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smileywiley

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A member registered Jul 03, 2017 · View creator page →

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Recent community posts

Ooooh, nice twist! Controls are a little finicky but I'm sure they can be mastered given time (as evidenced by people's time being half my time, even when I cheese at the beginning)  Awesome job

Great fun and a challenge! As a minor suggestion, perhaps a different sound effect when using your health for your mana.  Good job!

Lovely art style and fun concept! The physics of ragdolling off a wall is a little twitchy but I had a lot of fun.  Awesome job!

Very well executed. 

Fun and frantic.  Future enhancements could be keyboard/controller support, as the mouse clicking is a little too finicky when going fast.  Good job!

Great execution. So satisfying to play!

I need to vote on other submissions, but I can't stop playing

Lots of potential. Wish I could control where the mobs were spawned.

(1 edit)

Love the style. Took a while to figure out that the grid was deployed upside to what I expected, once I figured that out I had fun.  As a passive game, I wish it wouldn't pause when I was web browsing.  Good job.

Clean graphics and animations. I wasn't sure when I was taking damage or not until after I stopped. Also waiting for the arrows to line up slows the gameplay down a little but those are minor quibbles. I enjoyed the game.

Thanks for the feedback!  The Die starts with 2 different weapons. Which get spent as you use them. And you get more if you can knock the enemies onto the correct side. Looks like I broke aiming for mobile devices but it still sorta works. When I catch up on my sleep, I'll write some instructions. Thanks again!

I think this game has  potential to be fun! When you have time, perhaps you can improve it.  Easy low hanging fruit would be to slow down the rotation of the dragon and either speeding up the fireball and lengthening the distance that they travel. Other avenues of improvement could be to very the directions that the knights come from and maybe allow the dragon to move around (as long as they stay on the gold!) Nice job!

If only the theme allowed you to add a speed up button! Maybe if you held the button down, it'd speed up and when you let go it'll ring.  Risk/Reward.  Very original.

The variety of patterns are a nice touch and keeps the invest player on their toes.  And when you lose, you know why.  I replayed this way more than I originally intended, good job!

Nice! I'll assist and rate every game on this thread as well!

https://itch.io/jam/gmtk-2019/rate/463631