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Underwhelmers

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A member registered May 08, 2021 · View creator page →

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(1 edit)

Hi there, yea I guess they are kind of the same in most contexts.

For the game this is the differentiation I have come up with:

  • Attraction is increased by actions commonly used while courting.
  • And desire is increased by lewd actions.

Thanks <3

I would like to expand on this but it's very uncertain.

I had an idea but my ambition is way bigger than my free time, so I have no idea how to procede without making this a 12 years proyect xD.

It was unique and capturing, also it's easy to pick up and hard to put down.
I have no idea what part of the core loop of the game is so addicting for me but well done.

As always you make some very intresting and fun games.
The mechanics always have a twist and they are a treat to explore and make sense of! :D
Good job.

Intresting and fun. There is enough there to catch some players to replay it a lot so it's a success in terms of a jam game!

It's a wonferfull idea.
It has the quirks of being a jam game, I know what a thrust is, but no idea what a plap and a pound is.
But I have saved the land so... 10/10
:D

Thanks a lot n.n

Yes, that's one thing I have felt too. I have tried to do something like what you said but struggled with the implementetation.

The idea is there tho :D

I didn't consider hiding options. This proof of concept is more for the systems than the content. This narrative flow is made by magic and math, so I didn't thought about it. 

In the future I'll start with completly new content. So that idea might come in handy.

It might have happen that they were shy.
There is a rudimentary very early stage of personalities in this.
And they alter responses.

Thanks :D. 

Lerping always improves all.   n.n

(1 edit)

Thanks n.n

It's very possible you can go backwsrds in progress, not intended but it even happens to me xD

Thanks <3

Yeah, this type of game was specially hard to design for others to play.

So every feedback on that is welcomed.

They are not discarted but they are very low in the priority list.

Yet I'll push them up a bit :)

We didnt get to include it, on the jam deadline, but there is the hidden option of handholding.

I hope this makes sense now, because even if you cant access it it's in the code, so measures had to be put in place.

Nice art and animations.
It's a solid start for a proyect :D

I didnt find the easy way to the finish line....
Also didnt find the horny...
But the platformer is supper fun and had to walljump a corner to complete so I'm proud of what I acomplished :P

Yeah, I didnt have time to colour it properly, less to polish other aspects...

But probably sfx will increase quality brutally :D

I'm not done experimenting so this is usefull feedback.

Thanks.

That's an accurate description...
:P

I thank you the effort put in the post.
You are on spot about the reasoning of the foods.
And I wish this helps future players to get to the final reward.

I hope you had a fun time with this game and found the rewards rewarding enough :D

XD!!!
I mean... The game it's collecting wargings at this point.

It's a really fun experience! 
Well done :D

Yeah the game is kind of broken because some of your sugestions are suposed to be implemented already xD

This build never ceases to amaze me with how broken it is xD

Thanks.

I'm really happy that so many got interested in the concept and that the broken and ugly implementation did not scared everyone away. n.n

Yea I had to cut so many corners that I ended with a circle.

The system is absolutly broken and it's one of my first times making AI with more behaviour than, move here.

So if only seems quirky It's a huge success for me xD

It's a really good foundation because it leaved me wanting more. Well done!

Thanks for the feedback.
The only place I had time to develop properly was the integration of mechanics with kink.
So I feel releaved that at least that came through n.n

Nicely done I love the idea of shifting rules and this is a absolute neat and cool way of doing it.

It speaks to me in a deep level.

That explains a little why It seemed imposible to avoid damage XD.
I was just confused because If it was a puzzle, I was failing misserably.

That sound effect will follow me all day.
I wont be able to walk without thinking in that.
So, congratulations XD.
Also, nice game.

Nice entry. This is very cute and could easily be a bedtime story.
Really really cute.

As always I left your proyects intrigued in the good way and confused if I made things right.
The explorig part was absolutly clear.
The fight half automatic half building, I didn't understand enough to use on my advantange.
The experience is a fun one tho, keep your creativity this high!

It's only an engine so it's hard to judge.
I didn't find any glaring issues with the engine some little polishing here and there to fit more my taste.
But it seems solid and a really good foundation.
Good job.

I really liked this experience It was refreshing and confusing.
I don't believe I have the grasp of the mechanics to understand what I was doing but I fulfilled the deliveris and got back to base so It's a success.
The art works perfectly for the atmosphere presented.
A good job through and through.

I'll keep an eye on this.
I love all horny simulation.

Keep at it It's promissing.

It was really easy to understand what to do.
Good job.

Lovely, but my reflexes are not the best so I couldn't finish it... u.u

The art and all the elements are there to make you go Awww. And it 100% succeede in that front.