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It took me like 10 runs to figure out that the dash distance depends on the cursor position, after that I could at least last more than 5 seconds. An indicator for that like an arrow from the player to the cursor would have helped. And I didn't notice any difference between normal difficult and hard. Are the enemies faster? What would have been really difficult was if each of the curses shot had different speeds. Also being a score based game, I couldn't even one time look at my score, and once I lost the score was gone, so at least showing the score in the losing screen would be cool.

Congrats on your first GWJ!

After reviewing post submit, I think the difficulties bugged and normal mode was actually just hard mode.

Ok, that makes sense, it felt pretty difficult, but it was fun nevertheless.