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MippyGames

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A member registered Nov 14, 2019 · View creator page →

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Thanks so much for the thoughtful response, I'm super glad to hear that the ideas seemed to work well for you! We had some stretch goals of giving you even more plates to spin, ie mandatory mini games when the pet gets bored or a cleaning up poop minigame but y'know, time restraints. I'm glad to hear that what remains worked out and still got the overall image across! Thanks for playing! Oh and yeah idk how that lack of contrast slipped through the cracks lol but I definitely agree and would fix that in a post jam patch.

Thanks so much for playing! Yeah the starting point was really just "tomogochi" so a girlypop type design just felt natural lol. A game called Don't Stop Girlypop  came out recently and all I saw about that game was you have a tomogochi at one point and I immediately thought that would be an awesome core mechanic instead of the like side mechanic it seemed to be in the game. So that was where the Tomogochi idea rooted from!

Very visually interesting entry! I really like the sketchy aesthetic and I especially liked the detail of the eyes appearing on your screen as the monster approaches. I also like the simplistic design of the monster. I think the detector could have been fleshed out a bit more. Aside from the technical issues other have mentioned I think mechanically it would have been fun to have more secrets or hints revealed through the screen. Overall pretty neat entry!

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Pretty fun entry, I think the whole shifting worlds mechanic has some potential! I do feel like a few mechanics did not end up as relevant as I expected,  like feeding to restore stamina. It was pretty fun mashing my keyboard to do some hacking, but I had some issues with inputting keys that affected my character still lol, and ended up moving my character away from the computer. I thought this was a softlock at first, but I just kept spamming and ended up back at the top. After that I learned what keys were safe to spam and spammed away! Cool entry!

I will make sure to pass along your praise to our art guy, I agree I think he did a great job capturing the vision. Originally we were going to have a much more detailed version of the pixel world and have it be drastically different, but time restraints meant we had to just have a duplicate of the mesh with different textures. I think this still gets the point across though. Thanks so much for playing and I'm glad it worked for you!

No worries haha, we definitely could have done a better job with landmarks and signposting so the maze can be a bit more confusing than intended. I'm glad all the mechanics seemed to work for you! Yeah we had this original vision of being able to sense danger out of the corner of your eye and being able to tell something isn't quite right so I am happy that came across. Thanks so much for playing!

Thanks for playing! The starting point really was just "imagine a game where you have a tomagochi in a hellish dungeon" and we went from there lol.

I will always remember the summer of shoopo

Wow, thanks so much! That's really high praise. We would definitely consider that, we are currently working on post jam patch so we would have to see just how much time that will really take up! Thanks for playing!

Thanks for checking it out! We fixed the infinite wooshing guys in our little post jam patch so once the jams done we can post that and let you pummel to your heart's desire!

Thanks so much for giving it a playthrough! That gesture system got to a good place in my opinion yeah, I do think it had more room to grow for sure though. Sorry to hear about the collision issues, we can look into that for the post jam patch!

A very tight little puzzler! I think the progression of unlocking new characters and mechanics was clever and well paced. The different characters also all brought something interesting and new. I caught myself tending to stick with the little first person guy cause I found the camera control they gave me helpful for navigating. I also generally preferred the in world puzzles over the minigame puzzles, although those were quite good too. I was surprised how much the inverted tetris puzzle pieces came together for me despite how complicated they appeared at first. I would be very interested to see this game after it gets an environmental design pass, as even with the greyboxing the environments still generally tended to feel somewhat distinct. I think this is a really solid foundation you could build a full product out of! Great work overall, very solid entry!

Great entry! Managed to get my way to the end of this one, quite the bleak ending lol. I found the upgrades very fun and they all seemed to promote different builds. Kiting enemies around and spamming projectiles never gets old and I think you have a very solid entry on your hands! The momentum and speed feels really solid, the setting is unique and the visuals are super interesting and economic. Great work!

This one is solid as hell! Super fun concept executed really well, this is easy to lose yourself in and just grind for a while. I think the bones are super solid and this with more levels and upgrades could easily be a full release. Fantastic work, really hope to see dunk play this one, I think the Spartacus fight would go over very well!

Thanks so much for giving it a shot! That is a fair suggestion, and definitely one I would have considered a lot more if it didn't require us to create a save / load system lmao, unfortunately no time for that. But yes on a post jam patch version I would be very receptive to having checkpoints! And I'm glad to hear the gesture recognition system worked well, it definitely took some wrangling and still has a long ways to go. That stressful juggling of different tasks was really the inciting vision for this game, so hearing that it came through in the end is great!

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Thanks for giving it a shot! Thats a shame you didn't get to use the power documents, those are a big part of the theme! The gesture recognition is far from perfect yeah, you gotta really try to mimic the way it's drawn on the logo. I do agree that the office could change a bit more as you go on, I think more upgrades and client variants would help the gameplay expand a bit more. That was a fun stream though thanks for giving it a play!

Damn that was really fun, I enjoyed that a lot. The level before the last one almost hard blocked me, but the final level made me very happy I pushed through. Very spooky and silly, the final power up had me laughin a lot. The fucked up creature guy was also really spooky and got a good yelp / laugh out of me on the first reveal. I think there could have been more variety with the actual power repairs, but other than that it was a very tight, economic game that didn't overstay its welcome and got a lot of good reactions from me. Nice entry!

pretty good entry, cool angle of taking the theme. I think there is potential in the whole managing your power via platforming idea, and it seems like you tapped a good bit of it here! good work.

