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INSYD

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A member registered Sep 06, 2021 · View creator page →

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Combining platformer and 2.5D graphics is cool!  The music and character models look very cute too. However, the camera is too far away, small objects are not visible (I'm stuck on one of the skulls). The jump is too high, and when I got a double jump, I moved only by jumping. The platforms are very poorly visible. And finally, the game started to lag a little closer to the middle.

The drawing is gorgeous with dialogues. The characters look cool.  The tiles also turned out quite well. However, the control is not very convenient, the physics of the character also turned out not very well.

The game is funny, it's not entirely clear that you need to equip the selected item in the inventory. The sound of the jump is cool. Tiles look good too.

The game is funny. It's worth working a little on graphics and animations, it will be very interesting to see your game in the future.

The game is very short, but the graphics and music are good. The physics of the platforms is really very beautiful. Keep developing, I think it will make an interesting game.

The game somehow reminded me of Noita. The map is very large, when you enter the game, you do not understand where you are going and what to do at all. The game is interesting, there is something to explore. The controls are convenient, the physics of the character is also good. Sounds and graphics perfectly match each other. Great game.

The idea of having the impact of the world around the character is cool. The control is not very convenient, maybe I missed the interaction with the door on TAB, but I had to press all the buttons) Also, the idea of buying tiles is also cool.

This game looks very stylish. I like the style itself, the music and the character management. Also, the story does not fill you with millions of dialogues from the very beginning of the game, it is brief and clear. Also, cut scenes and camera transitions look cool.

Thank you very much, we are very pleased to hear that you liked it.

The style of the game is incredible. The control and launch of full-screen mode did not come out very well. But it really looks very beautiful.

According to the screenshots it looks cool, it's a pity there is no file of the game itself.

The game is a bit hard. The camera and level design are complicated, but otherwise the game works very well! Animations look smooth, the mechanics of fights are cool. The only thing is that the camera is not very convenient.

A fun game. Overall, I liked it. The music is too loud, but cool, it's also cool that the game has a sense of complexity and confusion.

I liked the style of the game, the music and the shooting. The game looks simple and it has its own charm. Overall, I like it!

I liked the shooting, animations and sprites, but the controls are quite inconvenient, starting with the location of the buttons, ending with the physics of the character. The character feels too heavy and slides a lot. In any case, it turned out interesting. Keep developing!

The music is admirable. Something reminded me of Nier: Automata. The game is funny, but I met bugs, for example: dash can be used too often, which is why you can pass through walls.

But the idea itself and once again the music is interesting.

The idea of doing damage to the beat of the music is very cool, but it's too hard to damage enemies, since the music does not focus on the moment when damage should be done. The style itself is cool, as well as the music. I was able to pass it only because you can't die in the game))

Your game looks very cool, I liked the style, sounds and plot. It was fun to play it

Thanks for so detailed reply!  

Yeah the whole system of multiple dash charges with that rune is a bit messed up. We draw this "double dash" rune in the last day of submission and forgot to sign it somehow so players cant understand what it is. Other problem that we dont have required quantity of peeople who tested our game in early stage so some parts of the game feels unintuitive or strange on first glance. Your suggestion about staying at max height after taking it is actually simple and smart but sadly we could figure out it beforehand. All your notes have fair point so in future we should ask you to test our future games :)

Very happy that u enjoy playing our game and thanks for putting me on joy with your reply!

Have the most joy among games i played on this jam so far. The player abilties amazing interpreted into this game through master worked level design, huge props to you for astnoshing job on this. Also loved the dynamic of your game and the difficulty increases moderately with game progress. Like the design of npcs that one with a cigarette near the wall is my fav:)

A bit baggy sometimes - enemies that bubbled with a gun can stack in the tiles or in some rooms i had fps drop. Wanna see what u can do with your game in future so good luck!

Have the most joy among games i played on this jam so far. The player abilties amazing interpreted into this game through master worked level design, huge props to you for astnoshing job on this. Also loved the dynamic of your game and the difficulty increases moderately with game progress. Like the design of npcs that one with a cigarette near the wall is my fav:)

A bit baggy sometimes - enemies that bubbled with a gun can stack in the tiles or in some rooms i had fps drop. Wanna see what u can do with your game in future so good luck!

It looks cool, but I couldn't go into full-screen mode, the forward walk button just doesn't work and the mouse doesn't move, so it's hard to rotate the camera. Also, the character just started running in one direction. But in general, if you remove the shortcomings, a good project will come out.

In general, I like it. The character's sprite looks unusual and worked out. But the same type of environment sprites are starting to confuse and it's unclear if I've been here before or if this is a new part of the map. But otherwise, the game is quite interesting.

This is a great game, it can become the basis for a big project! The only thing is that the height of the jump when walking is less than standing still, which prevented the start of the game from passing quickly. But in general, it was interesting for me to play.

The game looks simple and I liked the setting, but the physics of the character is not very convenient

The game looks simple and I liked the setting, but the physics of the character is not very convenient

The combination of styles looks interesting, but I would like to see the game more refined in the future. The controls are not too convenient, when you fall into spikes, you lose, because it is extremely difficult to get out of them, and dash is too hard to manage.

The system of improvement by obtaining levels is an unusual and interesting idea. But the character seemed very heavy and it was not very convenient to control him.

The game is really fun, although you can go through almost everything just by spamming with one button

The idea of combining a platformer and a music game is cool! The gradual appearance of certain aspects of music is quite unusual and interesting. Keep developing it!

The style of the game is quite interesting, the music, effects and a little humor are cool. Not very convenient control, in my opinion, and also did not figure out how to open full-screen mode, so I did not quite manage to get enough of the game.

This game is fun, the special effects look quite interesting, I especially liked the animation of damage to enemies. However, a sufficient number of bugs, as well as some flaws, are also present. In any case, the game turned out to be fascinating.

The graphics and visuals are quite interesting, but after pass the boss, I didn't understand the end of it or not. Also, when playing for the first time, I had a bug: I picked up a jump from the wall, died before reaching the checkpoint as a result the ability disappeared along with the object that gives it. Anyway, the game is fascinating and worthy of attention.

Gameplay was fun itself but sometimes bags appeared: when you transform into a egg and back to chicken player starts gliding on the ground like an egg. Tips appearing too often.  Like the idea with player abilities and chicken thing itself.  Despite bags i enjoy playing your game!

Appreciate your review thank you for playing :)

Yeah basement is quite hard i agree:) Glad that you like it and thank you for detailed responce!

Glad that you enjoy it :)

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Vibe of the game is really catchy. piano amazing fit the location and starting scene of the game is  original. I wanna see how your game will progress! 

I had  fun expiereince during this game! Like the idea of  vampire abilitiy to chganing up and down. bloodsuckers are cute thou:)