Cooles Spiel! Die Holzhackmechanik fanden wir beide ziemlich lustig und gut umgesetzt.
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Bonfire Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #9 | 3.808 | 3.808 |
Innovation | #12 | 3.462 | 3.462 |
Atmosphäre | #13 | 3.769 | 3.769 |
Gameplay | #13 | 3.577 | 3.577 |
Gesamtwertung | #13 | 3.615 | 3.615 |
Grafik | #14 | 3.846 | 3.846 |
Sound | #24 | 3.346 | 3.346 |
Umsetzung des Themas | #25 | 3.538 | 3.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hat mich an Wild Woods erinnert, tolles kleines game. Kann man bestimmt noch was hinzufügen postjam technisch. :=)
Hat mich an Wild Woods erinnert, tolles kleines game. Kann man bestimmt noch was hinzufügen postjam technisch. :=)
The chopping Wood mechanic is great, and the gameplay loop works well. Sometimes I lost my Axe and had to run around looking for it, and I would've liked if the game got harder over time.
Overall good game with well working gameplay loop! Chopping down trees is fun.
I liked the mechanic with swinging the axe to chop the trees.
At first i started to throw the axe to chop everything :D
A fun take on the topic, the gameplay was fun, but eventually the monsters were not really a threat to me anymore, I only ever heard the hunter shooting but rarely did I see a monster. I wish there was some scaling of difficulty the longer you play, because I reached like 360 seconds with still 150 seconds on the fire. Either way, this was fun, well done!
Nice idea, I like the artstyle and the atmosphere, controls a cool, chopping wood was really fun.
You can't hold the wood AND the axe, right? Not finding my axe again was a little bit frustrating, maybe add an arrow for that too?
Great gameplay idea! I think the gunshot sound is a bit too loud, but apart from that it's an awesome game :) I really like that you can shop the wood by moving the mouse. And the overall atmosphere is very nice, it fits the theme perfectly :)
One of my favorites!!
The axe swinging is a great idea. The only thing that could use some tweaking is the feedback -- I could never tell when I was being hit by enemies or they were being hit by me.
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