Thanks for checking it out!
We added a feature about an hour before submission to solve that issue but its not super intuitive. You may have noticed that when the damage becomes lethal, a red crystal with an X on it will spawn - if you hit that into the vortex it will speed up the attack!
I might be releasing a post-jam update, if i do i'll make that gem look less 'negative' :)
bronxtaco
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Nice job - I used to play a ton of vertical scrolling shooters when i was younger. I really liked the bullet patterns you did - one suggestion would be to have some (or even most) enemies die to a single shot, and then the ones that need multiple give some visual feedback when they get hit. I hope you keep working on it!
If you'd like to check out my game i'd really appreciate it :)
Hey nice job! I really liked the chill vibe and 2 color palette. The platforming mechanics felt decent, although the having to build up speed each time didn't suit my taste :)
The main reason i didn't play for longer is simply because i had to wait out the clock after collecting the water. Maybe there was a way to skip that but it wasn't obvious to me. Good luck with your roadmap!!
If you'd like to play my game I'd really appreciate it :)
This was really incredible, my fav so far easliy. The progression of learning the 12 attacks and how to dodge while also learning how to actually effectively attack the boss and pick which buffs/nerfs to pick - really well done! Thanks for making it :)
One note, and this is probably just a skill issue on my part, but it took me around 10-15 deaths before i realised i could move up/down haha
This might be a bit too cerebral for me haha, I couldn't really work out how the loops worked. I reckon with some polished gfx and atmosphere it could be a really fun idea to explore for the player, could porentially even remove all text information and teach the player completely through experience ala The Witness
This was a great mechanic and the progression of it was quite smooth. I feel like not being able to see any information about the other dimension at all until switching felt a bit odd, maybe the player could have some expendable way of viewing portions without actually crossing over - but i really enjoyed it!
(I literally just finished watching Fringe for Nth time so this idea felt very familiar haha)
Hey there fellow itchionian - check out my first full release game, Pizza Death!
https://bronxtaco.itch.io/pizza-death (50% off for the next week!)
(LANGUAGE WARNING ^^)
You are Dougie - a pizza delivery boy just trying to survive your shift at work while avoiding the endless pizza-themed monsters and perils that stand in your way! Crustgoons, Meat Monsters and even Kamikaze Kabanossi want nothing more than to prevent you from delivering the pizzas cooked by your demonic boss, Nonna Morté! Fast-paced and unforgiving, this brutal retro shooter will satisfy your hunger for action! ...and probably make you pretty hungry in the process ;)
The game was made by myself and my friend, we are the drummer and singer respectively of the crossover thrash band Pizza Death. We thought it would be fun to make a game to coincide with our bands first album release and while it was fun, it was also much more work than we thought!! But we are stoked with how it ended up. I'm particularly proud of the chiptune soundtrack, which is a NES VRC6 cover version of Pizza Death's entire debut album! ...you can also unlock the real album tracks by finding secrets in the game!!
The game was released on Steam a little while back and actually developed a small speedrunning community, if you have the need for speed see if you can take top spot!! <3

Hey Polyducks, thanks for checking it out and thanks for a really fun jam! This was our first time participating in GB JAM :)
You certainly weren't alone in finding the puzzles a bit too cryptic - one of our playtesters described it as a "puzzle gamers puzzle game". We get very mixed reviews about the difficulty and it was the biggest design challenge we faced by far.
Thanks again - we're looking forward to GB JAM 11 already!! ;)













