Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Foliage FablesView game page

Cozy Autumn Themed Puzzle
Submitted by Wysteria Games (@WysteriaGames), Em54, The.Json (@IamBecomeJajin) — 8 hours, 5 minutes before the deadline
Add to collection

Play game

Foliage Fables's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics: Does this game have aesthetically pleasing artwork or polish?#194.0404.040
Fun: Is the game enjoyable or satisfying to play?#223.4003.400
Overall: Is the game objectively good?#263.4003.400
Creativity: Does the game include something unexpected or interesting?#303.2403.240
Theme: Does this game represent the theme well?#353.4003.400
Cozy: Does the game you feel cozy?#423.1603.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

I really enjoyed the graphic design ;) 

Submitted(+2)

I love Triple Town and was excited to play this game. Art was fantastic and I love how it feels embedded in your itch.io page. I think a bit more polish with animations and this game could be a fantastic mobile game.

Submitted(+2)

even if it's confusing at first, just clicking on stuff and seeing what happens is fun, then when you understand how to play it's really great! cool art and sfx, and a very engaging gameplay loop!

Submitted(+1)

At first I found the game confusing, but once I got the hang of it I really liked it.

I just played and rated your game, if you could do the same for me I would be very grateful <3

Submitted(+2)

The art is great, and the gameplay is fun and clever!

Submitted(+2)

Great submission, I find myself spending a lot of time on this trying to merge similar elements! The game loop is simple yet effective, and it succeeds in keeping the player engaged with simple mechanics. I also think you managed to give it a perfect cozy atmosphere, congrats!

The only constructive criticism I could make is about the sequence of upgrades: it isn't really intuitive, and I had to memorize it all in order to play properly. Maybe using elements of a single category (such as animals, or plants) could have helped you with a more natural ordering. Anyway, it's not a big deal at all! Again, congratulations for the level of polishing and thanks for the game!

Submitted(+2)

Very polished and addictive! Must play for puzzle lovers :D

Submitted(+3)

Really polished and addicting gameplay! I didn't know I could fuse diagonally for a while so I was getting kinda of frustrated and ended up clicking like a madman and then noticing "Oh! I can fuse diagonally" maybe it would help to add some kind of indicator to show which tiles you can fuse into. As well as a title screen that shows how to play the game so that you don't have to read the instructions within the gamepage. Very nicely done! Excellent submission!

Submitted(+2)

This is a fun and creative puzzle game that feels very professional -- I played it for quite a while, nice job! It took me a little bit to get the hang of the mechanism, but as I continued, I started trying to think several moves ahead to get the positioning I wanted, etc.  The way the non-chosen item(s) in a group is downgraded by a level adds a nice complexity that makes it challenging to visualize the future setup of the board.  A few points of feedback that I hope are helpful:  I thought the thumbnail image might allude more concretely to the puzzle nature of the game, as when I saw this in the jam matrix I was expecting an action game or something similar.  Separately, on one of my plays, the "Game Over" logic didn't seem to detect the end of available moves.  That's not a problem because you have a manual reset button, but if you develop this further (and you should!), I thought it might be helpful to see (image below).  Nice work!


Developer

quite insightful, as for the 'game over' i guess it kinda slipped my mind that a scenario like that could occur, i just set it up so it checks game over when u no longer have any grass upgrades instead of checking on every move. Ty for playing our game :3

Submitted(+2)

I got almost 2000 points, it's so addictive! I love the artwork and the effects really much! The wolves make the gameplay more interesting, good job!

Submitted(+2)

Very neatly drawn textures, I like it. The game seems simple, but it is very addictive. I don’t know what else to say, the game feels polished. Great job.

Submitted (1 edit) (+2)

Outstandingly polished game! You have something amazing here that can easily be expanded upon. The aesthetics are beautiful and the music is pleasant while not being too repetitive. Luckily long classical music tracks are literally perfect for this kind of game. I felt cozy but was stressed about the wolves getting my hares haha. One point that would have added more polish would be a tutorial or some ingame icon that pulled up the upgrades menu, maybe a tutorialized first round with a few on screen window like prompts showing instruction. I was confused on what I was supposed to do. 

Regardless, excellent work and this is something to be proud of!!! This is probably my favorite game in the entire jam

Submitted(+1)

I loved the artwork, the stagey might be beyond me.
A tutorial might help me learn

(+2)

Really fun and relaxing game! Took me a little while to figure how the game work, but then it start to flow and feeling is incredible! Maybe some smaller level to introduce how the mechanic work would be awesome. But still this is an awesome entry, great job!

Submitted(+2)

Great work! Took me a while to realize that diagonals counted. However this is a really clever puzzle game and I really enjoyed it. Simple and very polished. Only other point of confusion was that I wasn't sure what the wolf icon + counter on the top left was referring to? Number of turns until a wolf appeared? Didn't seem to always tick down. But regardless, fantastic game. 

Submitted(+2)

Beautiful artwork! I was a little bit confused with the mechanics, but I'm not really a puzzle game person, so that could have just been me. Maybe an in-game key or legend would help so players don't have to keep referencing the game page to see the combinations? Anyway, great job, and good luck with the jam! :-)