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A jam submission

RahukaalamView game page

A cosmic horror 1st person stealth adventure based on Hindu Mythology.
Submitted by annandistance — 4 days, 17 hours before the deadline
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Rahukaalam's itch.io page

Results

CriteriaRankScore*Raw Score
90's#324.0034.167
Graphics#344.0034.167
Overall#343.6633.813
Fun#413.3633.500
Sound#493.2833.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

im in love with this game. i have a soft spot for stealth done well and this game does a great job as well as having awesome graphics. 

Developer

Thank you so much. Glad you enjoyed it!

Submitted

I played this a few days ago forgot to comment. The game looks very good and I absolutely loved the story. Great job with this!

Developer

Thank you. Glad you enjoyed the story. It was made story first.

Submitted

Good job on putting this amount of content in only 2 weeks! I loved the look too, although some of the stealth and movement mechanics could use a polish - well done!

Developer

Thankyou so much.

This was a lot of fun, I like how the stealth mechanic worked and the boss was a fair and fun fight! Clearly a lot of thought was put into the writing and it would be cool to see the game expanded into something more!

Developer

Thank you for playing. Glad you enjoyed it!

Submitted

Sweet ^^ I loved it, only thing that would have made it better is if we could have gone to the moon haha. Great story I had fun playing

Submitted (1 edit)

Super cool game! I did enjoy my time with this quite a bit. 

Things I liked:

  • The art is SPECTACULAR! It's super authentic to the time-period and looks amazing. Really great job with this!
  • The shooting feels fun and fluid.
  • I like how the levels are set up. The goals are clear and you're naturally led in the right direction by the way you set everything up.
  • The map screen with crossed-out objectives is a lovely little detail and is very authentic to the era.
  • The gameplay in general is pretty solid. So good work with that.


Improvements:

  • Ngl, dude, the thumbnail for this game REALLY lets it down. If you hadn't commented on our game and I only saw your game on the submission page, I probably would've never clicked on it. It looks unimpressive and low-effort. Which is a shame because you have such a huge variety of great art used in-game!
  • Giant text walls aren't great for telling a story. If you continute this game after the jam I would really like to see some cutscenes!
  • The final boss was a tanky mf. I read in your comments that there is a secret way to beat him explained in a note before the fight, but you shouldn't expect every player to read the notes because most of them probably won't. I fought him before I saw your comments on this page. I pretty much just sat behind him, stabbing him once, waiting til he got up, then stabbing him again. This took forever and I ended up quitting before I killed him unfortunately.
  • The first level isn't super interesting. You can pretty much just walk from start to finish without even the slight chance of being spotted.
  • The stealth is cool, but the AI could use improvements. Sometimes I felt like I should've been spotted, but I wasn't.
  • The menu design doesn't look super professional.


Overall, I think you did an excellent job with this game! It's super impressive that you made this in only 2 weeks. It's very polished for what it is. But please please please take my advice and make a new thumbnail before the end of the Jam. I think you're not getting nearly as much attention as you should be getting because of it.


Good luck! This does seem like a contender to win.

Developer(+1)

Thank you for the detailed feedback. Man you are right on everything. Yes, the thumbnail sucks. It was rushed. I was nervous about changing it. I'll use something from the game then.

Submitted

I love the art was it made from scratch? very impressive game

Developer(+1)

THankyou so much. Yes, all the art was made for this game. :)

Submitted

good stuff!

Submitted

Great submission. I really like both the art style and the gameplay. The only things that I disliked were some of the invisible walls in the first level and that the final boss felt a little bit clunky.  
But for a job for 2 weeks, pretty cool

Developer(+1)

Thank you for playing. Yeah, I should have taken more time with the levels instead of throwing around large collision boxes making invisible walls. Also, with the final boss. The way to beat him is in a note that you pickup, but the note's title doesn't mention it. I'll fix that after the jam. Quite a few players had trouble there.