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Gameboy's Cubeboy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #216 | 2.840 | 3.667 |
Graphics | #286 | 2.582 | 3.333 |
Soundtrack/SFX | #291 | 2.195 | 2.833 |
Overall | #296 | 2.556 | 3.300 |
Gameboy Soul | #304 | 2.582 | 3.333 |
Interpretation of the Secondary Theme | #325 | 2.582 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
first - The main mechanic of the game consists of blocks that block your space if you move towards them
second - you go to space in one of the endings
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Comments
That was cool! The level design does a great job of teaching the mechanics. Those endings were strangely foreboding.
Did you compose the music?
The audio is a tad loud.
Good work! Congratulations on the submission!
thanks! i think you're the first person (besides myself) to get both endings.
unfortunately, i'm not the composer of the songs, but all of them are of public domain.
(there's a secret ending)
Oh! There sure is.
What a nice concert.
Using public domain music violates the Jam rules.
I love when a game is made with enough love to deliver slick screen transitions! Great work. can’t wait to see what you come up with next.
the transition was very simple, but thanks anyway :).
Not a bad entry, just wish it was a little longer… Unless I wasn’t supposed to get the space ending.
yeah, i also wish it was longer but i couldn't think about other levels.
Cube went to space :)
:)
I liked the game, I feel like you could have done more for the them though.
Thanks for submitting to the game jam! A fun spatial reasoning puzzler.
Things I liked:
- Animation on box (squash / stretch) very appealing.
- New mechanics are well tutorialized. Levels are designed so that new elements are introduced in a logical and natural way. The "rules" of game elements are easy to understand.
- The music loop (while brief) was catchy.
Things that could be better:
-Black "stop / arrow" boxes against a black background are frustrating. Thier size should always be visible against the background for the player to be able to think through the puzzle.
- Music doesn't loop, so if it takes more than a few seconds to solve a puzzle (maybe I'm just bad) then you just sit in silence aside from sfx.
thanks for the feedback! i will try to do things better next time.
but, did you reached one of the endings?
I'm afraid not. I got stuck on one of the puzzles and felt like I should move on to other entries to see as many submissions as possible.