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theLORDofMUESLI

25
Posts
A member registered Sep 21, 2022 · View creator page →

Creator of

Recent community posts

Danke fürs Spielen :) Ja das wäre noch gut, hat uns leider nicht mehr gereicht :/

Thanks for playing. That was our Goal:D

Was ein Long Boy, der Arm :D

Grafisch mega nice und die Musik gibt dem ganzen ne richtig stressige Crunch Time Atmosphäre :D Die Sounds sind auch richtig lustig :D

Danke fürs spielen und für die Komplimente :D

Thanks for playing :D Yes, I think we made it too difficult in the beginning and you can get overwhelmed by the monsters really quickly.

Thanks for the feedback!

Yes I think there is a small issue with how the projectiles rotate at the moment :/

Very relaxing experience. Love the artstyle and the axe mechanic. :D

Very relaxing experience. Love the artstyle and the axe mechanic. :D

Very interesting game concept that has a huge potential. Loved playing this :D

Richtig nice Grafik und Sound + interessantes Gamekonzept. Kudos :D

Mega nices game und auch richtig viel content für die kurze Zeit. Gefällt mir sehr gut :D

Very interesting concept :) 

Is there a punishment for spamming atm? I managed to get about 2000 score just by mashing everything all the time, which is definitely not inteded right? ^^

Thanks a lot for the praises :)

Thanks a lot for your feedback and also for hosting the Game Jam, which we found very enjoyable :D.  We are actually planning on polishing the project and adding new features to it, to get it to a nice state. We aim for a somewhat similar experience as "Satisfactory", where you basically try to maximize your production cycle and try to increase your efficiency. From that point of view I think it makes sense that the squirrels cost resources, so the game is more about production rates than about your current resources. (If the squirrels had just a one time cost, you could just let the game run over night and then build like a thousand villages, with the available space the only obstacle)

Also, as you mentioned, the whole plank situation is definitely confusing and the current solution is, even IF it was properly explained, probably not the best idea. 

Very interesting mechanic and chill vibes :)

Love the style of the game and especially the intro :)

Thanks a lot :)

Thanks a lot! We basically worked all day every day and barely got finished ^^

cozy game with a nice art style :)

Thanks for playing and for the feedback :) This is actually not a bug, it is just a feature that is not explained ^^ They stop trading for acorn for wood or water for stone when you don't have that many acorns/water to spare. Basically a part of your acorns and water is always reserved for the squirrels needs, since otherwise it happend quite often that you assigned too many squirrels to a trade post and ran out of water/acorn. This mechanic should have definetly been explained in the UI, but we ran out of time ^^

Thanks for playing and for the feedback :) 

Thanks a lot for playing and for the feedback! 

Sure I'll check it out :)

Thanks :)

Nce Game!  Interesting mechanic!