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Baby Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #66 | 3.063 | 3.063 |
Graphics | #123 | 2.625 | 2.625 |
Overall | #132 | 2.375 | 2.375 |
Gameplay | #133 | 2.438 | 2.438 |
Innovation | #148 | 2.000 | 2.000 |
Theme | #166 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/MagnusLindh/Baby_Race
Challenge
Open Source
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Comments
Beat the game with 33.6 seconds thanks to a huge skip at the beginning (you can jump over the spikes at the beginning without using boxes as a platform). With more polish and levels I can see this as a good puzzle platformer game.
Thanks for finding out. I tried to do this jump myself but could not make it, so well done!
haha) so fun)) like it
Thank you!
Cool way of using physics to advance through the platformer. I wish the hero was a little bit stronger. I had to bash the boxes many times before they fell over. Maybe it’s done on purpose?
I also use Phaser and Matter for my game entry, and it’s not easy to get those physics parameters right. My game is too slippery (though I’m working on fixing it.)
Well, to be perfectly honest the poor physics is not exactly made on purpose, but I think it fits the theme "60 seconds of hell" very well.
I also did a race against time game :) I found it difficult to handle the character, acceleration was too high for me (maybe I'm getting old). But I like the idea of the blocks and interacting with them to complete the stage. I don't know how to complete without them.
Thank you for playing. The controls are a bit slippery maybe because the friction is too low. Besides that there are a many ways to improve a platformer such as coyote time, variable gravity etc. My game only has the most basic controls.
Fun, managed to beat it with 30.6 seconds remaining. Although, sometimes it feels like the boxes just getting in the way and serve no other purpose.
30.6 seconds is a great time! Certainly better than anything I have achieved. The point of the boxes is to help but also slow down the player. That is why it is "60 seconds of hell".
Ran out of time because I was drowning in poo. 10/10 best new music.
Sorry for your bad experience :)
Thanks for your feed-back, and happy you like the music.
Interesting idea, but I can't play it, my browser's fps is high therefore the game is very fast. Perhaps you could add deltaTime so you have no fps problems?
This is strange. All motion is based on the MatterJs physics engine, which is a Phaser plugin. I just assumed it used delta time. No one else has mentioned this problem.
I now understand why my character has that face.
Great work! I would have loved it if the music kept going instead of restarting when you die (I died a lot!)
Thank you! T he sound track could have been longer and more varied, but a longer sound track also uses more memory, so it's a trade-off.
Other than the addition of the timer, this is essentially just the Modular Game Worlds demo with a slightly different map. Still fun to play though haha
Actually, only a small part of the map is identical to the demo. Anyway, thanks for playing!