Great twist, and we love the effect when the twist happens!
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Neon Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #565 | 4.070 | 4.070 |
Overall | #827 | 3.694 | 3.694 |
Enjoyment | #1095 | 3.413 | 3.413 |
Creativity | #1442 | 3.599 | 3.599 |
Ranked from 172 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The hunted becomes their hunter
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
That was a very fun game overall, the mechanics felt clean and responsive. I caught myself replaying the level again and again trying to get a better time.
That was a very well made and fun game, congratulations!
Interesting concept! I did find that the character was quite frustrating to control though, and my 2nd run was too short because I messed up early on in the first run, so caught myself quickly haha, but maybe that's just my issue. Intriguing idea though.
The concept is very interesting and the game looks and feels satisfying, other than when I lose momentum (I noticed people already mentioned that).
The nature of a self-undermining difficulty curve is a very solid concept, but I felt the execution was a bit clunky. The sudden jolts of deceleration made for an awkward game feel. I believe this has some potential if polished, if an admittedly limited scope of what the game can do with the core premise.
The controller is sloppy and it make some jump weird ; but the twist and change of ambiance is eery and freaky. This execution is good on this twist ! Congrats!
Very clever idea, definitely a fun speedrun entry! Also, I landed on a corner by accident and it sent me flying lol. Overall solid game, really fit the theme.
Amazing presentation! There's something that itches me about the gameplay though: you run 1 cycle, then you play as a second runner and are supposed to catch yourself (well, your first runner). But the leaderboard incentivises you to go as low time as possible; so are you supposed to do worst as the run go, and try your best to not catch the target?
Maybe I got that wrong. Enlight me!
Good work overall, the controls feels a little cluncky at times, but i'm maybe not used to runners! Congrats to the team!
Throughout the whole first run I was wondering how the game was role reversal, then the shift to the second run took me by absolute surprise! Amazing work, loved the vibe change as well
I didn't read anything before jumping in, and was just jamming out to single player neonpunk Speedrunners. Then the game flipped and I loved it. Great execution!
Oh man, this might be the first game in the jam where I'd be surprised if it didn't make the top 100. I got big Neon White vibes and it's great. At first I was kind of meh because it seemed like a normal platformer, but when i got to the end and realized the twist I was hooked. Excellent call on adding a leaderboard. I'm currently ranked #5, but I have a feeling it won't last. Seriously great job and great idea for the theme.
Super cool, stylish game! As a fan of cyberpunk genre, it was visually already appealing but when I hit a good combo of jump and slide... Hooo! It felt good.
Until I hit the goal, I didn't understand if it fits the theme but then the "KILL!!" sign showed up and it all made sense. Such a smart idea and execution. Love it.
Artstyle is lovely, reminds me of Speedrunners! Loved the twist halfway through, super creative and well executed, great submission!
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