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karacter33

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A member registered Oct 05, 2022 · View creator page →

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that's pretty cool, i would love to see a futuristic tech dungeon made by you

there is always that one karen who downloads a free game jam game, gives it 1 star rating and than procceds to leave without saying anything... which is a shame since the game got pretty good results on the competition. Lmao.

when i import the fbx to unity, it has no textures and everything is black... Other than that it's great

nice cover art!

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woah crazy intro 0:

Looks really good!

I like the cover art!

cool sprites!

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I set the pixel perfect camera on unity to 160x144, It should be in the correct resolution but it's not, I only realized that after the jam... A shame, but there is nothing I can do now.

This is the fun funniest racing game ever, i hope you continue to update it.

maybe the best gameboy vibe so far

me too:  https://karacter33.itch.io/bananape

unity has a built in component that allows you to lock the resolution at an specific value: 

Activating it did make the pixels "distorted" since I hadn't designed the sprites to fit the resolution at first, which led me to believe it was working, now i'm not sure

Good, a little too easy, but still fun

Cube went to space :)

Life good indeed

it's not a big problem, i liked it very much

Cool twist, hope you take part in more jams!

nice https://karacter33.itch.io/bananape

I'll play yours https://karacter33.itch.io/bananape

I would love some input on my game! Of course I'll check your's too.

It's my first jam too!

4981 points! An interesting idea would be to "waste" one poit everytime you shoot (or miss a shot) to avoid players to spam it, but I get what you were going for, good game!

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Please check mine too! https://karacter33.itch.io/bananape

Top 10 in the jam for sure.

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Cool, I like this trend https://karacter33.itch.io/bananape

Soundtrack is hype! (ps: I think you were not allowed to use fonts other than pixel fonts, but I might be wrong, better double check the jam post!)

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nice, please check mine as well https://karacter33.itch.io/bananape

looks really good, sounds really good, plays good too, but the boss just kind of stood there as a continuosly bullyied him by dashing... Was it intentional? (also, you can clip through "hills" if an enemie hits you)

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This would be an easy contender for top ten, too bad you didn't finish it in time, but really, what did you plan for it that didn't come in time? looks finished to me.

the res is actually 160x144, most sprites are 16/16 pixels though some are 32/32, since some Gameboy games would join sprites together to make bigger sprites for characters (I'm pretty sure wario did it) I assumed it was within the jam's rules, as long as it kept the retro look, I might be wrong though. Please clarify it to me if I misunderstood.      :)

It's good you took part in the jam anyways.

Ok, not only you didn't follow the jam rules (no more than 6 buttons man!) but you also made something that doesn't resemble the gameboy aesthetics at all. Also, I feel like i completed the last level but the game doesn't actually acknolodge it, so I will assume it's broken. A mess really. 

Sorry for the mean review, but you really need to step up, and I actually think you can do it next time.

Because it's funny you get a pass, but it doesn't really fit the jam so your reviews won't be that great, sorry, but it was definitely really funny!

ps: dude says "a duck" when dodging? lmao

HAHAHA you fight unity? that's such a shity ideia... 10/10 love it

funny dog, would be funnier if it was a monkey though... 10/10

GO BIGMODE

I don't know why but increasing the camera size worked, thanks anyways :)

i made the game in unity's regular resolution,  and only on the last day i ported it to 160 x 144, the problem is: i expected to loose quality on the sprites, but that didn't happen, instead the camera is too close!

Just finished the game, I missed two cristals in the last level, other than that I think I did everything.

It's a very cool experimental game. You find power ups and go exploring a non linear level design form more power ups. It's challenging and forces you to master the game controls. It's clunky, but that's part of mastering it.

I myself have developed a similar game in the past (ikokku bridge to dreamland) and i think you could say it's about "understanding the game rules and solving mechanincal puzzles within it", that means the puzzles are about "how do i make this specific jump?" or "is it better to use this power up now or a couple frames later?" or even "Which parts of the terrain can I use to get higher?" instead of traditional cryptical puzzles.

I recommend it, specially if you want to understand better what makes a game design work. You don't need overcomplicated fighting sistems or fancy graphics, nonthing that the industry makes nowadays. You just need a set of interconected rules and to challenge the player to solve puzzles with those rules. It's a very minimalistic game per say. Yet, a very interesting one.