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Orpheus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #5 | 3.857 | 3.857 |
Enjoyment | #13 | 3.357 | 3.357 |
Sensory | #16 | 3.500 | 3.500 |
Overall | #20 | 3.171 | 3.171 |
Relevance to the theme picked | #26 | 3.071 | 3.071 |
Metroidvania | #29 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Chosen
Hell (appears hlaf way through world exploration)
Engine
Unity
Team/Developer
Andy Nemeth, Jesse Gaulin
External assets
Souls-like Character, Ansimuz's Tile Assets, Buddy Game's Heart Sprite
Reference info
andynemethcreates@gmail.com
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Comments
Wow, I was surprised by how incredibly fun this was! The restricted movement and constant downward motion works well for mobile, and the satisfying ground pound ability is soo compelling, motivating me to keep going and slamming more demons. The hell section got a little bit repetitive, though, so i hope you keep adding more abilities, collectibles, and branching paths to keep it fun and engaging. Great work!
Pretty quick and to the point. I liked the simplicity, and the ground slam was super satisfying to use. Visual cues for dodging attacks were clear, the opening moments taught you how to use the movement/ability options well, and the floor counter gives a sense of progression.
Where I struggled:
- I played on PC so I can't speak much to the mobile-ness of the game, but I would have preferred slightly bigger movements / effects. The attack sprite could be more exaggerated (and more easily visible on a phone screen) and the dodge distance could be increased to really sell its efficacy - there were several times where I started on one side of an enemy and dodged through it but was still basically touching the enemy sprite, so I was unclear if I'd get hit by its attack or not.
That's more or less it, again I liked how simple it was to pick up and play and how satisfying leaping down and killing things felt. Clean up the combat a bit, give some more power-ups, and it could be a pretty engaging time-killer. Good job!
Thanks! I can definitely look into polishing the dodge and attack FX a bit, I think your feedback still applies to mobile.
A fun game with assets that work well together. Not to much else to say, although definitely could use some Metroidvania twists to it.
Thanks for the feedback! I would definitely like to expand on ability unlocks/exploration in the future!
Really fun, though I'm not really getting metroidvania vibes with only one upgrade and not much in the way of exploration.
It's pretty alright. Pretty cool gameplay concept and decent execution, but the Metroidvania aspect needs more work. But I think you can make something really unique from this!
Good job! Very unique concept and gameplay. It would be interesting to see this concept developed out further with more unique abilities, etc.
This is a great game, brilliant idea and well executed. This needs to be released on mobile friend :)
Thanks! The mobile web version should work well if your browser supports it!
I have tried it on mobile, I use brave and I have to say the desktop browser is superior, the mobile version has issues with determining what my input was and the framerate is quite choppy
Really cool, but for some reason the controls wouldn't work other than clicking but i bet there's a full experience waiting for me