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Kasztan

25
Posts
8
Followers
4
Following
A member registered Feb 21, 2019 · View creator page →

Creator of

Recent community posts

Thank you :D

Thank you :D

RPM is simply a spelling mistake, I was in a hurry and didn't notice I was writing things that didn't make sense

Cool game, nice graphics and atmospheric music

Pov: it's rush hour and you're alone on shift

Thanks :D

This is what happens when you join the gamejam at the last possible moment, haha :D

Thanks for your feedback

Cool idea, it would be nice to see some development of it

Cool, that's a very interesting idea

Thank you!

It was worth joining gamejam at the last moment :D

Thank you :D

Thank you!

Thank you :D

This is what inspired me :D

Thank you for your feedback.

Thank you :D

I was afraid that the puzzles would be too simple. Good to know I was wrong.

Thank you :D

(1 edit)

Your game looks really good, the music is cool and the controls are nice, but

I don't understand what happens sometimes, I mean I split and die after a while(maybe i overlooked something)

Edit: I figured it out, it doesn't have anything to do with separation, I didn't notice that shooting is taking HP

Thank you :D

Thank you for your feedback. I have to admit that I am not good at level design, which is why the increase in difficulty level is not smooth. As for polishing the game, maybe I will consider that when I learn the engine better.

Thank you :D

It is difficult to do, even I had to try few times.

As for the physical engine, I only understand the basics.

https://www.veed.io/view/fa36c88a-5426-42c8-a989-fb0d4c18d836?panel=share

Here you have the solution.

Level 2 is quite difficult to be honest.

I know physic is a bit weird, but I'm just starting to use this engine and I used the built-in behaviour "physic engine".

Can you specify what is not clear? This would be helpful for me in the future.  Anyway, thanks for your feedback.

Thank you :D

(2 edits)

Thank you for your feedback. Yeah, I noticed that bug, but becouse it is my first game in this engine and I started working on this game far too late I didn't came up with the solution in time. Good to know that there is a solution.