Great art direction and design! The hit boxes can probably made a little tighter. I'm sure there was an elegant solution to level 3 but everytime I tried to trap the flaming pumpkin behind a gate there would be a pumpkin in there with it or the moving platform would whisk me away before I can shoot the gate. Rough :)
smileywiley
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It took a while for me to realize that I wasn't ducking, I was SCALING! lol. The voice acting and the graphic atmosphere is great. After I opened the bottle behind the gold key locked door at the crows nest I got a black screen that said I needed a bottle. Don't know if that was part of the progression or if I ran into a bug. I will revisit this game and try to finish it. Love it!
Though light on the jam's theme, the game is dripping with theme! Can't help but smile when I whack the ball at full strength. I know not moving while charging was a design choice but maybe make it so you move slowly and can't jump instead for a quality of life improvement. Also to punctuate the time stop, add a punchier sound and maybe make an arrow so you can aim the ball. Good job guys!
Thanks for the feedback! The Die starts with 2 different weapons. Which get spent as you use them. And you get more if you can knock the enemies onto the correct side. Looks like I broke aiming for mobile devices but it still sorta works. When I catch up on my sleep, I'll write some instructions. Thanks again!
I think this game has potential to be fun! When you have time, perhaps you can improve it. Easy low hanging fruit would be to slow down the rotation of the dragon and either speeding up the fireball and lengthening the distance that they travel. Other avenues of improvement could be to very the directions that the knights come from and maybe allow the dragon to move around (as long as they stay on the gold!) Nice job!