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bronxtaco

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A member registered Jun 09, 2020 · View creator page →

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Thanks for checking it out!
We added a feature about an hour before submission to solve that issue but its not super intuitive. You may have noticed that when the damage becomes lethal, a red crystal with an X on it will spawn - if you hit that into the vortex it will speed up the attack!
I might be releasing a post-jam update, if i do i'll make that gem look less 'negative' :)

This was a really fun idea. Waiting for the rooms to cool down was not particularly exciting, maybe the bugs could be a lot more intense. The fly swatting breaking your own furniture was genius! Great job!
If you'd like to check out my game i'd really appreciate it :)

Nice job - I used to play a ton of vertical scrolling shooters when i was younger. I really liked the bullet patterns you did - one suggestion would be to have some (or even most) enemies die to a single shot, and then the ones that need multiple give some visual feedback when they get hit. I hope you keep working on it!
If you'd like to check out my game i'd really appreciate it :)

Very adorable suika game! Probably could use a little bit more space and movement to fully strategize placements - plus not ramping up spawns tot he final option on repeat ;) Well done!

Well done, those are some cute little critters

Hey nice job! I really liked the chill vibe and 2 color palette. The platforming mechanics felt decent, although the having to build up speed each time didn't suit my taste :)
The main reason i didn't play for longer is simply because i had to wait out the clock after collecting the water. Maybe there was a way to skip that but it wasn't obvious to me. Good luck with your roadmap!!
If you'd like to play my game I'd really appreciate it :)

nice job! i really liked the camera perspective with the pixel art billboards.
if you've got time to have a play of my game i'd really appretiate it <3

interesting take on a stealth game! that is the scariest teddy bear ever haha
if you've got time to have a play of my game i'd really appretiate it <3

dev finally beats his own game haha - if you can get a better time post it here :)

hey thanks for playing - that crash should be fixed now! <3

nice

love the voice acting :)

Holy moly I was so bad at this haha. Really cool idea, love the take on the theme!

Really cool idea, I love the LOOP acronym too :) This would have been a grat entry to the one button jam! 

This was really incredible, my fav so far easliy. The progression of learning the 12 attacks and how to dodge while also learning how to actually effectively attack the boss and pick which buffs/nerfs to pick - really well done! Thanks for making it :)
One note, and this is probably just a skill issue on my part, but it took me around 10-15 deaths before i realised i could move up/down haha

This is some great precision platforming design! So many cool mechanics and level designs jammed together, and a really good platforming feel which is not the easiest thing to do, well done!

This might be a bit too cerebral for me haha, I couldn't really work out how the loops worked. I reckon with some polished gfx and atmosphere it could be a really fun idea to explore for the player,  could porentially even remove all text information and teach the player completely through experience ala The Witness

Nice work! I found the combat pretty difficult but with a bit more collision/audio feedback i think you'd have some good groundwork for some really interesting attacks/upgrades :)

Took me 2175 loops (but not really, i think it was about 10!) - Suprisingly addictive, i love a cryptic puzzler

Took me 2175 loops (but not really, i think it was about 10!) - Suprisingly addictive, i love a cryptic puzzler

Cool game - i think the dog being at the bottom of the camera was a bit confusing, hard to see where i might fall for example. my favourite thing was inputting so that the dog moon walked :)

I agree, I should check out Pizza Death!!
Love the look, i sucked at the driving

I haven't seen that many ankhs since my resurrection run!!! ;)
Nice job xana

Wow this is a great idea! The racing gameplay took me back to the old micro machines frome the 90's!! :)

Really cool idea and very well executed. I could toil away far too many hours on this game haha. Looking forward to seeing more progress on this!

There's something so familiar about this... :)
Great work gare, pretty good for 48 hours!!

This was a great mechanic and the progression of it was quite smooth. I feel like not being able to see any information about the other dimension at all until switching felt a bit odd, maybe the player could have some expendable way of viewing portions without actually crossing over - but i really enjoyed it!
(I literally just finished watching Fringe for Nth time so this idea felt very familiar haha)

Great mechanic, well done!

(2 edits)

Hey there fellow itchionian - check out my first full release game, Pizza Death!

https://bronxtaco.itch.io/pizza-death   (50% off for the next week!)

(LANGUAGE WARNING ^^)

You are Dougie - a pizza delivery boy just trying to survive your shift at work while avoiding the endless pizza-themed monsters and perils that stand in your way! Crustgoons, Meat Monsters and even Kamikaze Kabanossi want nothing more than to prevent you from delivering the pizzas cooked by your demonic boss, Nonna Morté! Fast-paced and unforgiving, this brutal retro shooter will satisfy your hunger for action! ...and probably make you pretty hungry in the process ;)

The game was made by myself and my friend, we are the drummer and singer respectively of the crossover thrash band Pizza Death. We thought it would be fun to make a game to coincide with our bands first album release and while it was fun, it was also much more work than we thought!! But we are stoked with how it ended up. I'm particularly proud of the chiptune soundtrack, which is a NES VRC6 cover version of Pizza Death's entire debut album!   ...you can also unlock the real album tracks by finding secrets in the game!!

The game was released on Steam a little while back and actually developed a small speedrunning community, if you have the need for speed see if you can take top spot!! <3





It looks this was your first gamejam, so good on you for giving it a go! My poor spacebar has taken a beating haha ;)

I loved the look and feel, but as others have said had a very hard time with the controls. Great effort, I hope you develop it further!

Good job on putting this amount of content in only 2 weeks! I loved the look too, although some of the stealth and movement mechanics could use a polish - well done!

Good job getting your first Godot project setup and looking good! Hopefully you have a bit more time for next jam you do to develop your idea further :)

Well done, the ideas here are really solid, would love to see it with a little more polish!

Hey, thanks so much for the detailed feedback!
Saving progress was pretty much the next thing on our list when we ran out of time, but we considered it a low priority as most players during the jam are just gonna give it single red-hot go :)
Thanks again for playing!

Haha, you could say he's riddligious! Thanks for checking it out :)

Hey Polyducks, thanks for checking it out and thanks for a really fun jam! This was our first time participating in GB JAM :)
You certainly weren't alone in finding the puzzles a bit too cryptic - one of our playtesters described it as a "puzzle gamers puzzle game". We get very mixed reviews about the difficulty and it was the biggest design challenge we faced by far.
Thanks again - we're looking forward to GB  JAM 11 already!! ;)

Thanks so much for checking it out! One of our earliest design goals was to capture that feeling of when you're a kid and all you've got is the manual and the cartridge - you're a little confused but you really wanna piece it all together!! :)

You must like puzzles a lot, most find them way too hard! Sounds like you were our target audience :) Glad you had fun!!