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A jam submission

Girlfriend Saves the CityView game page

Naughty superhero city builder!
Submitted by Impy — 14 minutes before the deadline
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Girlfriend Saves the City's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#43.9553.955
Sound#73.7273.727
Overall#83.3543.354
Narrative#93.5453.545
Horny#123.5453.545
Aesthetic#123.9093.909
Play#133.3183.318
Harmony#153.3643.364
Kink#202.9092.909
Stealth#341.9091.909

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

I started early
The credits page and some text icons were borrowed from another game I made. No other art or code in the game was made prior to the start of the jam. I made some sketches for major characters and gameplay concepts for a poll to decide which game I should work on for this Jam.

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Comments

Submitted(+1)

It was a little hard to tell what to do most of the time, but I stumbled my way through. The combat was fun to watch happen, and I always love a good city builder

the sounds didn't work for me for some reason tho

Developer

Thanks for playing, glad that you liked the city building aspect! The only thing I can think of with sound is that you accidently turned it off in the title screen or volume mixer, my audio setup is very standard for a Unity project.

Submitted(+1)

It was fun :) I kept accidentally switching appliances when I didn't mean to, maybe a drag and drop system would be more intuitive

Developer

Drag and drop has some advantages, but it's a bit harder to set it up and may not work well with the whole "lock to the grid" thing that I'm doing.

Submitted(+1)

Maybe while setting up, the boxes where you can place things could all be visible, and the appliances could all be firing. The way I kept accidentally switching was I would click to see the preview of where the appliance was firing, and then switching it by accident.

Developer

Ah I see. It does show a different icon when you have something selected, but maybe I can show an indicator somewhere else too. Showing all the attack patterns and placement points isn't something I can do without adding a ridiculous amount of extra objects to the scene.

Submitted(+1)

NTR isn't my thing, but I always have a good time with your entires to this jam, because they tend to be very solid games with some innovative mechanics. This one's no exception. Don't think I've ever seen this kind of combination of city builder, real-time-with-pause combat, and whatever genre Loop Hero was.

I really like the art too. It's a good mix of cute, lwed, and silly, with lots of unique assets and animations. It really works well as a tone-setter, and matches the narration too.

As the other comments have mentioned, I'm not totally sure if I ever understood the combat properly. There seems to be a lot going on with object-placements and elements and triggers, but I'm not sure I ever figured out how to interact with them directly. The command I found myself most wishing for was "just stand in place and attack at range," haha.

That said, this was a lot of fun, and with some expansion and tutorialisation it could be really cool.

Developer

I'm really happy that you had a good time! I always try to do something different with the art and gameplay in each of my projects, so it's very reassuring to hear that you liked both!

The "stand in place and attack" option is something I'm working towards adding either in v2 or a patch. Instead of the current system of giving a limited number of direction suggestions, players will get to make movement lists and add items twice in a fight. I'm also adding in-game explanations for some of the resources and what they do.

Submitted (2 edits) (+1)

Has potential, probably the horniest game I've played so far (dub con, NTR and the dog boys hinting at dog girl TF, nice). That pixel art and animation does the job. But the play is frustrating. I have no idea what's going on. I was figuring out some basic strats but far too little too late. (And tbh it's asking for a lot of thought and puzzle solving while horny). Also I'm not big on chiptunes loops alas.

Developer

Hey, if the horny stuff works for you, that's already something! I'll mess around with improving the gameplay over the next couple of updates. Thanks for checking it out!

Submitted(+1)

Pretty cool art style and game play. My only problem was that it needed instructions. But I picked up on it. On the over world maybe more labels and maybe a tool tip? Animation and story was fun as well.

Developer(+1)

I'll look into some ways to help give players a better idea about what they're doing. Glad you enjoyed the game!

Submitted(+1)

It's very cute and the mood is delicate and fun, but I didn't quite understood what I was doing :O

I wish I could get more informations about the gameplay, the elements, the buttons themselves. There is so much information and in the end I have the feeling I totally missed how to play correctly ^^

Beside that the characters and story are cute and fun and I could definitely love the mix of building and automatic fights if it was more simple, or more intuitive :3

Developer(+1)

Thanks for playing! It's not a game that's hard to play correctly, you get a generous amount of resources to waste, it's just hard to play it perfectly. I am planning to add some additional info for what some of the stuff does in an upcoming patch.

