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A jam submission

Vampire Survivn'tView game page

Vampire survivors but you won't let the vampire survive. Now, will you?
Submitted by vehshi, mr.axhar, Waqas9009, LeonV4lente, JerryCreatives — 1 hour, 30 minutes before the deadline
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Vampire Survivn't's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#29942.6882.688
Presentation#32352.8282.828
Overall#33152.8032.803
Creativity#34972.8922.892

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We reversed the roles of vampires survivors.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 69 · Next page · Previous page · First page · Last page
Submitted(+1)

This is a cool game! I would love to see the concept built beyond the game jam

Developer(+1)

Thank you. Would definitely make it into a full game if enough people want it ^^

Submitted(+1)

This is an interesting concept, but since the hero doesn't seem(?) to fight back, it feels inevitable. A jam game will always have limitations, but maybe a shorter timer would have added more tension? Good effort!

Developer

Thank you! And hero kinda fights back but yea it doesn't "seem" like he is ":D Thanks for the timer suggestion and for the feedback :)

Submitted(+1)

Interesting idea. I would've liked some more progression elements like upgrades like I've seen in some of the other games like this, but like you say in the credits there's only so much you can do in a jam. The sprites and 3d mix together well. Good job!

Developer

Upgrades were part of our early plan but couldn't be implemented within the given time. If we ever decide to rework this idea into a proper game, the progression would definitely be a part of it. Do you have any other suggestions or ideas you'd like to see implemented if we turn turn it into a full game? Oh and I'm glad you like our game and art style.

Thank you for the feedback :)

Submitted(+1)

This was pretty fun. I like using the chess pieces, cause it makes it easy to know what each piece should be worth.

Developer

Thank youu. Glad you liked it ^^

Submitted(+1)

very enjoyable!

Developer

Thank you :)

Submitted(+1)

neat idea!


a game jam is a challenge to show yourself what you can do in the constraint of time. You ve done well, you have all of these skills!

Developer

Thank youu. Yup one major flaw was that the plan kinda was out of the scope for a 48 hours game jam, so a lot of features and mechanics couldn't be implemented.  But hey, it'd be a nice reminder for future jams to keep the scope in check "^^

Thanks for the feedback btw :)

Submitted(+1)

visuals were awesome, had alot of fun, 10/10

Developer

Thank you. I'm glad you enjoyed it ^^

Submitted(+1)

The idea is cool, the NPCs may need a bit of balancing to make it really challenging but that was nice to play.

Developer

Thanks, glad you liked it. And yup balancing requires some attention ":D Thanks for the feedback :)

Submitted(+1)

It's was fun 

Developer

Thanks :D

Submitted(+1)

Nice work, I enjoyed the level's visuals :3

Developer

Thank youuu :)

Submitted(+1)

i love the concept and style, these chess figures are so fun to watch :)

would be happy to try the game again when the enemies are balanced, rught now it was super easy to win :D

and i would possibly think about some other font in the interface, as this one looks not very consistent (especially commas and capital letters), so it looks just a bit odd :)

all in all, a great entry!

Developer

Thanks man, glad you enjoyed it. Balancing definitely requires a lot of attention ":D and thanks for letting us know about the font, would definitely work on it as well. Btw, what other stuff would you like to see added in the game if we ever decide to turn it into a full game?

Again, thanks for the feedback :)

Submitted(+1)

Unfortunately not much happening in terms of gameplay. 

Developer

Kinda true but can be improved "^^

Thanks for the feedback :)

Submitted(+1)

really cool idea and i like the art style, its cute!

Developer

Thank youuuu ^^

Submitted (1 edit) (+1)

Small things here and there, like not seeing when behind buildings, but all in all, I think it was a nice experience. I am a fan of Vampire Survivors (like lots of people), so I can say I liked being on the "reversed" side

Developer(+1)

Yea the game needs a lot of major improvements. Would definitely fix it if we ever decide to turn it into a complete game. Glad you enjoyed the game. If it's not too much trouble I'd like to know what other stuff you'd like to see in the game if it turns into complete idea?

Thanks for the feedback :)

Submitted(+1)

Maybe allow for a free camera, to see where your units are. Or if you want to keep the focus on the enemy, maybe would be better to have an "arrow" at the edge of the screen pointing at your units, for each unit you have outside of the viewport (and then if you have too many, you can group them or smt). At first, I had the feeling my units died, as I was unable to see them, and they were moving slowly.

Another feature would be upgrades. This being a rougelite, maybe between each round, it would be cool to upgrade the units somehow, and also the enemy to have some diversity in stats/mechanics

Developer(+1)

Nice suggestions. Free camera is definitely something that'd be a lot of help in the gameplay, with arrows indicating both our troops and the enemy. Having waves/rounds with diverse upgrades both for player units and enemy will definitely work in favor of the roguelite nature of the game and will increase replayability. Thanks a lot for taking time to help us out.

Submitted(+1)

despite the slightly weird clash of 2d character and 3d environment, this was fairly enjoyable. It felt really satisfying to me to unleash a horde of enemies on the character all at once!

Developer

2D characters on 3D environment was our own art choice, we were going for Billboarding. The art definitely needs some improvements and polishing to not look so out of place with each other. Glad you enjoyed the game.

Thank you for the feedback :)

Submitted(+1)

Lots of fun! It`s just great to spam tons of enemies towards the "player". It just needs some balancing, although I know how difficult it is to balance within the 48-hour time frame.

Developer

Glad you enjoyed our game. Yea balancing needs some major work among other stuff. Say, what other things would you like to see in the game if we ever decide to turn it into a full game?

Thanks for the feedback btw :)

Submitted(+1)

cool reversal! I was able to win by just saving up for 2 queens, it would be cool if using smaller troops unlocked the bigger troops!

Developer

Thank you. Yup 2 Queens is by far my favorite way to win XD Meta progression was part of the early game plan but couldn't get it because of the time constraint. What other stuff would you like to be added to the game if we ever make it into a full game?

Again, thanks for the feedback :)

Submitted(+1)

Chess theme for the unit types was neat!

Developer

Thank you :D

Submitted(+1)

Simple and fun game ! The UI takes a lot of space and following the "ennemy" kind of takes away the juice of spawning an army but the concept is fun and overall very enjoyable, well done

Developer

Thanks for playing and reviewing the game, glad you enjoyed it. A lot of polishing needs to be done, will definitely rework UI and UX if we decide to make it into a full game in future.

Again, thanks for the feedback :)

Submitted(+1)

Good job.

Developer(+1)

Thank you.

Viewing comments 40 to 21 of 69 · Next page · Previous page · First page · Last page