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A jam submission

I used to be an AdventurerView game page

Guild management and quest giving simulator
Submitted by dragonkie, chugnuggie — 14 hours, 31 minutes before the deadline
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I used to be an Adventurer's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4324.1734.173
Overall#5963.8153.815
Creativity#8043.8403.840
Enjoyment#10563.4323.432

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You took the arrow to the knee!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

Really nice game, I love the artstyle and music. Just a small bug I encountered was that on some days the adventurers didnt come, but that might be intentional

Submitted(+1)

The art style is very good. I love your take on the reversed role!

Submitted(+1)

I enjoyed this game and really like the art style!  This is like a medieval "Papers, please", but you're giving out quests. I hope you continue to flesh the game out further and make it into a full game because it's pretty special.  I did get stuck in one playthrough where I didn't have enough for taxes, I couldn't do anything and it was unclear if I was in a game over state.

Developer

unfortunately I broke the game over state by missing 2 letters in a script x)

You are able to press f10, f11, and f12 to spawn in money if you'd like to keep going though!

Submitted

Hah! It happens to all of us. Thanks for the tip!

Submitted(+1)

Love the art style!

Submitted(+1)

I want this to be a full game. I struggled a bit knowing when to ring the bell and which quests I should give which adventurers (though it's not clear if it mattered), but I really liked the feel of managing a guild. Other games in the jam have done similar versions of this but they didn't let me stamp the quest : P

Developer(+1)

The type of quest is *supposed* to matter, but unfortunately I had to cut that out in favor of a more polished experience. Each quest has a multiplier based on 5 hidden stats that the heroes have, each one increasing the reward / decreasing the heroes cut of the reward based on it

Submitted

Ah I see. I thought the hero would just get the full reward so i was confused when they continually returned asking for only small amounts.

Developer(+1)

The idea is that the hero gets a cut from the reward (not playtested so its a random between 30-60%) and the rest is a guild fee which you receive when you get reimbursed from the quest givers at the end of each week!

Submitted(+1)

Great sound design a better how to play would be nice as I did not know I had to pick up the candle to stamp the quests. I was looking for a pitcher or couldrun of wax to pour from.

Developer

That's a very good point! realistically I had wanted to have the players grab candles from under the desk as they burnt out which would have maybe made it more clear, but a proper tool would probably have worked since that didnt make it in

Submitted(+1)

Great art and nice mechanics! Nice job!

Submitted(+1)

Nice, unique, polished game. Good Job <3

Submitted(+1)

Really great art and chill ambience!

Submitted(+1)

We loved the freedom you give the player!

Submitted(+2)

Absolutely love the art, great job!

Submitted(+2)

You know, you have fantastic art skills. Really impressive. Great job on this game! Charming!

Submitted(+1)

Loved the concept, the art, and the music. 

Submitted(+1)

There is so much character and charm on display!

Submitted(+1)

i really like the artstyle, good job man 👍

Submitted(+2)

Its so cool to see how you approached basically the same idea! Compared to our game I feel like your game is waaay more streamlined so that I actually understand what to do (also thanks to the tutorial). I love how you actually have to hand out money - and it works so good! Enjoyed it a lot, even though the king is an a*hole ;D

Developer(+1)

ikr, imagine being so rich and not handing out change, what prick!

Submitted(+1)

Its so cool to see how you approached basically the same idea! Compared to our game I feel like your game is waaay more streamlined so that I actually understand what to do (also thanks to the tutorial). I love how you actually have to hand out money - and it works so good! Enjoyed it a lot, even though the king is an a*hole ;D

Submitted(+1)

good game, it's very relaxing and entertaining.

Submitted(+1)

Nice game! Felt very tactile, just needs some more feedback on resources. Looks great!

Submitted(+1)

Cool idea, it would be nice to see some development of it

Viewing comments 40 to 21 of 68 · Next page · Previous page · First page · Last page