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A jam submission

voidCAT();View game page

Submitted by Nateycakes (@nateycakes_), Vivante, Seventh Sam (@seventh_sam_), Martcoza — 6 hours, 41 minutes before the deadline
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voidCAT();'s itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#14.3874.387
Metroidvania#24.3874.387
Overall#24.1814.181
Execution#23.9683.968
Enjoyment#43.8063.806
Relevance to the theme picked#74.3554.355

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Chosen
The Year is 20XX. We interpreted this theme as a cyberpunk theme

Engine
Godot 3.5

Team/Developer
Nateycakes, Vivante, Martcoza, Seventh Sam

Reference info
twitter: @nateycakes_ discord: nateycakes

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Great cat animation and all background graphics! Love this cyberpunk setting :D

Developer

Thank you, thank you!

HostSubmitted

Cats seem to be a trend in the MVM community.

There's honestly not much to say here. Art was excellent, music fit super well. I appreciate the controller support,
movement felt really fluid, and you could meow. It's fluff, but that's a plus in my book. Amazing entry.

Developer(+1)

Thank you very much!  Very hyped to read that you enjoyed it!  Funny enough: the meow button was the *first* thing we all unanimously decided HAD to be in the game XD

Maybe cats are a trend in this community because Metroidvanias encourage curious exploration, visually marking terrain, and jumping reeeaaaally high to places you're "not supposed to go to"...all traits that cats exhibit?

Submitted

This was heaps of fun, and it looked beautiful. I really loved the pixel art and the colour palette, it looked really effective. You've done a lot of work creating the variety of backdrops, and it paid off. The running animation looked really good. I only got 9 secrets. Was there a map? If there was I couldn't find the button or upgrade. I would've really liked to explore more if I had a map. 

Great work. I hope you expand upon it further.

Developer

Glad you had fun!  There is a map, but we didn't have time to implement it by the deadline.  Should we expand further, it will definitely be added!

Submitted

Really had fun with this game ! 10 secrets.

The palette and visuals are really nice !

I would have made the game a bit harder (maybe less life). The collision with the very large player sprite are a bit hard to handle.

Excellent job on the level design and metroid vania feeling.

Congrats !

Developer

Hmmm, I wonder if difficulty settings would be something to add if we continue the project.  Regardless, thank you for playing :-)

loved this!

Developer(+1)

So glad!  Thanks :-)

Submitted

Everything about this game is excellent in my opinion 5 stars.

The retro style environment , the soundtrack and sound design. Absolutely perfect.
The shift of scenery between different levels together with the soundtrack also very nice.
The game design is also very good. A lot of cues when you are in a different place and where I might find the upgrades for doublejump and the attack.

Good job.

Developer

Wow, thank you!  I'm glad you enjoyed it so much :-)  I appreciate you taking the time.

This was a great game, especially for 1 month. I collected 12 out of 19 secrets on my first attempt. If there was one feature I would add it would be in-game map of areas that I had already explored, as I was often getting lost.

Developer

Thank you!  A map will definitely be included if the project continues.

Submitted

Really excellent work! The pixel art, neon aesthetic, and vapor-wavey sound-design, all contribute to the incredible cyber-punk aesthetic. The level design was a nice balance of branching paths, back-trackable secrets, and new abilities. My one complaint is that I would love to see a mini-map, and maybe more defining landmarks in some of the rooms, as it was a bit easy to get lost. I ended the game with 10/19 secrets, so I am excited to go back to try to 100% it. Also, automatic bonus points for the kitty cat :)

Developer

There can never be enough kitty cats :-)  Thank you for playing, and for the kind words!  A map was planned, but deadlines nixed it.  Definitely something we'll be adding if the project continues.

Submitted (1 edit)

Great game!
The controllers felt very smooth and pretty easy to get used to, as well as the upgrades, and the art and sound design all conveyed the atmosphere excellently.
I think the only criticism I would add would be that it felt really easy to get lost specially on the upper areas of the map, I found myself walking in circles for a long time before finding the attack upgrade. But this seems like it's been pointed out by quite a few other comments already though, so I have nothing to add on that I think. I feel you, deadlines are merciless.
Oh, and not sure if it's a bug but the left analogue doesn't work for movement on my end, only the DPad. It's not something crucial though, just thought I'd mention it since it's listed as supported in the description.
Overall, I had a lot of fun :)

Developer

Thank you for the kind words and feedback!  Not sure why the left analogue isn't working (I'm not the programmer), but duly noted if we continue the project!

(+1)

i didn't finish playing (because i got stuck somewhere) but overall i loved it!! the art was amazing, the double jump was smooth and the sound design oh my GOD...now i didn't finish it because i got stuck in a place trying to get out while using a double jump (but the platform seemed to be just a little too high), i tried for a long time before giving up, i probably missed a different way to get out so this most likely is just because i'm bad at games lol. i actually had a lot of fun though, spammed Q a lot !! keep meowing !!

