This is a cool game! I would love to see the concept built beyond the game jam
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Vampire Survivn't's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2994 | 2.688 | 2.688 |
Presentation | #3235 | 2.828 | 2.828 |
Overall | #3315 | 2.803 | 2.803 |
Creativity | #3497 | 2.892 | 2.892 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We reversed the roles of vampires survivors.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is an interesting concept, but since the hero doesn't seem(?) to fight back, it feels inevitable. A jam game will always have limitations, but maybe a shorter timer would have added more tension? Good effort!
Interesting idea. I would've liked some more progression elements like upgrades like I've seen in some of the other games like this, but like you say in the credits there's only so much you can do in a jam. The sprites and 3d mix together well. Good job!
Upgrades were part of our early plan but couldn't be implemented within the given time. If we ever decide to rework this idea into a proper game, the progression would definitely be a part of it. Do you have any other suggestions or ideas you'd like to see implemented if we turn turn it into a full game? Oh and I'm glad you like our game and art style.
Thank you for the feedback :)
This was pretty fun. I like using the chess pieces, cause it makes it easy to know what each piece should be worth.
The idea is cool, the NPCs may need a bit of balancing to make it really challenging but that was nice to play.
i love the concept and style, these chess figures are so fun to watch :)
would be happy to try the game again when the enemies are balanced, rught now it was super easy to win :D
and i would possibly think about some other font in the interface, as this one looks not very consistent (especially commas and capital letters), so it looks just a bit odd :)
all in all, a great entry!
Thanks man, glad you enjoyed it. Balancing definitely requires a lot of attention ":D and thanks for letting us know about the font, would definitely work on it as well. Btw, what other stuff would you like to see added in the game if we ever decide to turn it into a full game?
Again, thanks for the feedback :)
Yea the game needs a lot of major improvements. Would definitely fix it if we ever decide to turn it into a complete game. Glad you enjoyed the game. If it's not too much trouble I'd like to know what other stuff you'd like to see in the game if it turns into complete idea?
Thanks for the feedback :)
Maybe allow for a free camera, to see where your units are. Or if you want to keep the focus on the enemy, maybe would be better to have an "arrow" at the edge of the screen pointing at your units, for each unit you have outside of the viewport (and then if you have too many, you can group them or smt). At first, I had the feeling my units died, as I was unable to see them, and they were moving slowly.
Another feature would be upgrades. This being a rougelite, maybe between each round, it would be cool to upgrade the units somehow, and also the enemy to have some diversity in stats/mechanics
Nice suggestions. Free camera is definitely something that'd be a lot of help in the gameplay, with arrows indicating both our troops and the enemy. Having waves/rounds with diverse upgrades both for player units and enemy will definitely work in favor of the roguelite nature of the game and will increase replayability. Thanks a lot for taking time to help us out.
Simple and fun game ! The UI takes a lot of space and following the "ennemy" kind of takes away the juice of spawning an army but the concept is fun and overall very enjoyable, well done
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