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Underwhelmers

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A member registered May 08, 2021 · View creator page →

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🤯 lets all agree that having a sight like this masterpiece.

We would have a fuck-it or fuck-yeah dilema on our hands.

(It's a long way to say I'm overwhelmed with the feelong of gratitud) 😅

I love the ridicule and exhuberant as a form of humor.
And the prospect of intercourse is simply a driving force for every endeavor I partake.
I'm glad you appreciate the effort :D

Wow, thanks!

I did seem overly critical with the game.

With the feedback I've got so far it seems like it was enjoyable if a little quirky.

My extreme bad reaction was that, most of the time spend was into things that didnt featured, because the time didnt allowed me to make the type of narrative I wanted.

But I also have grown fond of this short narrative.

I will, shortly after voting ends push a longer experience.

Thanks!
I have been working more and it's a very funny way to write.
Since this format is constrained to have an evolving conversation between two forces, the one who talks for the player and the one who talks for the game.

Thanks, The truth is I had little to no time to revise the cards content.
I am flattered that you found any of it enjoyable :D
The final version will have longer endings and more memorable scenes so you get something even on a failstate.

Thank! 

The comedy is there to hide my panic xD

I believe it worked...

I'm glad you enjoyed it.

My reasoning with what little I had was, that every choise should mean something.

So, the "game over" card didnt fit that criteria.

In the second half of the story I realiced their effectiveness for comedy, character building and worldbuilding.

That's why there are two unique bad ending cards.

Making 4 total possible ways to end the game.


That tongue do magic too powerfull to cast in time for the jam end date...

Thanks for playing.

Yeah, the swapping is removed from the current versión i'm working with.

I was hoping that it would fly by since the jam version is so short xD

Thanks!!

I'm surprised in a good way for how this game has been taken.

It's very different from what I'm used to do, and since all fell apart until the last day, so I was very insecure about this.

Your comment is really appreciated.

Thanks!

I would love feedback on the visuals if you had something in mind n.n

Thanks!
I like that little quirk too, like an afro painter would say: its "happy little accident".

I was just adding a line with "<--     -->" in the bottom of the first card.
Since the "didn't know what to do" seem like a recurrin issue.
On the final game an animation will move it a little from side to side in the very fist card.

Thanks for the feedback and the kind words!
I would like to know if the fading was bothersome, or why you felt it needed to go.

-Ramblings of a mad man ahead-
To engage in dialog regarding the design proposition you made I feel there is a tradeof if we were to display the option instead of fading it in.
The fade in allows the reveal of the option after the player finished reading the prompt. Lowering the noise (I am very suceptible to noise in the designs so I minimize it as much as possible when I can).  And having to handle the card in the screen for making desitions has a ludic aspect to the desition that I really like.

Fun little game adventure?
It's hard to say if it's an adventure or a strategy or a shootemups.
In a good way it's its own category, the lore was fun to explore and the gameplay fun to play!

Little adventure game I liked the characters and the dialog was fun.
I'm pretty sure I missed something. 
After delivering the bucket, I tried interacting with all but no progression was made.
Even so, the carm of the game is undeniable.

I played a lot of this entry, but my platformer skills are not the best to be honest.
So after getting stuck one too many times I had to call it quits.
It's a solid game and  very long.
The mechanics were utilized in more than one way and there are some quality of life features for bad platformers like me. :D

I really like the system!
The move duration dependant of repeats it's very interesting and inspiring.
I like imagek of the unspeakable contortions that allow one hole can be used by mouth and ass at the same time.
Fun game and concept, I'll keep an eye on it! :D

This has all the parts of a full game, not a jam game.
Impressive! :D

o7

Yea! I would love to add art, in some form or another (the only guarantee is the background and card design).
But the main objective is to learn and construct non-linear stories.
So the art is taking more of a backseat this time.
But having drawings, icons, fonts, sounds, and those, are in mind for printing personality on each encounter. 

Yea, this is just the start. But I'll most likely see how far I cant take this mechanic before shaking things up.
My objective was to  made a system that helps me write non-linear stories and understand them in a deeper way, so that would be the first priority moving forward.
But having the choiices stack on the left or right and be used as stats or resources is extremely interesting tho...

It's a lovely world.
The writing was easy to follow and it was worded in ways that made me curious about the context.
The spritework is cute too.
Good job

I got trolled by my small monitor.
I coudnt make it til the end for my resolution.
The levels I did played were bizarre in a charming way.

Buying into the narrative:
Daphne tries way too hard to scare you, it's kind of cute the hoops she jumps just to get "you" to jump.

I had a lot of fun playing this arcade, the health were a bit too generous.
I started to feel safe at every moment.
And the incorporation of the kink ot the mechanic is extremely original,
Also a dig-dug shooter was something I didn't expect from this jam but it felt right for the kink.

Extremely fun to play.
I somehow missed the quewe and was thinking they were actually banging.
It was extremely funny when I found the truth...
Good job!

The mechanic is very good for getting into it.
The only issue I had is that the amount of brainpower required  after the firts encounter didn't left me with room for enjoying the view.
Yet the whole experience was fun and the challenge was accepted and succedded.
Ship conquered and crew screw.

What an enjoyable experience...
I had a wonderful time playing this game!
And the scenes were the cherri on top, smooth and cute, yet erotic and alluring.
Nice game :P

The art and the dialog is always on spot.
It's hard to give feedback when I just sitted and enjoyed the experience.
I will definetly chase the missing fussion on the route when I have the time!

I liked the aesthetics a lot, I would love to see more of the world.
The writing was good and to the point.
Good job.

Strange...
Are you using wave funciton collapse?
Because I played multiple times and the map seemed  to hold the same landmarks.
Or you are altering the map in more subtle ways?

It it's meant to be complely procedural, it might have the seed set.

I almost got tricked out of the true experience.
The first time I matched with raspberry and I thought it was rigged (just like the character).
Then I found all the lovely folks you can get matched with.
It's a lovely cozy experience with a smitten of horny energy.

Impy, mad lad. This is one of my favorites, I love the aestethics of this tipes of dungeon crawlers.
And the little garden you have made, it's very good.
I would lovean "open world" with this, and even a procedurally generated variant.
As always is a pleasure to play your creations.

I had to made myself stop playing it. Standing ovation.
I love roguelites, and you managed to take the fairly modern genre and adapt it to old scool.
I understand where the kinks are, but they are integrated in the lore and have no explicit mention so they become a part of the game natually.

What a gem of a game.
I had so much fun playing!
And the writing was not heavy nor too light.
Kudos. 

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Yeah, but when I try to see where the moss is pointing and aligning it with where the milestones are, and flip it for the use of the map to reference I get turned arround.
It seems like using a map in the dark while stressed is not my forte.

But I really enjoyed the experience and will submit myself to it, in the spirit of self inprovement.

;D

The art is, as always striking.
I softlocked 5 times and when I didn't I couldnt reach an ending.
I reached the "weapons angar" but nothing happened then.
One thing I was hoping is that when we get a "getting it" scene, when defeated. I sure hope a "giving it" when winning. (as an idea).

The athmosphere the scenes and the mechanics were interesting and gripping.
It's a solidly designed experience.

Short and to the point!
I like it, the characters were fun and intresting to mix.
Score is 45/45

If there is horny I havent seen it and I spend an entire hour of game.
Even when the wendygo lost it's horror factor, I am using 250% of my brainpower to detect north  and locate intersections in the map.
An exelent game that I will definitely revisit.