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A jam submission

Shadows Of Lir'ahView game page

#2d , #adventure A battle is raging on the surface of the island you awake without memories
Submitted by Moonkey Lab (@Mproxima1) — 18 hours, 59 minutes before the deadline
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Shadows Of Lir'ah's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#123.6883.688
Execution#283.0633.063
Overall#283.1883.188
Sensory#353.0633.063
Enjoyment#352.9382.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Game Maker Studio 2

Team/Developer
MoonkeyLab

Prizes eligibility
PlusMusic

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Comments

Submitted

Cool retro vibe and very interesting ideas here! I love that you can awake the bloop by shooting at it and it serves you as the trampoline, cool and clever! The world feels very big and alive, great entry ;)

Submitted(+1)

Love the retro vibe that this has. Controls feel solid and the zoomed out camera gives a good view of the world around me. There is a lot going on in the world, in terms of visuals and enemies, that makes it feel alive, and I like immediately seeing things like a door that I know I'll unlock later.

I personally didn't feel a huge need for a story or clear goal right off the bat, the world itself invites you to play. A lot of older NES or MS-DOS games are like that; you just get yourself a controller and simply play, and that's fine. I did wish for more check points though, or health packs, or the ability to heal right away. I kept dying, and being taken back all the way to the start is hugely demotivating. It also looks like you're not given full health when you see the two greyed out hearts, I think it'd be better to hide those if those are meant to be upgrades for later, or just give the player full health.

Lastly, something I really loved was watching things in the world interact with each other. Seeing the caterpillar die and transform into one of the enemies, then attacking the thing that killed it, was a really cool detail.

Developer

yeah I m adding a bit more checkpoints I didnt balance that too well. I love making those shapeshifting worms really wish had a bit more time to make some more creature like them.

Thank you for playing!

Submitted(+1)

It's impressive how much variety you got into the environment, and yeah, the pulled out camera is a neat hook.  I think the main thing it's missing is some positive feedback.  I ended up only playing about 20 minutes because I felt kinda lost and unsure of my goal.  I'll post my playthrough when I upload it.

Developer

yeah I understand your problem, the game has 5 endings that take different routes and I had trouble explaing it in the gameplay. I tought the first npc directions would give some hint but I ll have to rework it. By the way have you found the druid cove? From there I kinda made clear what is the main quest. Very courious on your playthrough :)

Submitted

Damn.  I wouldn't have guessed it was that extensive from how far I got.  I literally just made it into the first gate, spoke to the hungry guy, picked up a letter tile in that one room, walked into the next room, turned on the ferris wheel (rode it a couple of times) and spoke to the Witch about upping my reputation and getting the better jump.  That's as far as I got.

Developer(+1)

I think  you got the wrong reply you are talking about Labyrinth to the Golden gate. There's a golden gate here too though xD

Submitted (3 edits)

lol.  Not sure how I managed that. XD
Basically, I beat that one jello Boss that hops around.  Then I tried several different routes like the Spider mines bellow, and some ones to right, but just kept dying.

Submitted

Here's my playthrough: Door to Nii'Meph by Moonkey Lab

Developer

I see you are having performance issues. Wich version are you playing? On my end goes smooth both on web and downloadable

Submitted(+1)

Downloadable.
Typically the web ones don't work very well for me, so I always download.

Submitted(+1)

At the risk of sounding too much like other commenters I LOVED how big this world was. A lot of different tile types and enemies is what made it feel large but not empty to me - I stumbled into the slime boss room without realising it, but I feel like this perfectly encapsulates the Metroidvania formula! Explore and see what you find!

HostSubmitted (1 edit) (+1)

It did feel huge to me as well until I realized it's because of the camera zoomed out. We're used to having the player character occupy most of the center of our field of vision, so having it so small was refreshing somewhat. I would say that it perhaps was a bit too zoomed out however, at some point I had a bit of a hard time distinguishing the player from the rest. I loved the environment you build and how everything felt "nested" together. Neat entry!

Submitted(+1)

The game somehow reminded me of Noita. The map is very large, when you enter the game, you do not understand where you are going and what to do at all. The game is interesting, there is something to explore. The controls are convenient, the physics of the character is also good. Sounds and graphics perfectly match each other. Great game.

Developer

thanks for playing and thats an warming comparison, Noita is one of my favorite games and I tried to replicate it sense of mystery

Submitted(+1)

I like how massive the game feels, like when it's zoomed out and there's a overwhelming visual from all the different types of tiles on screen! 

I did feel a bit lost and I think I found a few pickups and NPCs I didn't interact with because I didn't know how to (I think a quick fix could be to add a button icon when the player are close to them, or talk / pick up when overlapping). But I feel like there's a lot more if a player puts in the time required to unfold it!

Developer

Yeah I don't think the world is so vast. It's actually medium sized but is that it's pretty busy that make it feel bigger.

Submitted(+1)

sheesh, this game world definitely feels 'big'... definitely a lot of exploring to be made.
adding some in-game instructions or guidance would be really helpful, since I was pretty lost during the start of  the game.

Developer(+1)

I know I should have tutorialized the start a bit more but I don't know I feel like some magic is lost in doing that, the question when I started this project was. You are this Blueman in rags, a war is raging on the surface and beast swarm in the tunnels what are you going to do?Survive? Conquer everything? Know the story of this place? Save others? 

and so I tried to put endings to most of the questions one might have. There's a way to escape the island without shooting a single bullet but still I'm thinking on how to give more guidance at the start and hardly having an answer for the sandbox nature of it

Submitted (2 edits) (+1)

Ooh, I really like this one. It feels very different from other entries I've played so far. I could get lost in it forever (seriously, I can't tell if it's actually huge or if it just feels that way because of how open it is from the start, but it feels huge).

