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I used to be an Adventurer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #432 | 4.173 | 4.173 |
| Overall | #596 | 3.815 | 3.815 |
| Creativity | #804 | 3.840 | 3.840 |
| Enjoyment | #1056 | 3.432 | 3.432 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You took the arrow to the knee!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think I got the doggie adventurer killed by giving too difficult a quest, but I don't know ._.
There's some cool underpinnings for a management game here, though!
NO NOT PEBBLES! D:
LMAO OMG
Cool art style and music. Sadly, I'm not sure if it's bugged but I never got a visit from the king.
huh interesting, he's supposed to show up on day 6 each week before you get the chest? did you ever get the chest well playing the main game?
No, I didn't get the chest either.
I think this game is put together well and really liked the art. A few more game mechanics for me would maybe add some suspense other than just impending taxes haha.
Really like the art style, and fun mechanics. Took me a bit to figure out what was going on, feels like it could have been explained a bit better. Had to spawn some extra coins for the first day. Pretty fun once you get going though!
If you don't mind me asking, which part in particular was confusing? I know the tutorial is a bit slapped together, but in your opinion which bit was the least clear about what's happening?
Totally blown away with the art style! Had a fun time sending out the adventurers on their tasks!
Interesting game, loved the art! Only not-pick is not being able to see how many coins I had, but it was otherwise good!
What an awesome take on papers please! And it is very fitting for the theme. Would be cool to see quest requirements mechanic, even a simple rank A-F system would be very effective. I really like the visuals and the soundtrack, it gives a really chill vibe! Amazing Job!
Fun game and a very unique take on the theme, like a mix of Papers Please with Skyrim, I loved it! The hand drawn art-style is great! I don't know if it was just my screen, but I couldn't see the number of coins I had in my bags, which made the resource management a bit tricky, but otherwise I really liked it and can see a lot of potential :)
Unfortunately there was a last minute change to try and tidy up the Text elements, but I missed 2 letters so it won't display that, the end screen, and it puts the arrow on the tutorial text boxs in a weird spot x)
Love the arts and music giving me a true professional quest-giver in skyrim vibe XDD
It's relaxing and charming just, I'm not sure if giving quest to different NPC have any different implications though.
Unfortunately, it doesn't -- we wanted too but ran out of time <:D Thanks so much for your comment and for playing!!
Understandable, I also have a lot of things that I wanted to do with my game but ran out of time XDD
I love the art! The style works very well, and the hero designs are great.
I love the art style for the game! Every characters looks super unique and well thought out in their design ^^
Gameplay-wise, I think it's a great base, but it could use some work? I couldn't tell what each quest meant or if it had any impact on the hero you gave it to. If not, then I think that could be a great place to start if you're thinking about expanding on this concept! A lot of games in this genre seem to focus on reputation, which gives you access to bigger challenges/rewards as you progress in the game, and I feel like that could work pretty well here! The two bugs with the money count and end screen were pretty rough, but I saw that they got fixed in an updated build, which is nice.
Overall, I had a fun time with this one! The game's whole vibe definitely kept me going until the end, and while the current game feels a bit shallow, it's a phenomenal base to build off of! Amazing work all around ^^
The quests have the base for mattering, but since we didn't have time to make a UI and display it, we just cut it out in favor of a more polished experience unfortunately x) But thank you for the good and detailed feedback!
This is a very interesting concept! It was very satisfying putting the seal on the quests and I loved how the coins were physical objects in the world. Unfortunately I was having a problem where I would hardly ever get anyone showing up and I had to skip several days in a row. I think if the bugs were ironed out and the UI was made a little bit more clear this could be an amazing game! Great job overall!
there was *supposed* to be a day of the week after you get the chest where you hire new heroes to get more than the starting 3, but yknow, scope creep an all that x)
Fun idea and a solid prototype, love the artwork. The physics are a bit wonky when moving objects around, and as you pointed out yourself the balance is a bit off haha, but, this is a really great entry into the jam!
I'm not sure if I encountered lots of bugs or if I didn't understand how to play. I played the tutorial and then tried the real game, but the treasure chests never came and I was broke by the first time the king came. I really like the visuals and music, and I like the idea overall, so I wish I was able to play it better.
If you want to give the actual game another shot, press f12 and spawn in an extra gold coin (f11 and f10 spawn in silver and copper). I didn't have time to playtest so its a bit unbalanced, but the treasure chest comes in after the king visits every week, so its a game of managing your resources to try and make as much profit as you can without risking running out before the king arrive.
In general one extra gold seems to be enough to get the ball rolling
Ooh juicy cheat codes, love it. Gonna give it another try
Good game, nice tutorial.
This game has so much potential to become a full game. The art is impressive, and the mechanisms are incredibly unique. There seem to be some issues with the number displayed on the money bags. Also, there appear to be some occasional problems with item collisions. Despite these minor issues, the game is still very good overall.
This is a great prototype! I really enjoyed the core gameplay loop but I had difficulty following the state of the game (how many coins I had, when I should ring the bell, etc.).
I would definitely come back to this in future if you continued working on it, good job!
Super cool idea!
Looks very good, and plays smoothly.
Good implementation of the theme, overall very nicely done!
Really great art style! I love the use of a 'physical UI'. The way you get your payout is also really fun and satisfying. Definitely a good prototype you can build further on.
There does appear to be a problem with the coin bag, at least for me. In the screen shots i can see there should be a coin counter on the bags. But i could only see some unreadable white text. Luckily it's possible to just physically count my coins by taking them out the bag, which is a fun workaround.
I misspelt something by 2 letters, but there just wasn't enough time to re upload the project to get the counters x)
I feel you. My victory screen doesn't work because i forgot to couple a unity event
I found the waxing and stamping mechanic satisfying, and the character drawings were charming. Cool!