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Pretty quick and to the point. I liked the simplicity, and the ground slam was super satisfying to use. Visual cues for dodging attacks were clear, the opening moments taught you how to use the movement/ability options well, and the floor counter gives a sense of progression.

Where I struggled:

- I played on PC so I can't speak much to the mobile-ness of the game, but I would have preferred slightly bigger movements / effects. The attack sprite could be more exaggerated (and more easily visible on a phone screen) and the dodge distance could be increased to really sell its efficacy - there were several times where I started on one side of an enemy and dodged through it but was still basically touching the enemy sprite, so I was unclear if I'd get hit by its attack or not.

That's more or less it, again I liked how simple it was to pick up and play and how satisfying leaping down and killing things felt. Clean up the combat a bit, give some more power-ups, and it could be a pretty engaging time-killer. Good job!

Thanks! I can definitely look into polishing the dodge and attack FX a bit, I think your feedback still applies to mobile.