That was cool! The level design does a great job of teaching the mechanics. Those endings were strangely foreboding.
Did you compose the music?
The audio is a tad loud.
Good work! Congratulations on the submission!
Criteria | Rank | Score* | Raw Score |
Gameplay | #216 | 2.840 | 3.667 |
Graphics | #286 | 2.582 | 3.333 |
Soundtrack/SFX | #291 | 2.195 | 2.833 |
Overall | #296 | 2.556 | 3.300 |
Gameboy Soul | #304 | 2.582 | 3.333 |
Interpretation of the Secondary Theme | #325 | 2.582 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
first - The main mechanic of the game consists of blocks that block your space if you move towards them
second - you go to space in one of the endings
That was cool! The level design does a great job of teaching the mechanics. Those endings were strangely foreboding.
Did you compose the music?
The audio is a tad loud.
Good work! Congratulations on the submission!
I love when a game is made with enough love to deliver slick screen transitions! Great work. can’t wait to see what you come up with next.
I liked the game, I feel like you could have done more for the them though.
Thanks for submitting to the game jam! A fun spatial reasoning puzzler.
Things I liked:
- Animation on box (squash / stretch) very appealing.
- New mechanics are well tutorialized. Levels are designed so that new elements are introduced in a logical and natural way. The "rules" of game elements are easy to understand.
- The music loop (while brief) was catchy.
Things that could be better:
-Black "stop / arrow" boxes against a black background are frustrating. Thier size should always be visible against the background for the player to be able to think through the puzzle.
- Music doesn't loop, so if it takes more than a few seconds to solve a puzzle (maybe I'm just bad) then you just sit in silence aside from sfx.
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