Really helpful tool for understanding the concept. I wonder why you didn't put the possibility to use a virtual light into this tool, like you did in the video?
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I could simply delete this comment, but I think I won't (for now). I told someone on Twitter that I think it's hypocritical for a brand to carry a Pride flag and not act accordingly. I didn't call anyone transphobic and I don't hate anyone for playing a game. Those are plain lies.
Wow, einfach großartig! Allein dass ihr erstmal eigene Radio Songs aufgenommen habt! Schöner Punkt-und-Klickiger Humor, cool Grafiken. Dadurch, dass die Müdigkeit, wenn sie kommt, sehr schnell eintritt hat man nicht viel Zeit zu ausprobieren, da macht es mehr Spaß das eigentlich Gameplay zu ignorieren und einfach auszuprobieren, was ihr alles eingebaut habt ;)
Und schön auch mal andere Leute zu sehen, die Gamemaker benutzen :D
Auf https://screentop.gg/ kann man Brettspiele designen und über den Browser zu Verfügung stellen.
Das hier ist von einem Bekannten von mir: https://screentop.gg/@ShapesAndDreams/BeaconPatrol
Nice idea, I like the artstyle and the atmosphere, controls a cool, chopping wood was really fun.
You can't hold the wood AND the axe, right? Not finding my axe again was a little bit frustrating, maybe add an arrow for that too?
Super Spielmechanik und kreative Umsetzung des Themas, hat wirklich Spaß gemacht dir drei Levels! Die niedlichen Animationen haben mir auch sehr gefallen.
Nur die Musik war schrecklich, aber die konnte man dank Optionsmenu ja ausschalten ;)
Amazing work for only 48h! Visuals are awesome!
I had some problems with the web version, music was broken (firefox worse than chrome),
and the people didn't react to placing the speakers near them most of the time, running into them seemed to work better😬
Artstyle, music and overall atmosphere are great, especially level 2 and 3 (level 1 feels more like a filler in comparison). Jump mechanic is unique but not very intuitive. Once you understand it, the leveldesign is no challenge, since you can jump through the platforms, but I know leveldesign in difficult in an 48h jam. When you reach the top, the sounefx suggest you can still jump ;)
Schöne Umsetzung des Themas. Was ich schade fand ist, dass beim Auftauchen des Sandmanns das Bedürfnis des Angestellten gecancelt wurde, das frustriert wenn man fast da ist mit z.B. Kaffee.
Wow, that is really a nice take on the point and click/ textadventure genre!
The mechanic took a while to click with me (I was almost giving up at the very beginning) but then I found MANY things, but in the end I didn't find the solution to exit the bunker :(
Thank you very much. Yes, there was an issue witch confirming to restart, but I fixed that and the full Phantom System now (you can have multiple phantoms now). Yes, I was thinking about different weapons, too. Building some puzzle mechanics is a great idea!
Danke, ja stimmt eigentlich. Ich habe die "Phantom"-Mechanik aus einem alten Flash-Spiel "Cursor 10", hatte aber jetzt auch zum ersten mal die Idee, das in ein ganz anderes Genre einzubauen :)
Very nice and unique gameplay!
I think readability of the projectiles and weapons could be improved e.g. through colorcoding. At first I was dodging my own hammer and the bee scared me too sometimes ;D
We got only three ships left to destroy the enemy, we put the self destruct on every ship to 22 seconds, so we can deal as much damage as possible! You are our only hope, pilot!
The current build .02 is not complete, your ship can not take damage yet and there is only one phantom at a time in the game (instead of 2 or more). But you can still try to make a highscore with your three lives.
"I could not believe what was happening in round 2!" 😱
- clickbait thumbnail
Yes, you are right, we didn't manage to put something into the game in time to explain this, but you are supposed to drag the dice on the right onto the dice from your tower at the bottom of the screen.
I had a little problem with DialogueSystem_v121.yyz,
when I started the Demo an error ocurred after the first textbox, I could fix it by changing line 10 of Create Event of obj_camera from
[ [1,1, 9,2, 16,4], -1, [1,3]],
[ [1,1, 9,2, 16,4], [-1], [1,3]],
search [CTRL + SHIFT + F] for the word "Welcome" to find it.
This is because GameMaker changed the way how scripts work.
You have to put everything inside the "playerAnimateSprite" script into the curly brackets of a function:
// put code here
now I see Shaun already adressed this problem in a sticky comment under the yt video, have a look there for more information.
Hi, your game was recommended to me by Jannik (see below) and I really like it! I was thinking about a very similar concept in the past and even made a prototype, but I found a game that was doing it better than my prototype, I recommend you have a look at "Astro Golf" for inspiration, it is very well done. Are you still working on this one?
(Now I want to work on my prototype again, lol)
Thanks for your feedback and thanks for the reference, I checked out "Aquaculture Land" and the music is indeed the same, but we licenced it through the composer John French as mentioned in the description and I think so did the developers of "Aquaculture Land", so song is not an exclusive. But of course you are right, that has nothing to do with "fair use".
thank you, yes, I think that is one of the biggest problems the game has right now, we thought about switching the controls to who is on which side on the screen, but I think that would confuse too, because they are often directly above of each other... but ingame tooltips would definitely help!