Really helpful tool for understanding the concept. I wonder why you didn't put the possibility to use a virtual light into this tool, like you did in the video?
oldbomb
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Wow, einfach großartig! Allein dass ihr erstmal eigene Radio Songs aufgenommen habt! Schöner Punkt-und-Klickiger Humor, cool Grafiken. Dadurch, dass die Müdigkeit, wenn sie kommt, sehr schnell eintritt hat man nicht viel Zeit zu ausprobieren, da macht es mehr Spaß das eigentlich Gameplay zu ignorieren und einfach auszuprobieren, was ihr alles eingebaut habt ;)
Und schön auch mal andere Leute zu sehen, die Gamemaker benutzen :D
Auf https://screentop.gg/ kann man Brettspiele designen und über den Browser zu Verfügung stellen.
Das hier ist von einem Bekannten von mir: https://screentop.gg/@ShapesAndDreams/BeaconPatrol
Artstyle, music and overall atmosphere are great, especially level 2 and 3 (level 1 feels more like a filler in comparison). Jump mechanic is unique but not very intuitive. Once you understand it, the leveldesign is no challenge, since you can jump through the platforms, but I know leveldesign in difficult in an 48h jam. When you reach the top, the sounefx suggest you can still jump ;)
We got only three ships left to destroy the enemy, we put the self destruct on every ship to 22 seconds, so we can deal as much damage as possible! You are our only hope, pilot!
The current build .02 is not complete, your ship can not take damage yet and there is only one phantom at a time in the game (instead of 2 or more). But you can still try to make a highscore with your three lives.
"I could not believe what was happening in round 2!" 😱
- clickbait thumbnail
[GMS2 2022.3]
I had a little problem with DialogueSystem_v121.yyz,
when I started the Demo an error ocurred after the first textbox, I could fix it by changing line 10 of Create Event of obj_camera from
[ [1,1, 9,2, 16,4], -1, [1,3]],
to
[ [1,1, 9,2, 16,4], [-1], [1,3]],
search [CTRL + SHIFT + F] for the word "Welcome" to find it.
thanks, there is also a free prototype of Dorfromantik:
https://toukana.itch.io/dorfromantik-prototype
This is because GameMaker changed the way how scripts work.
You have to put everything inside the "playerAnimateSprite" script into the curly brackets of a function:
function playerAnimateSprite()
{
// put code here
}
EDIT:
now I see Shaun already adressed this problem in a sticky comment under the yt video, have a look there for more information.
Hi, your game was recommended to me by Jannik (see below) and I really like it! I was thinking about a very similar concept in the past and even made a prototype, but I found a game that was doing it better than my prototype, I recommend you have a look at "Astro Golf" for inspiration, it is very well done. Are you still working on this one?
(Now I want to work on my prototype again, lol)
Thanks for your feedback and thanks for the reference, I checked out "Aquaculture Land" and the music is indeed the same, but we licenced it through the composer John French as mentioned in the description and I think so did the developers of "Aquaculture Land", so song is not an exclusive. But of course you are right, that has nothing to do with "fair use".