Dealing with both dimensions at the same time was pretty challenging!
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Daydreamer(Jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #65 | 4.217 | 4.217 |
Fun | #105 | 3.733 | 3.733 |
Sound | #109 | 3.433 | 3.433 |
Mechanics | #135 | 3.583 | 3.583 |
Story | #157 | 3.017 | 3.017 |
Music | #258 | 3.233 | 3.233 |
Aesthetics | #427 | 3.033 | 3.033 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
First_Aid_Arcade from Vintage Collection by iamoneabe (itch.io)
Comments
Very interesting concept and well executed! I wish there was a little bit more to do in the non-daydream world, but the daydream dimension was a blast to play in. You've done the endless shooter very well!
Ahh this is fun!! I'm trying still right now to breakthrough to really being able to extend my run. Took me a second but the not-getting-caught part is a little easier for me now. The not-getting-killed-in-the-daydream part is what I'm trying to improve on lol
The concept is great, haha I love the sound effects of the teacher :D
That's a fantastic idea with the teacher. When I picked up the gun, I literally said, "Alright, who's next? Bring it on, one by one!" :D
Increasing the bullet speed would have made the task easier.
And sometimes the teacher kept turning around every second, which hindered the enjoyment of the process because we had to wait a long time for his dialogue.
I really liked this idea! I was scared in the beginning to see how long I could be in the daydream state when she turned around but I noticed the speech bubble and yeah. I did a lot better when I realized I didn't have to switch back when she turned around. 10k shotgun is OP :)
I'm so bad at games of this genre, yet I felt so identified with the game premise that encouraged me to keep trying.
Overall a fun experience with the perspective switch, although I thought the heart shaped enemies gave health and was trying to figure out why I kept dying, hahaha.
Interesting mechanics👍. Love the theme about daydreaming in the middle of the classroom😝
The gameplay was really well made, and the core itself have a lot of potential. It would be interesting to see more interactions on the classroom side to balance the action that happens in the shooting area. Good job overall!
There more I rate games in this jam, the more I realize that the better ones are those that have between 1 to 3 people working on them. You did a really good job on this one, well done. Much like the game "Red Light, Green Light" this game is perfect. To add a bit more frustration you could have the game on the left running at the same time that the professor spoke, but I belive you delivered a very good and cool game! Thanks for your submission!
I love the boring classroom concept xD. it is fun and simple. good job for completing the game!
You did a great job. I really like the daydreaming vs reality concept. That teacher really interrupted my daydreams pretty frequently.
Keep up the good work!
I don't feel the left side would add any challenge to the right side, because it is just pausing and resuming.
But the shooter is fun. Nice job.
That was fun. It was a cool idea when you were just sitting and listening to a boring teacher, then you started daydreaming. I even deliberately continued dreaming despite the warning signs. I love being a naughty student xD. Maybe you should add a simple cutscene when the teacher scolds you.
The teacher's sfx itself is funny enough to make you laugh.
Overall, nice concept! Keep up your good work!
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