It's not the code, it's me! I don't want to manage multiple project files and exports (I would have to keep a version with the Steam code and a version without, and copy all changes between the two every time I update something).
enzi
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I totally understand that! Honestly, as a solo dev, keeping up all of the separate versions is a real headache for what was supposed to be a small, starter project. To upload the PC builds to itch I would have to maintain separate versions without all of the Steam cloud code in there, and… I don’t wanna do that lol. So itch gets the GB versions and Steam gets the PC versions.
Hey, thanks for the feedback! The main gameplay is definitely repetitive and tedious, I won’t disagree with you there hehe - I wanted to have Clown Mode make the actual ingredients themselves switch, but even if I had gotten that working it wouldn’t fix the repetition, it’d only make some of the levels more frantic. I’m definitely gonna keep all of this in mind if/when I come back to this project post-jam, thanks again!
Edit: There is a second ending if you do poorly on the last level! I forgot to delete a line of code by accident when testing the good ending, but that’s fixed now :D

