Enjoyed the balance of having the dragon hard to control and the knights spawning bombs when they died.
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Don't save my princess!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1311 | 3.321 | 3.321 |
Presentation | #1430 | 3.605 | 3.605 |
Overall | #1710 | 3.354 | 3.354 |
Creativity | #2834 | 3.136 | 3.136 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the usual knight trying to save a princess you are a dragon boss that deals contact damage and has to keep his princess.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This was quite fun, l made a number of runs until I reached a high score of 39. The dragon is a bit hard to control but I guess that is part of the challenge, also it would have maybe been nice to have a short invincibility after taking damage so you are not knocked out entirely if you run into multiple fires at once. Otherwise I had a great time, well done!
The style is very cute. Looks like a try hard game with the dragon movement and the music
Game was super fun and looked pretty great too!the concept itself was nice and the execution was almost perfect! i loved the ice physics but there were times where i literally had no input in the dragons movements. reworking the movement a bit and perhaps shortening the flame time would greatly improve the game. overall, really fun and polished game.
Really nice game! The slippery controls make it quite a challenge. The dragon is so cute! Great work overall!
A small, tough but charming little game. The animations are really cute and the audio is perfect, I like how the dragon's controller is not exactly tight but slippery but it gives the game a different feel and develops a character for the dragon. I would recommend making the knight stronger each spawn and the in the end, the dragon won't be able to 1 shot him. And if possible, post jam you should try and make a nicer main menu. Other than those minor points, I have absolutely no complaints and the game is really fun!
Thank you for the feedback! I made the menu really fast and its true that I could have made it better but the important thing is that you liked the gameplay. About the knights I could make another time that has more life but as you know the jam was short and I didnt had any time to make it. And you know, time is money hahah.
CUTE DINO! 🦖 The art with the lighting, music and the hit feel is really good. This idea was pretty clever. The game can definitely be expanded into something even bigger. Maybe the Dino could shoot out fireballs as a power up you could collet just like coins and hearts. Or different sized room and a dash ability.
Nice dynamic music! Idea and art also pretty cute :3 Hard controllers make sense and increase interest! Well done!
I was thinking where should I spend the gold, but it seems you did not have time to add it to the game
Cute art style! It would’ve been nice to have a bigger or a different shaped room. I also think the game loop is a tad too simple, maybe having the dragon simultaneously prevent the princess from trying to escape would add some more challenge. I also want to say that having contact damage since you’re a boss is a very nice touch. Overall, nice game!
Controls are a bit hard, friction might be increased. But very cool visuals and nice idea. Well done!
Albeit simple in concept, this was actually tons of fun!
the visuals are nice and the gameplay loop while simple was well made, overall a very solid entry, other than the slippery movement everything was nice, I would only would have liked more feedback and effects, a little bit more polish would really turn it into a wonderful experience, smart Idea and great execution, well done indeed!
Cool concept! The dragon's movement was pretty slippery, but other than that, this was fun to play!
The bouncy movement of the dragon makes it more interesting. The art is very cute. Perhaps adding some effects so players know they are taking damage, and some invincibility time after damage. Still, very good game
Very nice game! The art is very cute. For once you get to play as the one who somehow deals damage on contact.
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