🤯 lets all agree that having a sight like this masterpiece.
We would have a fuck-it or fuck-yeah dilema on our hands.
(It's a long way to say I'm overwhelmed with the feelong of gratitud) 😅
Wow, thanks!
I did seem overly critical with the game.
With the feedback I've got so far it seems like it was enjoyable if a little quirky.
My extreme bad reaction was that, most of the time spend was into things that didnt featured, because the time didnt allowed me to make the type of narrative I wanted.
But I also have grown fond of this short narrative.
I will, shortly after voting ends push a longer experience.
I'm glad you enjoyed it.
My reasoning with what little I had was, that every choise should mean something.
So, the "game over" card didnt fit that criteria.
In the second half of the story I realiced their effectiveness for comedy, character building and worldbuilding.
That's why there are two unique bad ending cards.
Making 4 total possible ways to end the game.
That tongue do magic too powerfull to cast in time for the jam end date...
Thanks for the feedback and the kind words!
I would like to know if the fading was bothersome, or why you felt it needed to go.
-Ramblings of a mad man ahead-
To engage in dialog regarding the design proposition you made I feel there is a tradeof if we were to display the option instead of fading it in.
The fade in allows the reveal of the option after the player finished reading the prompt. Lowering the noise (I am very suceptible to noise in the designs so I minimize it as much as possible when I can). And having to handle the card in the screen for making desitions has a ludic aspect to the desition that I really like.
I played a lot of this entry, but my platformer skills are not the best to be honest.
So after getting stuck one too many times I had to call it quits.
It's a solid game and very long.
The mechanics were utilized in more than one way and there are some quality of life features for bad platformers like me. :D
Yea! I would love to add art, in some form or another (the only guarantee is the background and card design).
But the main objective is to learn and construct non-linear stories.
So the art is taking more of a backseat this time.
But having drawings, icons, fonts, sounds, and those, are in mind for printing personality on each encounter.
Yea, this is just the start. But I'll most likely see how far I cant take this mechanic before shaking things up.
My objective was to made a system that helps me write non-linear stories and understand them in a deeper way, so that would be the first priority moving forward.
But having the choiices stack on the left or right and be used as stats or resources is extremely interesting tho...
Yeah, but when I try to see where the moss is pointing and aligning it with where the milestones are, and flip it for the use of the map to reference I get turned arround.
It seems like using a map in the dark while stressed is not my forte.
But I really enjoyed the experience and will submit myself to it, in the spirit of self inprovement.