Was a lot of fun :)
eggwhites
Creator of
Recent community posts
Been playing since the previous version and I still think it's a lot of fun :) I wanted to give 2 points of feedback.
1. Restarting can get a little boring since the first round doesn't have that much choice. You can choose between getting a little more ore or upgrading 2 cards, and which cards to upgrade, but it feels repetitive after a couple runs. I think having the player pick between 3 cards or some other bonus before the expedition starts could fix this and make every run more unique. There is a chance that players could start and stop games to try and get the bonus they want, which wouldn't be a great game experience, but Im not sure how to stop that without severely limiting the starting bonus possibilities.
2. This version does a great job of balancing the cards and encouraging the player to diversify their deck, but this also makes most playthroughs feel similar. I've had one run with "Big Helmet", and I think Big Wrench is also possible, but overall I've felt most of my decks feel the same. I'm sure this will change with the addition of more cards tho.
At first I thought that the purple bar was their health and my goop was killing them, but Im glad they actually like my goop. It is a little confusing that you can't give gloop without filling it during the tutorial, I got 2 bad ingredients so I tried to press f, but thought for a while that it just wouldn't accept partial orders. Other than that I was able to pick up the game pretty fast, great job :) Oh and the shop is a great addition. And the pixie game fits great with the sort of blackjack gameplay in the main game. Actually I'm surprised by how many different random events there are as I keep playing :0 I assume Ill never actually reach witch school tho since I dont see anywhere that marks progress. Had lots of fun :)
Got to 270 :) Cute little goblin, and cool that most powerups can only be gotten thru cooking/secret. Was a little sad when my soup disappeared, I assume that was also happening to most of the vegetables that dropped too. Would be cool to have a magnet pickup so that the screen doesn't get full of dead vegetables but they also don't go to waste.
Best score 9255 :) I also kept finding myself clicking and dragging to throw my molotov, but I guess dragging wouldn't make sense for most of the potions. I don't think I have the reaction speed to beat the boss, but maybe if I could double click the ingredients to use them before dragging them it would be possible. Very fun :)
I'm surprised I was able to get to day6, I'm usually not great at these XD I do wish that Matcha was onscreen at all times, maybe rotating on one band when they went offscreen on another, so that every moment has the possibility of seeing them (unless this was the case and I didn't see it, then my bad). I'd also like to see little notes on the other characters when clicking them, I think that would be cute. Maybe even having a character "catch" Matcha sneaking around by pointing up/down to the correct band, if that wouldn't make it too easy. Very colorful and cute :) Cool that Matcha gets different outfits.
For anyone playing, shift is to run, didn't notice that until a few minutes in.
I liked the robots and being able to "bait" the traps, but going through the doors would often get the chicken stuck and vibrating. I think shrinking the collision capsule for the chicken would help as well as limiting the camera movement (or maybe having just gaps in walls instead of doorways). Espescially the beginning of the 2nd level, the large capsule of the chicken would push me into the spikes when I should be able to fit thru the gap. But the idea of slow robots that chase you is really cool given the obstacles in the environment. I didn't see any option to fly/hop, It would be OP to get over the traps maybe but a little flapping in the sprint animation would be really cool too. Maybe even something to get ontop of the robots if timed right. Also it's cool that you were able to add multiplayer, I just don't think Ill be able to get anyone to play spacewars with me XD
Im not sure what I'm supposed to do after getting the pickaxe. Clicking the mine tells me I need more strength and need a pickaxe, I can't use anything in the forge, and I can't clear the brush. My first idea was to go to the mine to level up my strength, but my pickaxe doesn't seem to count plus im too weak
It looks really cool, unfortunately I was unable to finish bc I don't understand the fishing. I thought moving in the opposite direction of the fish would bring it back into the circle, but it seems to move wildly after moving the pole too far, bouncing back and forth. But if I try to move the pole just a little, I can't bring the fish back in the circle fast enough. I got stuck after catching the tentacle. Maybe a description of how to fish on this page would help, in case I missed something




