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A jam submission

Screw This Fish in ParticularView game page

rather than avoiding the explosives, play as the explosives
Submitted by robotups — 13 hours, 54 minutes before the deadline
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Screw This Fish in Particular's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7083.9813.981
Overall#11553.5693.569
Enjoyment#11773.3773.377
Creativity#21863.3493.349

Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you play as a naval mine trying to blow up a fish. you would typically be the fish trying not to get blown up.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 80 to 61 of 101 · Next page · Previous page · First page · Last page
Submitted(+1)

Surprisingly not as rage-inducing as I expected it would be! The bomb was much more controllable than what I have experienced in other games with similar concepts.

Submitted(+1)

For some reason I hate that fish. Love the game though 

Submitted(+1)

The game is amazing with very good sounds beautyful screen effects very fun to play and with an incredible art. There were two main details I loved about the character. His chain and his collider which was slightly smaller than the sprite. The music was also soo nice and the game was really polished. Only with a few or even 1 checkpoints would have made it better. I lost at the end and couldnt finish it :C Good job!

Submitted (1 edit) (+1)

This is a solid game! It's such a creative idea. It took me a long time to finish because of my lack of skills, but it was worth it in the end (good job on making the game addictive enough to keep me playing!)

Submitted(+1)

With my coordination, there is no way I am going to win this game without playing it over a million times. I was grateful that the edges of the "track" were forgiving. I liked the art and music, the watery effect was a nice touch.

Submitted(+1)

I really like the atmosphere - the art, music, and floaty controls really work well together. The difficulty is quite spot on too -- it has a good amount of challenge to it. 

But i'm too impatient to keep retrying over and over again until I get it,   but I wonder if a level (or multiple) at half the length, but with a leaderboard, might increase the replayability? 

Really fun though, nice work!

Submitted(+1)

Lol, superb title.  The music and water noises give a great undertone for the mood.  Although the Roles Reversed doesn't come out in the gameplay truly, the title setup and pan are fantastic. Fish are the worst, thanks for reminding me :)

Submitted(+1)

Really showed that fish whos boss huh. NES ninja turtles water level vibes

Submitted(+1)

This fish said WHAT about my mum?!

Submitted(+1)

This is my type of game. Trying to kill a fish with f*cking naval mines for absolutely no reason. Typical tuesday night. Good stuff!

Submitted(+1)

I’m seriously digging the music and underwater atmosphere and although I’m wayy to impatient for the floaty controls this game is seriously fun to play. You should turn this into a full-on unfair rage game, I can really see some potential there! There weren’t too many sprites, lighting or other things to look at however, but that definitely wouldn’t have fit into the tight time frame anymore.

Submitted(+1)

Great game from a perfect idea for the jam.

The floaty movement felt realistic, and yet didn't feel out of control at all, visuals and audio made for great atmosphere and a funny premise to boot. 

I can't really add anything that's not already been said honestly, but I too wish the camera was more responsive in keeping up with my movement.

Submitted(+1)

Love the movement! You actually feel like a ball of metal underwater. I died because the camera didn't move backwards so I couldn't see where the wall was. A fun challenge!

Submitted(+1)

Never have I felt so fragile as a massive piece of metal. My only wish is that the camera would speed up to follow you (maybe it did but if so maybe a bit stronger) that way I can try and go faster!

Submitted(+1)

Great  art and soundtrack the floaty movement not only adds difficulty but makes sense as you are underwater. It is very frustrating but that is fun and something tells me that is intentional.

Submitted(+1)

Very polished! I like that you get to see the goal at the start. It gives you a good idea of how well you’re doing.

If I had one gripe with the game, it’s that the auto-scrolling camera makes your life kind of difficult in a few spots. You have to go to the left a bit partway through the level, and since the camera speeds up as you move further right on the screen, it cuts you off on the left very quickly even if you were well ahead of it before entering that section.

Submitted(+1)

This was a great and kinda funny submission. I liked the premise that the fish (might have) committed a terrible crime against you and now the only thing to do is blow him up. Great job overall it was a simple and fun but polished game! Check out my game if you get the chance :P

(+1)

Very simple, very frustrating yet... I still keep coming back in the hopes I can beat it.

Atmospherics, visuals and controls are very nice and it keeps me coming back in the hopes that this time will be different.

Submitted(+1)

Love that game. It gave me that feeling of " one more round wount hurt". The movement is very good and you are able to predict where you will float to.

Submitted(+1)

Screw that fish.

A bit too hard, but in a good way. Well challanging.  Id appreaciate if it was a bit lighter tho, I had trouble seeing the game. And I have a friend whos monitor would just display pure black. But I really like the idea, great work!

Viewing comments 80 to 61 of 101 · Next page · Previous page · First page · Last page