved the music, too. On top of that, solid puzzles.
Cute art! Had some interesting movement puzzles to figure out. I was a little disoriented by the jittering camera, but other than that, it was a lot of fun! Getting into monkey mode always felt very gratifying. Nice work!
Very fun! That "Monkey Mode!" Sound effect is gonna be stuck in my head forever lol, I love it!
got up to level 23 but then the sideways monkeys get on my nerves, really wanted to Monkey mode on them but coulden't. Great entry!
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