Submitted(+1)

An unexpected concept, the pixel art and sounds are nice, but mechanics are a little confused, probably you should add a tutorial.

Developer

I'll try to offer some extra gameplay hints when I update it. Show hint messages about what some of the stuff you get is for when you mouse over the menus and such.

Submitted(+1)

I love this game! It's funny, nostalgic, clever and sexy. I like the music and sounds, they all fit wonderfull with the art, they remind me of the SNES era games,

I didn't understand the battle mechanics, but was fun to find the reward for lose.

Funy, cute and solid. Good work!

Developer(+1)

I really like 90's games, so it's wonderful to hear that my game can invoke some SNES era nostalgia! The battles are designed for you to lose some of them, and you get rewarded when you do, so it's all part of the game.

Submitted(+1)

cute little game, the writing is pretty funny and the gameplay was unique. all in all I liked this. (I think losing to Hammerhips was one of the funniest things I've read in awhile lol)

Developer(+1)

Very happy that you liked it! Funny and sexy are what I love to combine most in my writing, so it's always great to hear that it makes players laugh!

Submitted(+1)

As always I left your proyects intrigued in the good way and confused if I made things right.
The explorig part was absolutly clear.
The fight half automatic half building, I didn't understand enough to use on my advantange.
The experience is a fun one tho, keep your creativity this high!

Developer(+1)

Thank you! It's meant to be a game where it's ok (and even encouraged) to sometimes lose the fight, so getting everything right is not as important as it may seem.

Submitted(+1)

That explains a little why It seemed imposible to avoid damage XD.
I was just confused because If it was a puzzle, I was failing misserably.

Developer(+1)

I should probably mention that somewhere. Her resistance (shields) go down when her lust (red hearts) goes up, so the game's meant to have a back and forth where she wins a fight but is weakened for the next one.

Submitted(+1)

Great art and writing, with a fun concept. The character designs are all very cute (the reporter is exactly my type).

I feel like I really didn’t grok the gameplay mechanics on my first play-thru, I’m going to give it another go if I have time.

Developer

Thanks for playing! I always try to have a range of characters with different body types and personalities so that every player can find a favorite.

The gameplay like in some of my other games may seem complex, but you can play through everything without thinking too much about the intricacies. (Also the building transformation condition text is just plain wrong at the moment if it's confusing you)

Submitted(+1)

Interesting concept. I admit… I was a bit confused at first with the mechanics, but overall I had fun fighting off bad guys and building my little empire. Also liked the pixel art :)

Developer

This is a game that mostly plays itself at first, so I'm hoping that players will pick it up as they go. I'm happy that you liked it and my art, I haven't done much with pixel art animations before.

Submitted(+1)

This was a nice experience. Simple gameplay, yet you have to think what buildings you wanna place and where. And during enemy encounters you wanna strategically place the various obstacles around, so that your gf can use them to hit enemies more. I can imagine a lot of potential puzzles that can be made in the future. Perhaps there even could be stuff that can be interacted in real time to change flow of the match.

Also once again, I gotta say your character art is superb. Everyone looks so cool and cute, plus I think your pixel style has also improved. I can see your art shine in this game.

I can say that perhaps for a newcomer the mechanics may confuse a little, but honestly I got the hold of the gameplay pretty fast and enjoyed it well.

Developer(+1)

Thanks for playing it Nekolag, I'm very happy that you enjoyed it! I've worked with pixel art for a solid year now, so I'm starting to get good at it. I'm finally getting to the point where I can animate something in hours instead of days! 

Real time interactions and more item variety are some of the features I'm planning for v2 of the game. 

I definitely wanted something easier to get into than my last year's submission, I've learned my lesson about having too many stats and mechanics after making Secrets of the Bastion.

Developer

There's a bug in I didn't catch in time where the transformation conditions are showing the building's own alignment. This is especially bad for the church, since it needs to be transformed for you to access three of the events that happen there! Changing the church in v1 requires "rowdy" structures, not serene. For the sake of the jam, I won't patch it until after the ratings are done.