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Flappy Fish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1987 | 3.065 | 3.065 |
Presentation | #2846 | 2.968 | 2.968 |
Overall | #3085 | 2.882 | 2.882 |
Creativity | #4188 | 2.613 | 2.613 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This time you Play as the Obsticals
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like this idea! I also made a flappy bird game
A little bit hard, but nice game!
There is nothing mind blowing in concept, but why not, well done, keep it up!
Really enjoyed the game! Loved the art too.
Well done, perfect pick for the theme. I have one question though: Why do I not score when going underneath the wall? :D
nice! Interesting reverse mechanics! really enjoyed the game!
Great job! Flappy games are always so addicting and horribly frustrating haha. I like that you picked the fish theme, since it ties the theme to the mechanics really well.
I did not know I missed Flappy Bird before I played your game! Fun concept and very addictive! Great job
Interesting concept! Very fun to play, definitely a good game if you're up for some challenge.
loved it
Pretty good. The game must be played at full screen since it doesn't scale down and hence you cant see the incoming blocks. Pretty sure itch has a "launch in full screen" option where you upload the HTML file. I suggest choosing that option, but not too big of a deal.
Fun game, wish it had some sounds.
Good variation of flappy bird game.
Not bad! I like the way you've reversed the role of the game, but still have it with that sense of Flappy Bird. I was never very good at the original, and I'm not good at this. Think my highest score was 4! The hitbox seems to be a square around the fish's most extreme pixels, so it feel quite unforgiving. In Mark Brown's tutorial he shows how you can make the colliders just smaller than the sprite to help with this unfairness. I suppose the original Flappy Bird was also unforgiving in the same kind of way though.
Wish it had a high-score counter somewhere. When you die, you just have to remember your best ever score. Could save that to PlayerPrefs for extra credit...
Well done for finishing and submitting. Not an easy feat at all!