Developer(+1)

Thank you for playing! I'm glad you had a good time! 

I might be biased, but I think our art and sound teams did a FANTASTIC job. I'm also glad you enjoyed the dedicated meow button - it's the most important feature in the game imo

so true! i also think your teams did a fantastic job!!!

Developer

Your comments make my day (as the sound person on the team).  I appreciate it greatly, thank you!

Submitted(+1)

Really awesome aesthetic and musical choices. The level design was solid, usually the player has the feeling of what to do once getting an upgrade. 

Little nitpicks:

- Could be good to have a jump animation, I believe the cat still looks like it's running in the air. 

- Having map would help a lot while traversing. I had to cut the map from my game as well, but given the size of yours it would be beneficial. 

Great job!

Developer

Thanks for playing and for the kind words!

I agree, the jump animation would help with immersion and just look nicer. We do have one, I just had trouble with the logic for displaying it and never got time to revisit it

Also agree map wouldve been helpful - sadly had to be cut as well. 

This was my first metroidvania and 2nd-ever platformer, so a lot of lessons learned for next time. Thanks again for playing!

Developer

Glad you played and enjoyed it.  Nitpicks noted!

Submitted(+1)

Excellent game! Love the artstyle as many have said, and the subtle choice of having a different sound effect for the second jump was great. Very atmospheric soundtrack - my only real criticism is that you didn't call it Cat GPT :)

Developer

Thank you very much for the kind words! also LOL that pun is almost *too* powerful

Developer

I'm glad that detail paid off.  Thank you for playing!

Submitted(+1)

This one is a contender for me.

Good:

  • Simple charming graphics
  • Solid color palette aesthetic
  • Nailed the atmosphere (environmental narrative on point)
  • Meow button

Bad:

  • Explicit narrative might have been almost too sparse for me personally
Developer(+2)

Thank you for playing and for the very kind words! 

For what it's worth, we did have a codex menu planned that would pop up when you paused the game. Each Disc collectible in the world would add an entry to the codex and have worldbuilding lore if you wanted to get absorbed in the story. We sadly ran out of time and couldn't get the menu working in time

Submitted (1 edit) (+3)

Truly this is one of the saddest phrases in gamedev: we sadly ran out of time

Take heart--if "out of time IRL" were the theme for this jam, we'd almost all be getting 5s

Submitted (1 edit) (+1)

Fantastic aesthetic, and overall pretty fun to play through.

The C.A.T controls are very satisfying to jump around with, but the button layouts (at least for a keyboard) is a little funky. For example using WASD, I had a really hard time attacking while jumping to the right.

One very minor nitpick is that the jump animation is a bit rough, since it seems to just  be the running animation in air.

It was a little tough to see where I needed to go. When I ran into this issue with my submission,  I had to zoom the camera out. This way the player can see a goal area/platform/collectible that they want to go to and navigate a path to that place instead of the player only being able to see the next platform to jump to without knowing where they're going to eventually end up.

Each room was very well designed, I really enjoyed exploring the area and finding the collectibles, though I didn't come close to getting all of them.

Developer

> the button layouts (at least for a keyboard) is a little funky. For example using WASD, I had a really hard time attacking while jumping to the right.
I admit I didn't give the keyboard layout the love it deserved, but for what it's worth, you can also use the arrow keys for movement!

> One very minor nitpick is that the jump animation is a bit rough, since it seems to just  be the running animation in air.
 Yeah, it def looks a lil jank - we *do* have a jump animation, however I was having some trouble working the logic to get it to display for longer than 1 frame and had to move on and would "fix it later" (I didn't fix it later) lol


Thank you for playing and for the kind words!

Submitted(+1)

Wow, just wow. I had a great time playing this and I didn't want it to stop. Aesthethically this game is amazing, audio especially, it was so engrossing and chill, SFXs were all matched greatly too. Only graphical nitpick I can have is that background in some situations was a bit too saturated and obscured gameplay, but not enough to bother me, just noticable. Gameplay was simple but satisfying. You didn't have a map system but personally I didn't feel the need of it, but if I were to go for 100% completion I'd probably expect it to be there. The fact that there's a dedicated meow button is very charming :)

I really, really like this entry, good job team!

Developer(+1)

Thank you so much for the kind words! and thank you for playing! I'm glad you had fun with it :D

Developer(+1)

Audio person here:

Thank you very, very much for the kind words <3 The *very* first thing that was asked of me when we met to discuss the initial plans was the Meow Button LOL

Submitted(+1)

I really liked your art style and it meshed well with your music. I got a good chuckle out of the cat hit meow which gives the game more personality. And clearly, you have a solid grasp of metroidvanias. Honestly, I think what I love the most though is the cat's idle animation. Having had many cats, I love when they're in that position, usually when trying to catch something.

