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adoankim

105
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A member registered Oct 17, 2019 · View creator page →

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Thanks for playing, appreciate your time on reviewing it 🤩

Nice concept. The game have the potential, the style looks cool and the core mechanic of drawing the attack pattern is interesting. One thing I would have added for the demo is a cursor, it was a bit challenging to see where to attack. Good one, keep going👍

Thanks for playing!

Exceptional game 😯. I loved all the details: using old style projection for the cutscene was a nice touch, using the word of dreams vs day and how the music changes in between,  and great level design too. Quite enjoyed the experience, great work! 🙌

I enjoyed the experience. The visuals are great, the story about dreaming and going to a 2d dimension was lovely. Also was a very nice touch of using the same music in 8-bits in the 2d world😯. Nice work!

aw thank you!😄

Thanks for giving a try and glad you liked the artstyle 🙌
And also appreciate your feedback, is a good point about having many boxes before the last room 🤔. I'll take note for the improvements, thanks!

About the multiple endings: yes, you got the right hunch. The hint is that "something can be done differently in the last room".

Very unique idea. Those dimensional mushrooms that let you see everying from above 👌😝.

Managed to slay all the demons and wait quietly at the end, the posters gave it a nice detail too. Good one!

Curious concept😯. The setup and ambience is nice.

I couldn't advance too much as I was playing it by myself 🙈. I guess the experience will be much more pleasant playing co-op. In any case the concept is interesting, nice work!

Great mechanics!, the models, music and the rest is also quite cool. I like the concept of the split and that the place you choose to split matters, super clever. Good work 🙌

Thanks for stop by and playing the game, and I'm glad you lovd the artstyle 🙌

cool game, love the way you've gave personality to the 2d space, the little story of flatrick and how it become a polygon 😄. Is quite minimalistic and well made, the narrative and effects gave a lot of character to the result. I'm curious what the future holds for Flatrick, great job! 🙌

wow what a nice game 🤩. Loved how you played with the theme on eyesight + hearing dimensions. The visuals + effects are top and liked the way the game is presented, the murals give it a very nice touch.

I'm intrigued by the history told from the murals, is like an ancient kingdom with entities that have either eyesight or hearing, and the ones that reign are the ones that have both senses?

A feedback I could share is that with the gamepad moving the camera doesn't feel very smooth, I switched to keyboard/mouse and the feeling was good. Apart from that, the rest is well made🙌

Thanks!, glad you have fun while playing it, the style and eerie atmosphere with the pixel art is all Ricenoodle's great work 😄

We will try to extend it a bit and fix things after jam, appreciate your feedback 🙏

Thanks for your kind words!, All the artwork and style is all Ricenoodle's work 🙌

Yes, there is a 2nd ending. Giving a clue, you can do something different in the last room 🙊

wow this is a great game. Everything is super polished and detailed.

I loved the tactic rpg gameplay, is amazing how well you made it in a very small time. And the switch between darkness light was a nice detail, not only the skills but connected to the narrative. Really enjoyed the experience, great job 🙌

Such a lovely tale ♥️, I like the narrative and how the visuals help to tell the history. Also the use of drawings to tell Marta's story and feelings is quite interesting and everything holds together. Amazing job!

Hope on the next chapter the heart pieces join again🙏.

Thanks for playing and glad you like it 🙌

Thanks!, glad you liked the atmosphere and art. We planned to make the monster a bit more involved but the time was taking over and couldn't add too much 🙈

Appreciate your feedback, I'll definitively take note about gamepad support and flashlight improve to include after the Jam 🙏

Nice one!, Great job on being your first started & finished project even making all the assets by yourself, keep going 🙌.

I enjoyed the experience of changing dimensions to solve the puzzle, and the danger indicator is a nice touch. Also nice music at the end 😄

Appreciate your kind words, glad you loved the aesthetic and result🙌. Thanks a lot for playing!

