Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Curse DodgersView game page

A top down highscore game!
Submitted by Shining — 2 days, 17 hours before the deadline
Add to collection

Play game

Curse Dodgers's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#352.8822.882
Theme#403.0003.000
Originality#412.9412.941
Accessibility#462.5882.588
Audio#472.5882.588
Overall#502.7312.731
Fun#502.6472.647
Graphics#622.4712.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
N/A

Game Description
A top-down arcade based game, where instead of a weapon, you get a shield that you use to block projectiles and dash into enemies to defeat them!

How does your game tie into the theme?
Witches and Ghosts are attempting to curse you - into a frog.

Source(s)
N/A

Discord Username(s)
Shining_Thunder

Participation Level (GWJ Only)
1, Just this one.

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

fun game ! cool idea , I like the game play , good game !!!!

Submitted

Its surprisingly good how well the game works for only movement and dashing as well as the shield. Im not entirely sure if I could take multiple hits or if I somehow blocked some spells with my back (in normal mode). A score screen would have been nice, too.
Good job on this one!

Submitted

A pretty neat game, fun to play around in.

Well done!

Submitted(+1)

Cool idea to have a shoot 'em up game but not allow the player to shoot.  A little hard for me though.  I could have done with an easy mode or maybe a small healthbar so I don't die in one hit.

I think you could expand on this idea with more post-jam. Maybe you could make the player charge up the dash by blocking/absorbing the projectiles.

Submitted

Neat lil concept, rather fun to play with. Movement feels nice, blocking with the mouse was neat. And now I wonder what the deal was

Submitted

I really like this concept, would be cool if sometimes you could reflect the projectiles. all in all very fun!

Submitted

It took me like 10 runs to figure out that the dash distance depends on the cursor position, after that I could at least last more than 5 seconds. An indicator for that like an arrow from the player to the cursor would have helped. And I didn't notice any difference between normal difficult and hard. Are the enemies faster? What would have been really difficult was if each of the curses shot had different speeds. Also being a score based game, I couldn't even one time look at my score, and once I lost the score was gone, so at least showing the score in the losing screen would be cool.

Congrats on your first GWJ!

Developer

After reviewing post submit, I think the difficulties bugged and normal mode was actually just hard mode.

Submitted

Ok, that makes sense, it felt pretty difficult, but it was fun nevertheless.

Submitted

A difficult game! Needs more balancing, but the idea is there! Good work!

Submitted

Fun mechanic combining shield and weapon. Very hard to block the homing bullets.

Submitted(+1)

Needs an Exit Game option in the main menu. And also dying after getting hit once does not give you a chance to learn the game mechanics properly.