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eggwhites

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A member registered May 14, 2020 · View creator page →

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Was a lot of fun :) 

Been playing since the previous version and I still think it's a lot of fun :) I wanted to give 2 points of feedback.
1. Restarting can get a little boring since the first round doesn't have that much choice. You can choose between getting a little more ore or upgrading 2 cards, and which cards to upgrade, but it feels repetitive after a couple runs. I think having the player pick between 3 cards or some other bonus before the expedition starts could fix this and make every run more unique. There is a chance that players could start and stop games to try and get the bonus they want, which wouldn't be a great game experience, but Im not sure how to stop that without severely limiting the starting bonus possibilities.
2. This version does a great job of balancing the cards and encouraging the player to diversify their deck, but this also makes most playthroughs feel similar. I've had one run with "Big Helmet", and I think Big Wrench is also possible, but overall I've felt most of my decks feel the same. I'm sure this will change with the addition of more cards tho.

Was able to serve every alligator in town :) I felt a little cheated by the first burger of the day, I wasn't able to get it since I had only just gotten ingredients a second before it expired XD

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At first I thought that the purple bar was their health and my goop was killing them, but Im glad they actually like my goop. It is a little confusing that you can't give gloop without filling it during the tutorial, I got 2 bad ingredients so I tried to press f, but thought for a while that it just wouldn't accept partial orders. Other than that I was able to pick up the game pretty fast, great job :) Oh and the shop is a great addition. And the pixie game fits great with the sort of blackjack gameplay in the main game. Actually I'm surprised by how many different random events there are as I keep playing :0 I assume Ill never actually reach witch school tho since I dont see anywhere that marks progress. Had lots of fun :)

Awesome job doing 3D :) I accidentally served the rice that makes you dissapponted to my first 2 customers, but I got the 3rd one :D

Nice egg puns :) great writing and art.

Very cool :) I see other comments asking for classic controls which I find difficult to use, so I wanted to suggest an optional mouse control scheme. Mouse move to move, left click to fire, right click to bomb, scroll wheel or space to switch weapons.

Cool creature designs :)

I don't have great memory, but I managed to get to the socks based on vibes :)

Fixed his hair :) Cool idea with the recipes being obscured in the book.

Got 430 :) At points I felt like I could keep going forever but then a fruit would just refuse to be an apple XD Cool gameboy feel.

Got the Dragon :) Its cool that every enemy is so unique.

A nice literal take on secret ingredient. I feel like I had just enough info to make informed decisions, given the margin for error I was given.

Not what I expected when I read match 3, but cute :)

Got to 270 :) Cute little goblin, and cool that most powerups can only be gotten thru cooking/secret. Was a little sad when my soup disappeared, I assume that was also happening to most of the vegetables that dropped too. Would be cool to have a magnet pickup so that the screen doesn't get full of dead vegetables but they also don't go to waste.

Best score 9255 :) I also kept finding myself clicking and dragging to throw my molotov, but I guess dragging wouldn't make sense for most of the potions. I don't think I have the reaction speed to beat the boss, but maybe if I could double click the ingredients to use them before dragging them it would be possible. Very fun :)

I'm surprised I was able to get to day6, I'm usually not great at these XD I do wish that Matcha was onscreen at all times, maybe rotating on one band when they went offscreen on another, so that every moment has the possibility of seeing them (unless this was the case and I didn't see it, then my bad). I'd also like to see little notes on the other characters when clicking them, I think that would be cute. Maybe even having a character "catch" Matcha sneaking around by pointing up/down to the correct band, if that wouldn't make it too easy. Very colorful and cute :) Cool that Matcha gets different outfits.

I think I got all the items, 55 drops and 1 sunberry :) It was a little difficult with the controls, being able to use wasd would feel a lot better for me. Very cute cat and the jumps felt nice 

For anyone playing, shift is to run, didn't notice that until a few minutes in.
I liked the robots and being able to "bait" the traps, but going through the doors would often get the chicken stuck and vibrating. I think shrinking the collision capsule for the chicken would help as well as limiting the  camera movement (or maybe having just gaps in walls instead of doorways). Espescially the beginning of the 2nd level, the large capsule of the chicken would push me into the spikes when I should be able to fit thru the gap. But the idea of slow robots that chase you is really cool given the obstacles in the environment. I didn't see any option to fly/hop, It would be OP to get over the traps maybe but a little flapping in the sprint animation would be really cool too. Maybe even something to get ontop of the robots if timed right. Also it's cool that you were able to add multiplayer, I just don't think Ill be able to get anyone to play spacewars with me XD

Thanks for keeping the old page up still, I love the new art but this art is so charming too!

Very fun, I liked the Lemming a lot :)

I love the art, but I dont think Ill be able to play without either mouse or controller support.

Hello, I am enjoying the game but I was a little confused by "Spirit Blocks will absorb Spectral Energy pieces of the same color across any distance". Im not sure I have it figured out yet, but I think they absorb if they are in the same row and without a non-junk block in the way, is that correct

It says I don't have enough strength to mine when I click the mine or drag the pickaxe over. The messages not enough strength and need a pickaxe alternate when I click.

Im not sure what I'm supposed to do after getting the pickaxe. Clicking the mine tells me I need more strength and need a pickaxe, I can't use anything in the forge, and I can't clear the brush. My first idea was to go to the mine to level up my strength, but my pickaxe doesn't seem to count plus im too weak

I keep getting stuck on the pure soul, I feel like I'm missing a crucial strategy :0 but Im interested in the game overall :)

Very cool! I was able to heal faster than anyone could attack with the book plus mend wounds X

Lot's of fun :)

Very cool :) I was worried that I wouldn't be able to match the 4 in a row since I wasn't used to this method of movement, but I managed to win. I'm not sure I could win a more difficult version without some sort of meta progression, espescially if I had to start over on loss.

Got the beetle, very cute :)

Oh no, I didnt know you could trash things at all, I probably trashed 100 wood but never kept track of those. Thanks for letting me know.

I see now that I should not have made the archers before getting my first plastic XD

There doesn't seem to be anything that my guys can reach. Ill start a new playthrough and try again tho :)

I think Im confused. If I need plastic to make goggles, but the plastic always falls in the ocean, then how do I get my first plastic?

Windows, if I knew more about computers I'd be more detailed sorry :(

It looks cool, but it crashes on start for me. I just see a black screen and hear the music until it crashes.

Very cute game :) I might have run into a bug. I collected 3 coal, but when I went to use them, only one guy ever came. And I looked around and couldn't find the other 2 anywher

It happened to me too, hoping the author can point out where the save file is, if it would be easy to edit.

It looks really cool, unfortunately I was unable to finish bc I don't understand the fishing. I thought moving in the opposite direction of the fish would bring it back into the circle, but it seems to move wildly after moving the pole too far, bouncing back and forth. But if I try to move the pole just a little, I can't bring the fish back in the circle fast enough. I got stuck after catching the tentacle. Maybe a description of how to fish on this page would help, in case I missed something

I made it to the end :D One feature that would be neat would be a crosshair for the mouse, and maybe the asteroids keeping some of their momentum when splitting. The rockets inside the asteroids are a great idea.