Hope it wasn't too scary 🙈.  Glad you like the ambientation and the art. Thanks for playing, appreciate you took the time to try it!

oh no, sorry to hear you got stuck... The fridge area of action is small, and also is not clear from the game that you need to "hold" the action button for the interaction. I will make it more clear after the Jam🙏

Glad you enjoyed what you managed to play, thanks for trying it! 🙌

what a peculiar experience 😯. The pixel art is great, that coffee drink anymation is so good 😝 and the outcome of the actions surprises you. I encounter the drawing face scenes and the other not so good one 🙊.

On the instructions it mentions about `F` for good actions but couldn't find any after few tries.

the ambience and setup is really cool, nice job!. It have the pontetial for an adventure / metroidvania so keep going 🙌

I was surprised to see a multiplayer game😯. The overall design, effects and concept looks cool, I guess it really needs to be played with more players when you reach to certain point. 

A feedback I could share would be related to the dimension shifting, I wasn't sure how to go to the other place and didn't manage to stay long. Apart from that it was a nice play, good job!

Thanks for your kind words, glad you enjoyed the experience and the overall result 🙏.

The secret ending is not affected on any of the decisions or actions made before the last encounter. Is a bit more on unfollow a "pattern/constraint" that is repeated before entering in the last room🙊

Wow I'm really amazed with this game, so unique 🤩.

Is impressive the great level of care and detail. Overall all style, mechanic, progression, music, sounds and effects connect nicely. And the story is so exceptional, that it keeps your attention and want to continue playing to see how it ends.

I also quite appreciated the "slow enemy" mode, thanks to it I was able to reach the end. Amazing job 🙌

Nice job. Is impresive that you made all the assets and the sound effects really nail it, they're so funny 😝. I enjoyed the experience, well done 👍

Interesting mechanics👍. Love the theme about daydreaming in the middle of the classroom😝

The gameplay was really well made, and the core itself have a lot of potential. It would be interesting to see more interactions on the classroom side to balance the action that happens in the shooting area. Good job overall!

Nice idea and mechanics 👌. Is interesting the collaboration between the players to advance in the puzzles. 

At the first time I wasn't sure how the cables worked, but once you get the trick is straight forward to follow. The feedback I would share would be to tweak more the cables interaction so they don't go wild 🙈, maybe constraining the interaction only inside the panel?

Agree with that, difficulty is relative to the kind of player and depends on the game category too. 

I guess the ideal is to optimise for gamers that frequenly play games of the genre. And indeed is never easy to find the balance on the first run. So is about continuous practice, experimentation and collect feedback🤞

wow I really love the minimalistic pixel style, is really hard to achive nice level of details but you really made it, the sounds and the music combines quite nicely too.

One feedback I could share would be about making the ballon collider a bit more forgiving? but I guess it depends on the audience, for people that love challenge definitely work this way. Maybe is just me feeling bad on popping the little happy ballon so many times 🙊

Well done 🙌. Interesting mechanics about always moving forward 🤔. I quite like the environment and is a nice detail you've included your students models.

Wow totally unexpected what happened in the middle. The slider mechanics were already an interesting gameplay, but shifting to 3d surprised me😯. The overall concept is interesting and the result well achieved. Good job 🙌

Liked the art style and how the game evolves, the ambient helps to build the tension slowly as you progress, and the way the scenes connect between is pretty well made and detailed. Good work 🙌

Cool one 👍.

The details on the backgrounds, animations and the effects are nicely done. Also didn't expected the other dimension, what a contrast😯

Nice game, and great work on submitting your first complete project 🙌. 

Liked the overall result, and the detail about using the dimensional shift to change difficult is clever!

Thanks for play it, and glad you've enjoy it!. Also appreciate your words and feedback🙏. We were wondering if someone will discover the 2 endings, so nice that you've found it 👻.

About the rough edges, we rush things a bit as we got near the submittion date and had to cut a lof of things. Is something we need to improve a lot, plan according the time and not over scope 🙈.

Thanks for playing 🙌