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lfkdev

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A member registered Apr 15, 2020 · View creator page →

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Du hast absolut Recht mit den Raendern, wir sind leider am Ende in Zeitnot geraten und konnten einges nicht fertig bringen. Vielen Dank dir!

Cooles Spiel!

Wow, nicht schlecht! :-)

Nettes Gameplay-Prinzip! Pixelart gefaellt mir auch, vorallem das Intro ist richtig cool. :-)

Schoenes Pixelart! Die Steuerung gefaellt mir aber brauechte noch etwas mehr polish. :-)

Danke dir! :-)

Coole Banhof-Atomsphaere! Die Passanten nerven richtig und die Sounds machen es wirklich realistisch! :-)

Nettes Design und cooles Gameplay, gefaellt mir! :-)

Nette Idee!

Richtig gepolished! Gefaellt mir :)

Nice! Aber schwierig zu spielen mit 60% Keyboards

yes the documentation is not great, but I got it working with the demo game you can download. Just look how its made there

Hi, the DialogDesigner really works fantastic!

I just encountered one little problem. When resetting my game ( back to main menu ) the MSG autoloads are still saving some values which causes the answer selection to appear twice when you get back into the game. Which variable do I have to reset so that MSG re-parses the answers to avoid double display?


Thanks!

(1 edit)

I have this problem also, could someone answer?

nvm: "G" is an autoload as you can see in the demo, but this should be also documentet here https://radmatt.itch.io/godot-3-dialogue-system-documentation so user don"t have to search for this