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A jam submission

Wonder Office (Jam Version)View game page

A puzzle platformer about time management. Find the most efficient way and out perform everyone!
Submitted by Mono (@MonoGameDev) — 11 hours, 2 minutes before the deadline
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Wonder Office (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#133.7143.714
Audio#163.6673.667
Graphics#164.0954.095
Theme#213.8573.857
Gameplay#323.4763.476
Innovation#353.4763.476

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

It is a well-known fact amongst his fans that Mono always has another clever challenge up his sleeve. In my opinion, this game is no exception to that rule. 

The movement is outstanding and feels very smooth compared to Mono's previous works. The colour palette is well composed and shows a profound understanding of colour theory. Both the textures and sounds have been beautifully and skillfully handcrafted and harmonize in a way that is rarely seen in the genre.

I had a lot of fun figuring out how to beat the game as quickly as possible. Admittedly, the demo level was a bit overwhelming at first - as the vast majority of playtesters had already stated in the comments. 

At the same time, there's no denying that Mono's no-holds-barred approach to meeting yet another strict deadline brought forth a game which, by its sheer complexity, proves that it takes its players seriously and entrusts them with a difficult task, rather than simply being the work of an uninspired developer focused on the sole purpose of gaining influence while continuing to churn out insipid, shallow works for the half-witted and weak-minded. 

Its strenghs as well as its weaknesses truly make "Wonder Office (Jam Version)" a work of art that mirrors the overall anxious zeitgeist of modern society, dominated by the ever-quickening pace of economic activity, leading to constant fear of burnout and existential crisis, while top managers sit relaxed in their armchairs - legs crossed - secretly planning the next mass layoff to increase profits even further. 

Mono's work points out the ironic nature of our never-ending race against the clock by forcing players to learn the inevitable truth that they themselves don't even realize it anymore, while they focus only on being as efficient as possible in the game's challenge. A brutal yet fair point. 

- Unquestionably ingenious. * * * * * 5 Stars

Submitted

this game is good. Overall gameplay wise is decent but I think it should been multilevel based before going thru hard mode.

Developer

Thank you very much for your feedback~


You are right, the game does start off too difficult. I didn't really see that, when I designed the level.

Originally, I planned to include multiple levels, but to be honest, the start would not have turned out much better :') 

For the future, I'll try to imply the intended path, to play a level, by hiding non-relevant elements behind fake walls and reveal them first, when the player beat the level once. Then said additional elements can be used to optimize one's score and to gather stars, which perhaps can be used to unlock bonus levels.

On top of that, I'll try to make the levels shorter, so it's less tedious to go back and try them again. 

That's round about the vision I have for the after jam version of this game. 


Thank you for playing! 

Submitted

I love the time-management twist, which turns the whole level into one strategic puzzle. I unfortunately didn't have the patience to try and solve the whole game and would have like to have a few simpler warm-up levels before tackling a complex level like the one included. Great idea and very cute.

Developer

Thank you, for your feedback!

I'm sorry, that the game already started off so complex. In general, my goal was to design a level of low difficulty that still offers enough complexity and options, so the player could improve their remaining time unit score over and over again. And that in a strategic way, as you already said. But those two premises did kind of clash in the end, heh.

Most of my playtesters were overwhelmed aswell, but I didn't really manage to fix the problem in time anymore. For the future whatsoever, I will design my levels more carefully! 

Submitted

This is awesome! It almost look complete. The grab mechanics is just frustrating, having to hold the button to grab and release to throw. The visuals are stunningly cute. Good job!
Victory screenshot:

Developer

Somebody else complained about the grabing controls aswell. I'll definitely refine them or atleast offer an option to switch them in the future!

I'm very glad you liked my game! I definitely put a lot of heart and sweat into it ~
And congrats on beating it :)

Submitted

Very interesting concept, well done.

Submitted

This is the cutest game I've seen! And so well done! Very well-rounded package! Really enjoyed spending some time on it :D

Developer

Thank you so much for the kind feedback!
I'm glad you had a good time with my game~

Submitted

This is such a good game. It feels complete and polished. The control are good and art style is great. The sound also binds everything together. Amazing game overall!!

Developer

I'm really happy to read such nice comments :)

Thank you very much!

Submitted

Wow! this game felt really good to control, and I love the artstyle. I think using time as a ressource while and manipulating time loss actually feels pretty good. 

I have found one way to beat the game and felt like there were multiple more, but I'm not sure how to interact with some of the tiles on the map.

I really do think you could fletch out this idea into a full game, with the right vision in mind. Congrats on submitting!

Developer(+1)

Thank you very much for the kind feedback <3

You are right, there are different ways of playing the level. Just yesterday, friends showed me an alternative to what I thought, was the optimal path, which worked totally different!!

I'll at the very least work on a second level, since I already implemented a few more mechanics and elements that didn't make it into this version of the game.

I can inform you, once there is an update~

Submitted

Great art, great animation. All the audios also fit so well.

Where to go is quite not clear at first, which is fine. But since there's a time limit it's become a bit overwhelming. But of course, that is just my opinion.

Overall, really well done!

Developer

You do have a very legitimate point there, it definitely IS overwhelming! Almost every playtester said it is heh. But I didn't really have the time and resources to adjust the level in a way, in which the direct path to the goal was more obvious, while still keeping the wide palette of alternative paths. I'll definitely rethink my level design scheme for the future!

Thank you for playing and for your feedback ~

Submitted

Whenever I try to run it my page stops responding. Might have some sort of memory leak?

Submitted

Wait, this happened to me on another unity game. I suspect something about my laptop is the problem

Developer

That's unfortunate to hear.

May I ask you, what system and browser you are running the game on?


Thank you for testing!

Submitted

Not working on Firefox.

Developer

The game does work for me on Firefox.

Do you receive some kind of error message? How exactly does the game fail to run for you?


Thank you for testing!

Submitted

I use Firefox on a Mac. There is no error message. The game load circle emerges but nothing happens.

Developer

I see, thank you for your response!

I don't own a mac myself, so I can't really test, if that could be related to the issue. Since you are specifically stating, that it doesn't run on Firefox, does that mean that other browsers do work for you?

Submitted

Now I have tried Firefox, Chrome and Safari but still no success...

Submitted

Attractive characters and environments.

Hate to hold X to grab things tho.

The music is really great too.

I like the transition of the rooms too.

And the level is also too long for me to complete so I gave up..

Developer

Thank you very much for your feedback!

The grabbing mechanic and corresponding controls are heavily inspired by Super Mario World. I didn't really think about making the hold switchable, but I can add a setting for that. I appreciate the idea!

It's unfortunate that the level appeared to be too long for you. It's actually fairly straight forward and simple, but I suppose you where put off by the many keys and elements in general. You don't actually need to use all of them to beat the level. You only need them to optimize your final score. In the future, I'll try to rethink my level design philosophy for the future and make alternative paths more subtle.

In any case, thank you for playing!

Submitted

Nice game! I like the art and the audio.

Developer

I'm glad you liked it <3