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Jatin Korram

26
Posts
A member registered May 03, 2023 · View creator page →

Creator of

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I don't have anything to say other than this is a fun game! It looks great and sounds great. Great job!

The game looks and sounds great!

Though the grandma seemed a bit too fast... like insanely fast. I couldn't progress because hiding appears to not be working for some reason which is unfortunate because I would love to play the game all the way through.

I was expecting it to get way more chaotic after some time like "Hellfiler" but it was quite controllable. I enjoyed frantically looking through captchas trying to quickly verify the answer.

The art was as good as it needed to be. So I can confidently say that I liked it.

I was genuinely not expected that twist haha!

The art looks great, and the music sounds really nice. Throwing the units around at the end and using the enemies to kill the enemies was really entertaining. A very short experience but very enjoyable.

It also appears that you can place the units anywhere on the map which is something interesting.

The game looks great, sounds great, and plays great. Loved it!

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That... is not a bug, it is a feature.

Seriously, it is supposed to be like that. You solve it by reattempting the previous room and then coming back with the correct rotation. You can do that by using the button on the top-right.

It was pretty standard for the first few levels. But the last level really caught me off-guard, I would love to try out levels with that parallax mechanic!

Other than that, the game looks really nice. Loved it.

I wasn't expecting an anti-chess game in this jam! The game looks beautiful, and sounds great.

I expected a stalemate to also result in a draw but it appears that is not the case. :(

It was fun!

Though the explosion attack did not really feel like it did a whole lot on the enemies. Perhaps you could make it insta-kill the enemies but take a bit longer to charge. It would feel much better than using it on the enemies and finding out that it doesn't really help that much.

The presentation also has some room for improvement but you did great for a 48-hour game!

I absolutely agree! I planned to have the ability to snap rotations to some common values but wasn't able to add it in time.

Loved the game! It was very enjoyable to just ram the platform straight into the falling characters. I always had the "Haha, fall idiots!" grin on my face throughout the game.

Though I found a glitch where ramming the platform into characters can actually trigger a loss because the game thought that you failed to stop the characters from getting on top.

It also got repetitive pretty quickly but enjoyable for a few minutes nonetheless.

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This is a really charming game! Loved the art style, the music, and the animations.

Though I did run into some situations where the humans just ignore the rabbits and just go for the trees. That felt kind of punishing because it takes some time for the water orbs to regenerate, and until they do, a tree has already fallen, i.e., they are expensive.

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You, my good sir, just found a way to get soft-locked in a way that wasn't supposed to be possible. In fact, you did something that everyone else, even I, thought was impossible. So props to you for breaking the game.

Thank you for trying it out!

I am still a bit confused about how you were able to get stuck in the wrong rotation, it should not be possible to get stuck in such a way that you cannot fix it by going back just a single room. Can you send me a recording? or a GIF perhaps?

And thank you for telling me how to fix the UI staying highlighted! I wasn't able to find a solution even after searching for around 10 minutes.

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Sorry to hear that! You can indeed go back to the previous room. There is a button to do so on the top-right.

As for the random death after restarting, it is a bug that I am not sure how to fix. Restarting the level fixes the issue so there is no need to worry about it.

Thank you for the detailed feedback!

I agree that I should have done a better job explaining the limited movement mechanic in-game but the opportunity to do so passed much more quickly than I had the time to do so. Something to remember for my next game!

The game looks great! Though I did have a little bit of trouble understanding how hitboxes for the humans work.

Surprisingly not as rage-inducing as I expected it would be! The bomb was much more controllable than what I have experienced in other games with similar concepts.

This is surprisingly fun! I was kind of intimidated when I saw the amount of information that was on the screen but it only took me a few seconds to figure out how everything works.

Sorry to hear that!

I have once again updated the webpage with some more info explaining the game's mechanics including the not-very-intuitive one that is necessary to progress. Hope that helps!

It appears I have been struggling to explain those mechanics properly @.@

Anyway, I have once again updated the website with some more info about the mechanics of the game. Thank you for pointing it out!

The puzzles and the art were great! Though I did find it quite difficult, perhaps because of the controls.

The game is really fun to play! I love how it can very easily turn from you destroying the enemies to the enemies destroying you and vice-versa after turning the tables.

The mechanics have now been (hopefully) explained via GIFs on the webpage.

Thanks for pointing it out!

Thank you for trying it out!

It appears that the idea of moving the room in the opposite direction to push the character into place was not as obvious as I thought it was (Whoops!). So I have now added a few GIFs to the page to hopefully help with this issue.

Seems like it is a common problem! I have now added GIFs to tell the players everything that they need to know to get into the game. Hope that helps!