This game made me feel like a brilliant scientist and a complete idiot. Great game, very confusing though. Could definitely use more explanation. If someone walked in on me playing this game while locked in they would probably think I worked for NASA. Great work!

I appreciate the "Power" interpretation for sure! Playing the game on a whiteboard is also an interesting idea, and the tasks are a good way to keep the player engaged. I questioned how necessary the edge wrapping of the player was, it feels weird that the enemies do not follow the same logic and also that they can spawn right on top of you while you are on the edge, it feel like maybe enemies should loop on the edges too or the player shouldn't, but i can't say for sure. Very cool idea though, and pretty good execution! nice work!

Very interesting movement system, I definitely have some thoughts. I am unsure if I am just bad at it but it does feel like when facing up against goblins you have no choice but to tank some damage while you wait for your bar to fill up enough, either that or you happen to get lucky and time it up but I never quite felt like I knew how to handle goblins without taking any damage. I do really like the idea of tying the hammer and the movement together like this though, it is really original and its pretty satisfying to land it at max meter. Good entry!

Cool entry! I found the opening cutscene really fun. This is an interesting game mechanically, not 100% sure if you intended this but you have the formula for a very funny Getting Over It or Jump King esque rage game, cause this was frustrating in a very funny way. Overall I think with some more polish this could become something very funny but also satisfying to master! Good entry!

Pretty nice atmospheric entry. I found floating around and dodging the lil grabby guys pretty enjoyable, but them big chompers really pushed it closer to a horror experience lol. I liked the controls a lot, the swimming felt really tight. Making your energy and health intertwined is definitely a smart economical decision. Great work!

Phenomenal entry for sure, definitely one of my favorites! Really tight mechanically, super intuitive, the ideas get pushed and twisted in interesting ways, overall just very very satisfying and well made! Could easily be a paid mobile game with a few more levels, really. Fantastic entry, you guys killed it!

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Thanks! The stapling was a very early idea with this as we felt it kinda pushed the power element, we couldn't make a game about the theme of power and have you gently hand the clients their documents lol. This is actually the reigned in version, originally handing clients documents was going to be what sends them flying across the room, but we decided to reserve that for the bat. Good luck on your future runs though! Word of wisdom if you get stuck, dismissal is VERY powerful. Like arguably too powerful lol. Thanks for playing!

Wow that means a lot! Thanks so much for giving it a shot and we're so hyped that we got to be someone's favorite! Good luck grinding for the quotas, and thanks so much for playing!

Yeah you gotta manage that stress meter! Although it is kinda fun to just plow through clients like a bull in a china shop... Glad you had fun!

Thanks so much! Yeah it is hard to find the difficulty just right, I found myself wishing I could create optional difficulties or a sandbox kinda mode where you can just make documents and goof around. A hard mode where the qoutas are all tripled or something could be interesting too! Although that would probably be impossible as of right now haha. But yeah I'm glad to hear you had some fun with it!

Let's gooo nice score!

Fantastic work! In my top 5 for sure, just a crazy amount of effort clearly went into this. Super satisfying and fun to play. Just difficult enough. The enemy design is also great, in the bank area especially it feels like you were really in your element designing those. I love the statue of liberty guy, makes me think of the sigma fight in Megaman X5. I lost a ton of time just grinding this game. I really have no complaints, this is release level stuff. Great great job!

Rock solid! very tight well executed mechanics. I could easily get stuck here for hours playing this game. Its like Pac man if he was Goku. Good game

What a weird and fun game. This game had me doin shit to my keyboard i ain't never done before. I particularly felt clever making bowl like shapes to catch the tennis balls. The brick breaker one was just holding down a huge row of keys though, although that was a challenge in itself. Awesome entry!

Very cool entry about sacrifice and momentum lol. Flying through the levels and launching your little guys was pretty fun, I gave myself a million dudes in the level editor and made the longest sword known to man. Very cool project!

Really cool atmosphere and interpretation of the theme! The whole milking fuel from the behelit concept was really inventive and creepy. I'm all about the moral dilemma angle too, great entry!

woahh this one was sick, in my top 5 for sure so far! Very tight and addictive controls, the levels expansion is a great way to increase difficulty, and there was a lot of room for improving as a player and implementing different strategies. Awesome graphics, cool narrative, satisfying player growth, yeah its a banger. Fantastic work!

Really interesting interpretation of the theme, managing to mix the power of belief with the more obvious interpretation of playing as a lightbulb. The idea of this little naive guy's perception of the world shaping his reality is really funny and being able to take advantage of that to solve puzzles was pretty fun. Great entry!

Very good idea! This was really cool. I had a lot of fun trying to think of every anagram of power I can possible think of, and the inclusion of the alternate hands really adds to the variety. Very tight project, good work!

fun lil minigame collection, definitely representing the newgrounds sprit! They were a bit tough but definitely doable, and I enjoyed the presentation! Good entry!

Thanks so much for playing and that stream was super fun! The infinite running guys are definitely a staple of any law office worth its salt.

Rock solid entry! Super fun and simple premise and the Katamari esque way that the method of interaction with your environment changes over time is really cool. I especially am a fan of the little camera showing a live feed of flicked fellos. I also gotta show appreciation to the music and sound design, although I am a bit biased considering our boy Dayton also provides audio for our game. So from one Dayton-audio'd game to another, Great work!