I mean this in the best way: the art is kind of ugly, but I also kind of love it. I get a kind of retro aesthetic from it when games had to be legible, not beautiful, and I really like it. (Please don't take this the wrong way; I sincerely apologize if it sounds like I'm bad-mouthing your art, because that's not my intention at all. I'm trying to describe a sort of janky vibe that I get from it, not calling the art itself janky. I do quite like the art, and a lot of the animations are especially well done, like the climbing!)

As others have mentioned, the biggest issue is the lack of direction. I played for a while, and I still had little idea what all I was doing. I will say, however, that even this I kind of didn't mind... like, I had fun running around and messing with things...? Sort of feels in the spirit of the exploration element of a Metroidvania, just ramped up to an extreme. I don't know, maybe I'm a weirdo, but I sometimes enjoy the feeling of being dropped in the deep end, haha.

Overall, super cool and super unique. I dig it big time. Great work.

Developer(+1)

Yeah I wanted to tinker with that concept of finding your way in a new world deeply.

Glad that you enjoyed it and got lost in it! Don't worry I understand what you mean by ugly art and that low poly was foundmental to make whole the stuff in the world as I'm so slow to make those assets.

Submitted

I'm genuinely impressed by the depth of implementation given the jam's time frame. I had a blast playing this submission. A bit more guidance or direction would be a welcome addition, but overall, it's a commendable effort. Great work!

Developer

The implementation wasn't too hard as I used the framework of many games I have done in the past for the basic stuff and intertwined, added variation on it. Most of the time went in the map making and in the art as I'm very slow with that. I had planned to spend a good chunk of time on it but then at some point the whole picture of the game clicked and I wasn't even noticing the hours passing by.

Thank you for playing! :)

Submitted(+1)

This is awesome, I love seeing another GameMaker dev too! The world feels real, when I discovered the caterpillars were eating the vines I sat back and said "Wow" I haven't gotten far, I beat the first boss and got 'Shoot', I have something else I can throw with Y. Just now realising that's the 'Heal' I thought it would refer to healing myself but that makes sense now. Then I killed some green guys in a house upstairs, then I fell downstairs into some lava. This game is huge and very well put together! Art and sound are great, It's a little confusing trying to figure out what I'm supposed to do/where to go but that's part of the exploration. One thing I noticed is with the moving platforms, the ones that go in circles; you don't move in x with the platform which is kind of annoying but the real problem was when they're going up you get stuck in x and have to jump out of them. Then a found a platform that moved only up and down which I didn't get stuck on so something is happening with the spinning ones. Great game though, I'll definitely sit down for another session on it!

Developer

Hey there yes Game maker rocking these days love the stuff you implemented with it!

I should have those platform fixed the best way I can it still dosen't follow the x but can walk and jump without getting stun in them now(I was thinking about removing those but I grew attached to those ahah).

I'm still thinking on how to define what's happening at the start of the game that the "bomb" is about to explode and give the player the urgency to survive. Glad you enjoyed it and I would love to hear if you make it to the doors of the ancient city!

Submitted

Fun game it is massive 😂 took me so long to find anything at the beginning. First thing I managed to find was the boss which didn't go very well. A little guidance at the beginning can be super helpful for new players but overall great job!

Developer

You are right I should have thought more at the start how the player should learn the first steps. I tried to have something shoehorned later but it should have been planned first. Though you can make a run without powerups a little bit closed paths at the start would have helped!

Glad you had fun :)

Submitted

Game mechanics and level design is great. But little work on character design is needed.

Developer(+1)

Yeah definitly but I'm not very good at graphics it always take a whole lot of time to do the simplest of things so I settled. Talking npc was one of the first time I did and while it was hard I had really fun with it even if some didn't came out properly

Submitted(+1)

I really liked the concept of this one! making it take place during a war not just for lore sake, but making it a part of the game play was smart. I always like when games have warring factions that you don't really have any loyalty to, so having that energy channeled into environmental obstacles for this game fit very well in my eyes. I also found the scale of stuff unique, you really feel like a little guy in a big world. I did similarly get lost a lot like other had said but that's really a part of the metroidvania experience imo.

Developer

Yep the mapping expirience was what I was going for, faction wise and geographically. Glad you enjoyed the time being lost.

The faction interacting side off things is kinda a hellish thing to implement and I went with a very simple way of doing it with war but I think it can create interesting scenarios(at first I wanted to try with a trading route but that was even more complicated) 

I'm humbled by your words , thanks for playing

Submitted(+1)

The game is cool, i tried to explore everything but kept dying. Good work!

Developer

Glad you enjoyed it. Yeah there are some balancing issues I guess I got little time to do that. Free roam maps are messy to work

Submitted(+1)

Hello! I played the game and found the concept of being during a war very interesting. The game only leaves something to be desired in terms of game design (I'm not talking about the pixel arts), but other than that, it's very interesting!

Developer(+1)

Yeah I wanted to try something like an immersive sim with the player waking in a battlefield and choosing sides(or not). I imagine is some problems with the open map I had a great time designing it but sometimes player can get easily stuck in bad situations

Submitted

I understand, this is quite common, it's a good idea to pay attention to this peculiarity as it is very important in game jams, in my opinion.

Submitted(+1)

Wow, this game is huge! The world is vast and there's so much going on - it reminded me a bit of the original La Mulana. I got horribly lost with so many options for exploration, but I'll definitely return to this. Great job!

Developer(+1)

I'm glad you enjoyed and yes I drew big inspiration from La MIulana(Haven't played the second yet).

Yeah the world ended up quite big and hopefully the exploration is balanced by the power ups(still have to balance something out).