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A jam submission

Astro DriftView game page

Roguelike space drifting game about shooting up asteroids
Submitted by jakubtomsu (@jakubtomsu_), Dylan Seibert, Jammigans (@jammigans) β€” 16 hours, 43 minutes before the deadline
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Astro Drift's itch.io page

Results

CriteriaRankScore*Raw Score
Soundtrack/SFX#234.1184.118
Graphics#244.4124.412
Overall#284.0824.082
Gameplay#294.0594.059
Interpretation of the Secondary Theme#774.0004.000
Gameboy Soul#1213.8243.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The game is set in space

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Comments

(+2)

Super fun and chill game with some beautiful music. The sound can be a little loud but It was a great experience!

Developer(+1)

Thanks for playing and dropping your thoughts on it πŸ™

Submitted(+2)

That was fun! The drift-charge mechanic is a nice twist on an uncommon trope. The music is chill and ethereal. The art is striking and saturated.

The audio is a tad loud. Peaks often approached, and sometimes exceeded, 0.0 dB.

Good work! Congratulations on the submission!

Developer(+1)

Thanks for playing and sharing your feedback! πŸ™

Show post...

It was a really nice game! It's been a while I don't drift for points and that one was lit. Soundtrack resembled Celeste, really lovely!

Developer(+1)

Glad you liked it! And yeah, Dylan did a great job with the soundtrack, really brings those cosmic chill vibes 😌✨

Submitted(+2)

Great game! Awesome graphics, sounds, and smooth gameplay. Well done!

Developer

Thank you very much! πŸ™Œ

Submitted(+2)

That was amazing! The vibe, music and graphics are perfect and make up a great overall feeling! I really like how you managed to create a smooth and juicy gameplay while maintaining pixel-perfect resolution and GameBoy soul. Good job!

Developer(+1)

Warming words, thank you! πŸ˜ŠπŸ™

Submitted(+1)

Happy to hear that :) Please also consider rating my game! ;)

Submitted(+3)

Very polished and clean gameplay, the music is very good, but what I liked the most was the random ship upgrades between stages, I would have loved to see an "infinite" gamemode for this one just too see the limits of the ship upgrades :>

Developer(+2)

Thanks! I’m actually planning to add an endless mode to the post-jam version :D

Developer

Thanks for playing and sharing your input! Infinite mode could definitely be interesting.

Submitted(+2)

wonderful! one of my favorites

Developer(+1)

Wow that’s great to hear! Thanks for playing 😊

Submitted(+3)

I'M INSTANTLY HOOKED! This game made me feel something I've not felt, ever.


(I also span around in circles half the time. πŸ˜‚)

Developer(+2)

Yo thank you so much, I’m glad you enjoyed the game!

Developer(+1)

Hahah love your input, that’s amazing! πŸ™πŸ˜„

Submitted(+3)

Visually very cool, and audio was very fitting and gave a nice zen/chill feel to the game. The boss seemed very difficult at first, but the hitboxes are very forgiving so it turned out alright. The colors and vfx on the ship are a really nice touch. I ended up just upgrading bullets/energy the whole time as I killed myself with the dash more than I helped myself XD. Cool game with a surprising amount of polish in such a small package.

Developer

Yeah the dash can be a bit tricky to use, happened to me too πŸ˜… Thank you for playing and posting you feedback!

Submitted(+3)

Really liked this one, but I have some problems:

You both did a nice little game with a cool perk mechanic and interesting controls, but the amount of times you sometimes have to wait to shoot, other times not beeing able to hit things consistenly and getting to a moment where using the dodge/dash is almost not useful because it's much worth it to save the energy to shoot... Can be a bit frustating

Music was really neat as well, I recogniced some of the samples used jajaja. In conclusion and knowing the little time you both had to make this, you both did a killer job!! Be really proud B)

Developer(+1)

Thank you for the feedback!

(+3)

Fun little game. Everything that has been implemented – music, art, and gameplay – feels polished. However, it would be fun if you could experiment with max upgrades.

Developer(+1)

Thank you so much! I’m planning to add an endless mode, where you could experiment with any upgrades you want :P

Developer

Glad it feels polished! Max upgrades experiment could be interesting for sure πŸ§‘β€πŸ”¬

Submitted(+3)

Really great game. Unfortunately I don't really remember my highest score but I got quite a few upgrades

The main mechanic took a little getting used to, but ultimately I love it

The presentation overall is frickin fantastic. Both visuals and audio are amazing oof

I honestly think the upgrade for driving should be the default handling though. It was also annoying to have enemies spawn off-screen right next to you. 

I also kinda wish the explosion radius of the bomber enemy was indicated before it exploded or something. I'm still not sure how big it actually is.

That said, the indicator for when you've charged a bullet ( red flames ) was definitely cool and didn't interrupt gameplay either.

Overall I think this is a really cool entry.  Great job on this

Developer(+3)

Feedback has been noted! Glad to hear you liked it 😁

Developer(+2)

Hey, thanks for playing the game! Your point about the bomb radius is a really good one, def gonna improve that in the post-jam version :)

Developer(+1)

Thanks a lot for playing and dropping some nice words and feedback!

Submitted(+3)

pretty good, i really liked the graphics and the music, but i think the controls weren't that responsive.

outside from that, great game.

Developer(+1)

Thanks!

Developer

Thanks for playing and dropping your feedback!