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oldbomb

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A member registered Jan 27, 2017 · View creator page →

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Thank you so much!

Thanks, although theres not much to see yet.
I think I fould a little mistake in your code:
self.setSurface = function(_color)            { self.__background_color = _color; return self; }

Thank you very much, this helped me a lot.
Yes you are right, I wanted Button with a sprite and text, I didn't think about scribbles inline sprites, that was exactly the hint I needed. Now it looks like I wanted it:

Now I can continiue prototyping before I begin to tackle the next UI challenges like scrolling and Tooltips.
I already took a look at your scrolling example you posted in the comments, I am excited to see if I can make a working scrollbar, too.

(5 edits)

Thanks for your reply,

yes I was on gooey 2024.6 / Gamemaker 2024.6.1, just downloaded gooey for the first time the other day. I was trying out some other libraries before and gooey was the first one that (almost) worked without bugs on the first try and was the only one I could understand good enough to fix things myself. So thanks for making gooey :)

I tried gooey 2024.7 and now it works out of the box, thanks.

When I built my first UI a ran into some minor problems:
I made a panel, added a grid and added buttons +extra sprites on the left and UIText on the right column. When I try to make the text left-aligned it looks like this:

It places the text on the left side on the cell, but the text itself is centered.
So I wanted to change the _text_format of the UIText to "[fa_left][fa_middle]", but UIText has no _text_format property and no setTextFormat method. As a workaround I can set it back to UI_RELATIVE_TO.MIDDLE_CENTER, or is there another possibility/approach I don't see?

So my current wishes for gooeys future are:
- "setTextFormat" method for every element that has text
- extra "secondary" sprite for buttons (for icons instead of text on buttons independend of the button sprite itself)
- "setScaleMouseover", "setScaleClick"... for buttons
[EDIT] - window_set_cursor does not work reliable, so for now an option to disable it would be nice  found the configurations
- The YT video is great but a example project would be great for starting out

Of course I can try to implement it myself, but that would only make sense if I would use your repo and I am not very experienced with GIT...

Hi, I am on 2024.6.1 but it didn't work at first.
I had to put the "UI" object manually in the first room and delete the lines

// Check if UI object exists, if not create it
if (!instance_exists(UI)) {
   var _id = room_instance_add(room_first, -1, -1, UI);
}

when I didn't delete those lines, I had two "UI" objects, one had not variables/functions at all in it. And that one was trying to be referenced by other objects.

I am not shure, but those lines are in a script, when this gets executed, is it possible that there are instances already created? I think they are executed before any instances are created, so checking if an instances exists makes no sense?

This lookes really nice!
Is it possible to reach the lighthouse?

(1 edit)

~ SPOILER WARNING PUZZLE 2 ~

It's the exact card missing in the order: 7d 8h 9s 10c Jd Qh Ks Ac

But I realize know I used the german spelling for Jack, Queen, King, maybe that made it too difficult? I think I will change that,
thanks for playing and commenting!

Really helpful tool for understanding the concept. I wonder why you didn't put the possibility to use a virtual light into this tool, like you did in the video?

Looks beautiful, reminds me of Fez!

I could simply delete this comment, but I think I won't (for now). I told someone on Twitter that I think it's hypocritical for a brand to carry a Pride flag and not act accordingly. I didn't call anyone transphobic and I don't hate anyone for playing a game. Those are plain lies.

Cooles Artdesign, vor allem mit der Unschärfe!
Hat Spaß gemacht, aber beim zweiten Versuch sind die Level irgendwann nicht mehr angestiegen :)

Das Inventar habe ich jetzt auch gefunden, aber wie bewegt man sich denn jetzt oder kommt in einen anderen Raum?

Danke, jetzt hats geklappt. Hat mir gut gefallen, vor allem Atmosphäre und Leveldesign.

Danke, ja ich hatte echt Probleme mit dem Thema. Die Idee war, dass die Fledermaus gegen Glühwürmchen und als Endboss gegen die Sonne kämpft, weil sie bei Licht einschläft ;D

Vielen Dank! =D

Wow, einfach großartig! Allein dass ihr erstmal eigene Radio Songs aufgenommen habt! Schöner Punkt-und-Klickiger Humor, cool Grafiken. Dadurch, dass die Müdigkeit, wenn sie kommt, sehr schnell eintritt hat man nicht viel Zeit zu ausprobieren, da macht es mehr Spaß das eigentlich Gameplay zu ignorieren und einfach auszuprobieren, was ihr alles eingebaut habt ;)
Und schön auch mal andere Leute zu sehen, die Gamemaker benutzen :D

Auf https://screentop.gg/ kann man Brettspiele designen und über den Browser zu Verfügung stellen.
Das hier ist von einem Bekannten von mir: https://screentop.gg/@ShapesAndDreams/BeaconPatrol

Shooting with Keyboard "S" didn't work for me (do I have to pick up a weapon first?) and I could not get past the first obstacle, can you help me?

