Combining platformer and 2.5D graphics is cool! The music and character models look very cute too. However, the camera is too far away, small objects are not visible (I'm stuck on one of the skulls). The jump is too high, and when I got a double jump, I moved only by jumping. The platforms are very poorly visible. And finally, the game started to lag a little closer to the middle.
INSYD
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The game somehow reminded me of Noita. The map is very large, when you enter the game, you do not understand where you are going and what to do at all. The game is interesting, there is something to explore. The controls are convenient, the physics of the character is also good. Sounds and graphics perfectly match each other. Great game.
Thanks for so detailed reply!
Yeah the whole system of multiple dash charges with that rune is a bit messed up. We draw this "double dash" rune in the last day of submission and forgot to sign it somehow so players cant understand what it is. Other problem that we dont have required quantity of peeople who tested our game in early stage so some parts of the game feels unintuitive or strange on first glance. Your suggestion about staying at max height after taking it is actually simple and smart but sadly we could figure out it beforehand. All your notes have fair point so in future we should ask you to test our future games :)
Very happy that u enjoy playing our game and thanks for putting me on joy with your reply!
Have the most joy among games i played on this jam so far. The player abilties amazing interpreted into this game through master worked level design, huge props to you for astnoshing job on this. Also loved the dynamic of your game and the difficulty increases moderately with game progress. Like the design of npcs that one with a cigarette near the wall is my fav:)
A bit baggy sometimes - enemies that bubbled with a gun can stack in the tiles or in some rooms i had fps drop. Wanna see what u can do with your game in future so good luck!
Have the most joy among games i played on this jam so far. The player abilties amazing interpreted into this game through master worked level design, huge props to you for astnoshing job on this. Also loved the dynamic of your game and the difficulty increases moderately with game progress. Like the design of npcs that one with a cigarette near the wall is my fav:)
A bit baggy sometimes - enemies that bubbled with a gun can stack in the tiles or in some rooms i had fps drop. Wanna see what u can do with your game in future so good luck!
The graphics and visuals are quite interesting, but after pass the boss, I didn't understand the end of it or not. Also, when playing for the first time, I had a bug: I picked up a jump from the wall, died before reaching the checkpoint as a result the ability disappeared along with the object that gives it. Anyway, the game is fascinating and worthy of attention.