Just to be clear, is this the edge you're talking about?
I think it might be a general issue when the player and the orb are too far apart from each other. We will have a look into that :)
Thank you so much for taking the time to write down your detailed feedback and suggestions!
You are definitely hitting a point with the game being very overwhelming right from the start, it has been one of the weak points early on.
I really like your idea to add some dedicated trainings that can be used to learn and optimize certain obstacles in the game (or the movement in general), we will have a look into that!
The main hall training ground (or at least any option to play around with a ball outside of the actual run) was actually on our todo for some time and got cut out of the scope because we were not sure if it is really needed. I guess we put it back on the menu :)
Thanks again for helping us steer the game in the right direction, let's see what we can do!

Dear itch.io community!
Me and my brother just released a Demo of the our game we’ve been building with a lot of passion for quite some time now. We kind of escalated a very simple idea where you juggle a ball by hitting it repeatedly into a platforming/action/time-attack/rougelike where you have to hit the ball so that it reaches the top of a (more or less) randomly generated tower as fast as possible.
It was a wild ride until we were happy with both the gameplay and the visuals, but we finally feel confident to share our game with you! Honest feedback is welcome :)
P. S.: I love itch.io and the community so I implemented a feature that I (as the programmer) am especially proud of: A cross platform leaderboard where both Steam and itch players can compete and share ghost recordings of their runs! Can't wait to see your scores, whatever platform you prefer 🚀
Felt like suprised Pikatchu when I fell off the edge while trying to setup an orbital laser for the first time :D
Love the idea and execution, really well done! It was just a little hard to press the buttons on the phone while moving, because the hand also moves a little accordingly (I am playing with a touchpad though).
I absolutely loved how polished this game is! Everything works perfectly fine and the idea is cool too. For the 100 coins budgets it feld like there is not much I can "do", but once the budget increased it was interesting to think of the best possible combination of items (in addition to helping them survive I obviously wanted to empty their pocket as much as possible hehe).
Its so cool to see how you approached basically the same idea! Compared to our game I feel like your game is waaay more streamlined so that I actually understand what to do (also thanks to the tutorial). I love how you actually have to hand out money - and it works so good! Enjoyed it a lot, even though the king is an a*hole ;D
Its so cool to see how you approached basically the same idea! Compared to our game I feel like your game is waaay more streamlined so that I actually understand what to do (also thanks to the tutorial). I love how you actually have to hand out money - and it works so good! Enjoyed it a lot, even though the king is an a*hole ;D
Overall a solid game for the short time given! Had some trouble with the probability graphs with my ultra wide monitor, but changing the resolution to 1920x1080 helped with that.
It really needs some instructions though. Maybe you can write them down on the game page? You are still allowed to change the page even after submissions are closed. However I think I figured it out after all ;D
And finally: the music is amazing!
Thank you for your kind comment! The tractor needs some time to get used to but with some practice you can actually be quite precise. See the cherries I did in one of the screenshots for example (not gonna hide how proud I am of the result).
Also I'm sure your shirts were pretty, don't let the giants judgment fool you. They turned out very critical :)