Nice idea, I like the artstyle and the atmosphere, controls a cool, chopping wood was really fun.
You can't hold the wood AND the axe, right? Not finding my axe again was a little bit frustrating, maybe add an arrow for that too?

Super Spielmechanik und kreative Umsetzung des Themas, hat wirklich Spaß gemacht dir drei Levels! Die niedlichen Animationen haben mir auch sehr gefallen.
Nur die Musik war schrecklich, aber die konnte man dank Optionsmenu ja ausschalten ;)

Amazing work for only 48h! Visuals are awesome!
I had some problems with the web version, music was broken (firefox worse than chrome),
and the people didn't react to placing the speakers near them most of the time, running into them seemed to work better😬

Wow, ich wusste nicht, dass sowas mit Power Point möglich ist, hätte eher so an Point & Click Adventure gedacht 🤯

Artstyle, music and overall atmosphere are great, especially level 2 and 3 (level 1 feels more like a filler in comparison). Jump mechanic is unique but not very intuitive. Once you understand it, the leveldesign is no challenge, since you can jump through the platforms, but I know leveldesign in difficult in an 48h jam. When you reach the top, the sounefx suggest you can still jump ;)

Schöne Umsetzung des Themas. Was ich schade fand ist, dass beim Auftauchen des Sandmanns das Bedürfnis des Angestellten gecancelt wurde, das frustriert wenn man fast da ist mit z.B. Kaffee.

Wow, that is really a nice take on the point and click/ textadventure genre!
The mechanic took a while to click with me (I was almost giving up at the very beginning) but then I found MANY things, but in the end I didn't find the solution to exit the bunker :(

Thank you very much. Yes, there was an issue witch confirming to restart, but I fixed that and the full Phantom System now (you can have multiple phantoms now). Yes, I was thinking about different weapons, too. Building some puzzle mechanics is a great idea!

Danke, ja stimmt eigentlich. Ich habe die "Phantom"-Mechanik aus einem alten Flash-Spiel "Cursor 10", hatte aber jetzt auch zum ersten mal die Idee, das in ein ganz anderes Genre einzubauen :)

Update: Phantoms and taking Damage do work now. (Wait until round two)

Very nice and unique gameplay!
I think readability of the projectiles and weapons could be improved e.g. through colorcoding. At first I was dodging my own hammer and the bee scared me too sometimes ;D

We got only three ships left to destroy the enemy, we put the self destruct on every ship to 22 seconds, so we can deal as much damage as possible! You are our only hope, pilot!

The current build .02 is not complete, your ship can not take damage yet and there is only one phantom at a time in the game (instead of 2 or more). But you can still try to make a highscore with your three lives. 

"I could not believe what was happening in round 2!" 😱
- clickbait thumbnail

Yes, you are right, we didn't manage to put something into the game in time to explain this, but you are supposed to drag the dice on the right onto the dice from your tower at the bottom of the screen.

What a nice game idea!
Visuals are also very cute =D

[GMS2 2022.3]
I had a little problem with DialogueSystem_v121.yyz,
when I started the Demo an error ocurred after the first textbox, I could fix it by changing line 10 of Create Event of obj_camera from
    [ [1,1, 9,2, 16,4], -1, [1,3]],
to
    [ [1,1, 9,2, 16,4], [-1], [1,3]],
search [CTRL + SHIFT + F] for the word "Welcome" to find it.

thanks, there is also a free prototype of Dorfromantik:
https://toukana.itch.io/dorfromantik-prototype

Cuak! community · Posted in Cuak!

cuak? TT

Nice! Love the art!

Nice Game! Found it on GXC ;)

If you didn't find the problem in the meantime, see my comment above^^

(1 edit)

This is because GameMaker changed the way how scripts work.
You have to put everything inside the "playerAnimateSprite" script into the curly brackets of a function:

function playerAnimateSprite()
{
    // put code here
}

EDIT:
now I see Shaun already adressed this problem in a sticky comment under the yt video, have a look there for more information.

Nice concept, works really well! And already good leveldesign, although I didn't play all of them because It got frustrating for me relativly fast xD