A lot of the comments below are the same criticisms I have for the game.

  • Map. I read in your responses that you didn't have to time to implement which is understandable. My map system is probably the most tedious to set up, but its pretty important to give the player the ability to get an idea of where they're at, where they haven't been, and remind them of places that they couldn't get to without that new powerup.
  • CDs.  What were they for exactly? Was it something that didn't get fully implemented? Was collecting them some way of getting the powerup after the superjump?

The following points just considerations moving forward

  • Since web builds are generally played more than a downloaded version, pressing [ESC] for menu/pause can be disruptive to the player experience since that exits fullscreen on the site. This was some feedback I received in my last MVM.
  • Unless the player needs the mouse to play, I think its a good idea to confine and hide the mouse. As a fellow Godot 3 user, just add this when your game loads up.
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED)
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)

Overall a cool game with personality! Congrats!

Developer

Thank you for playing and for the kind words!

The Map: I definitely agree the map is pretty crucial for the genre and would help our game's flow immensely. This was my first metroidvania and 2nd-ever 2D platformer, so a lot of learning of how to set up various gameplay systems was done along the way, hah.

The CDs: they were part of another unfinished feature, a lorebook/codex. When you collected them, they were going to populate a lorebook that appeared on the pause screen. It was a way for players to have lore if they sought it out, and also give completionists a drive to collect em all

The extra considerations are very much welcomed, I never thought to do that, and as a Godot newbie, I really appreciate the mouse hiding piece of advice. Thank you again for the really constructive and thoughtful feedback!!!

Developer

Thank you for playing, and for the helpful feedback and suggestions!

Submitted(+1)

Very cool aesthetic, I really enjoyed the variety of backgrounds and the feel of the different areas (although space was... weird :P). The movement was very fluid and smooth and the jumping felt precise and controllable. The attack, once I got it, was satisfying and I liked that it was more of a stun than an actual attack, I wasn't incentivized to go around clearing out entire maps of enemies. I liked the abundant health pickups and the jumping puzzles later in the game (well, the devices that you'd have to whack and land on in the same jump). I also cracked up every time my cat got hit, and appreciate that there's a dedicated button to "meow".

Some feedback:

1. The world is big and I don't have a map (as far as I could tell). I eventually got my head wrapped around the central thoroughfare, but the space map was particularly disorienting and took me awhile to work my way through.

2. Similar to the above, I never really felt like I had any guidance, I was just kind of let loose in the world and had to guess where you wanted me to go. There was a fairly natural progression in the beginning of the game up to the first ability, but after that I was sort of just wandering around aimlessly until I found the next one.

3. It was unclear to me what the CDs were for, if they were necessary for progress or just a bonus collectible. I got to the end, so now I know, but having all these items scattered around and me not necessarily knowing where I was supposed to go at the same time just sort of had me worried that I needed to find X CDs and then take them somewhere or something. Probably a me problem, but it was there in the back of my mind.

Anyway, I enjoyed my time with the game. Good implementation, great aesthetic, and a cool usage of the theme. I'm happy I got to help the cat escape cyberspace!

Developer

Thank you for playing and for the really constructive feedback!

For points 1 and 2, we were planning on implementing a map and some "non-interactable doodads" to help guide the player, but I ran out of time and didn't get to implement them. I def agree though!

For point 3, we also had planned some kind of "lore book" that collecting the CDs would add a piece of lore to your notebook/codex that you could read to get that DEEP LORE. But again, I ran out of time and couldn't finish it.

Thanks again for the great feedback!

Developer

I'm happy you got the cat to escape, too!  All feedback is well taken.

I had a lot of fun playin this! The aesthetic is easily one of my favourites, and the music and ambience... I canny even articulate. Well done crew, hope you guys come back to this one and add more!

Developer(+1)

thank you very much for playing and for the kind words! I'm happy to hear it was fun!

Developer

Music and ambience person here:

Thank you <3 Makin' my day.

(+1)

Actually love the art style, I really enjoy the simple neon look it has!

Developer

Thank you!

Developer

Our artists did a fantastic job, imo :-)

Submitted

I really like the art style and amount of areas and secrets/coins there are.  think it would be great to have some sort of minimap/map to show how the regions are connected, It was very well designed so I did not get lost, but I think it would be heard to find all the secrets as is.

Classic metroidvania!

Developer

thank you for playing! and yeah, a map was planned but sadly we ran out of time to implement it. It definitely would be helpful. Thank you for the kind words!

Developer

Thank you for playing!

Viewing comments 29 to 10 of 29 · Next page · Last page